Health Multiplier (Multiply mobs with more than a set amount of hp))

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Health Multiplier (Multiply mobs with more than a set amount of hp))

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This mod increases the health of mobs that have more than a set amount of HP, making boss mobs or all mobs (configurable) more challenging!

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Mobhealth_multiplier-1.20.1-47.3.0.jar
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This mod boosts the health of high-HP mobs, making bosses and strong enemies even tougher. Any mob with more than a set amount of HP will have its health multiplied, ensuring longer, more intense battles.

Customize the HP threshold and multiplier to control how tanky mobs become. Whether you want a slight challenge or nearly unkillable monsters, this mod gives you full control.

Perfect for players who enjoy harder fights

This mod was made for my own server to solve the problem of bosses/boss enemies becoming to easy with multiple players! The reason i didnt try and make the mod apply to players being close is because it stops players from killing bosses solo!

Its quite simple mobs with ≥ x amount of hp (defualt 150 (configurable)) get there health multiplied with the multiplier (defualt 1 which does nothing if its not configured) 

To config just go to the MobHhealth_ScaleConfig. 

If you want to use this mod on a modpack that uses mobifier (for me it was chocolate edition) its a bit complicated since that mod aplies its health boost weirdly when coming in contact with my mod, (the health boost aplies twice x²) To fix this its quite simple, first make sure that the original base hp of the boss mob is above the limit without the mobifier buff otherwise it wont apply (i found the best limit to be 70 to make sure all bosses get the buff) Then you have to go in to the mobifier config and square root the max_health multipliers (so if its x 2.5 then you should put 1.58) 

If there are any questions feel free to comment

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