Health Indicators

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Health Indicators

By AdyTech99Owner

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Simple damage indicator mod that shows a floating health bar (or number) above Players and Mobs.

Mod Loaders
Minecraft

About

Description

This mod displays other Players and Entities' health above them in the form of a health bar.

Image of a player with a floating health bar above their head.

Features

This mod displays a highly-configurable health indicator (and optional armor indicator) above all entities that corresponds to their healths. The indicators have the following toggles, where you can enable/disable visibility based on:

  • Entity Categories (Hostile, Passive, Players, Self)
  • Entity Types (eg: `minecraft:pig` or `aether:aerbunny`)
  • Player Names
  • Entities that have been attacked,
  • Entities that have been damaged
  • Entities that you are looking at

You can also adjust the

  • Size
  • Offset
  •  Indicator Type (Hearts | Number)
  • Percentage Based Health (True | False)
  • Text Color

Futher QOL features:

The indicator changes texture and appearance based on the effects the entity has, just like vanilla. The indicator will 

  • Turn green if the entitiy is Poisoned,
  • Black if they are Withering
  • Display yellow hearts seperately for Absorption.
  • Vibrate if the entity has Regeneration
  • Change textures for Hardcore.

All the above can be disabled in the config if you don't like it.

More Details

Keybinds

Note: These are all default keybinds. They can be modified like any other keybind: by going into Options > Controls > Keybinds

  • Enable Health Indicator: Left Arrow
  • Increase Indicator Offset: Up Arrow
  • Decrease Indicator Offset: Down Arrow
  • Override Config Filtering: Right Arrow
  • Enable Armor Indicator: Right Shift

What attributes can I change in the config?

  • Indicator Type: Whether to display a floating health bar (like in the picture) or a numerical value.
  • Display offset: The health bar can be raised or lowered in the config. You also have the option to set a keybind to raise/lower it.
    • Step size: You can set the step size of the keybind in the config. With this, you can modify the amount the health bar is raised/lowered per click.
  • Size of the indicator: The indicator size can be modified in the config.
  • Percentage based health: The indicator can display health in percentages instead of a hard value
  • Toggle rendering: Health bar rendering can be disabled for specific entity types (Passive, Hostile, Player, Self)
  • Indicator can also be toggled to
    • Show only after you have hit the entity.
    • Show only if you are looking at the entity
    • Show only if the entity has been damaged (not at full health)
    • Not show for specific mobs/players. This can be set in the blacklist

This mod displays other Players and Entities' health above them in the form of a health bar.

Image of a player with a floating health bar above their head

Features

This mod displays a highly-configurable health indicator (and optional armor indicator) above all entities that corresponds to their healths. The indicators have the following filters, where you can enable/disable visibility based on:

  • Entity Categories (Hostile, Passive, Players, Self)
  • Entity Types (eg: minecraft:pig or aether:aerbunny)
  • Player Names
  • Entities that have been attacked,
  • Entities that have been damaged
  • Entities that you are looking at
  • Entities that are within a certain distance

You can also adjust the

  • Size
  • Offset
  • Indicator Type (Hearts | Number)
  • Percentage Based Health
  • Text Color

Futher QOL features:

The indicator changes texture and appearance based on the effects the entity has, just like vanilla. The indicator will

  • Turn green if the entitiy is Poisoned,
  • Black if they are Withering
  • Display yellow hearts seperately for Absorption.
  • Vibrate if the entity has Regeneration
  • Change textures for Hardcore.

All the above can be disabled in the config if you don't like it.

More Details

Mod Keybinds

Note: These are all default keybinds. They can be modified like any other keybind: by going into Options > Controls > Keybinds

  • Enable Health Indicator: Left Arrow
  • Increase Indicator Offset: Up Arrow
  • Decrease Indicator Offset: Down Arrow
  • Override Config Filtering: Right Arrow
  • Enable Armor Indicator: Right Shift
  • Open Config: I
What attributes can I change in the config?
  • Indicator Type: Whether to display a floating health bar (like in the picture) or a numerical value.
  • Show Effects: Whether to change the textures of the indicator if the player has poison/wither/regen/freezing effects
  • Display offset: The health bar can be raised or lowered in the config. You also have the option to set a keybind to raise/lower it.
    • Step size: You can set the step size of the keybind in the config. With this, you can modify the amount the health bar is raised/lowered per click.
    • Size of the indicator: The indicator size can be modified in the config.
    • Percentage based health: The indicator can display health in percentages instead of a hard value
    • Toggle rendering: Health bar rendering can be disabled for specific entity types (Passive, Hostile, Player, Self)
    • Indicator can also be toggled to
      • Show only after you have hit the entity.
      • Show only if you are looking at the entity
      • Show only if the entity has been damaged (not at full health)
      • Not show for specific mobs/players. This can be set in the blacklist