Mod
Hear the Wind
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Adds subtle configurable wind ambience when you fly, fall, or move quickly through the air
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
Hear the Wind
Hear the Wind is a client-side ambience mod that adds wind sound effects when your player moves quickly through the air. Long falls, launches, fast minecarts/boats, mounts, and other high-speed movement can all bring in the wind when enabled by config.
The mod is atmospheric only. It does not change movement, physics, damage, gameplay balance, or server behavior.
Features
- Wind fades in as airborne speed increases.
- Wind fades out naturally when activation rules stop applying or movement drops below the configured threshold.
- Configurable loudness, speed thresholds, and activation contexts.
- Optional wind activation for on-foot ground movement, Elytra flight, vehicles such as boats and minecarts, and mounts such as horses.
- Optional mute for Minecraft's built-in Elytra flying sound.
- Respects Minecraft's Master and Players sound settings on modern shared builds.
- Uses bounded layered wind loops so the sound does not stack without limit while you remain fast.
- Modern shared builds (Fabric/Quilt
>=1.14.x, (Neo)Forge>=1.18.x) use pitch variation, volume wobble, crossfaded texture layers, and eight active fast-wind ambience samples. Standalone compatibility builds use three legacy fast-wind clips where older loaders need a simpler sound path.
Configuration
After first launch, the client config is created at:
config/hear_the_wind-client.toml
You can adjust the wind loudness, minimum speed threshold, maximum speed threshold, whether wind can activate on the ground, during Elytra flight, in non-living vehicles, or on living mounts, and whether Minecraft's built-in Elytra flying sound should be muted.
On shared Fabric builds for Minecraft 1.16.5 and newer, the same settings are available in-game through Mod Menu when installed. Modern Forge and NeoForge builds expose them through the loader mod-list config button.
Availability
CurseForge files are intended for CurseForge-supported Minecraft mod loaders and versions.
Fabric builds require Fabric API.
LiteLoader, Babric, and BTA Babric builds are available on the Modrinth page only.
Install the jar that matches your Minecraft version and loader.
Sound Assets
The project uses these wind SFX files:
wind_medium_cold_1.oggwind_medium_cold_2.oggwind_medium_cold_3.oggwind_medium_regular_1.oggwind_soft_regular_1.oggwind_strong_regular_1.oggwind_strong_regular_2.oggwind_strong_regular_3.ogg
Source Code
Source code is available on Codeberg: https://codeberg.org/oggvik/hear-the-wind-mc
Credits
Wind SFX are derived from these CC0 sources:
- "Wind" by IgnasD on OpenGameArt.org
- "Nature sounds pack" by florianreichelt on Freesound
- "Wind.wav" by jackstraton on Freesound
The files are CC0, but attribution is included by project choice and preserved in the source repository, jar metadata, and bundled NOTICE file.
Hear the Wind
Hear the Wind adds responsive wind ambience when your player is moving quickly through the air. Fly with an Elytra, fall from a height, launch yourself with another mod, ride something fast enough, or otherwise build enough speed and the wind rises around you.
The mod is client-side and purely atmospheric. It does not change movement, physics, damage, gameplay balance, or server behavior.
Features
- Wind ambience fades in while you are moving fast through the air.
- The sound fades out naturally when activation rules stop applying or movement drops below the configured threshold.
- Configurable loudness, minimum speed threshold, maximum speed threshold, and activation contexts.
- Optional wind activation for on-foot ground movement, Elytra flight, vehicles such as boats and minecarts, and mounts such as horses.
- Optional mute for Minecraft's built-in Elytra flying sound.
- Respects Minecraft's normal sound settings in addition to the mod config.
- Uses bounded layered wind loops so the sound does not stack without limit.
- Includes pitch variation, volume wobble, and crossfaded texture layers to avoid sounding too repetitive.
Configuration
After first launch, the client config is created at:
config/hear_the_wind-client.toml
You can configure:
- Overall wind loudness.
- The speed where wind starts fading in.
- The speed where wind reaches full configured volume.
- Whether wind can activate on the ground, during Elytra flight, in non-living vehicles, or on living mounts.
- Whether Minecraft's built-in Elytra flying sound should be muted.
On shared Fabric builds for Minecraft 1.16.5 and newer, the same settings are available in-game through Mod Menu when installed. Modern Forge and NeoForge builds expose them through the loader mod-list config button.
Supported Loaders
Hear the Wind supports modern Fabric, Forge, NeoForge, and Quilt targets, plus standalone compatibility builds for older Forge, LiteLoader, Babric, and BTA Babric versions.
Fabric builds require Fabric API.
Install the jar that matches your Minecraft version and loader.
Sound Assets
The project uses these wind SFX files:
wind_medium_cold_1.oggwind_medium_cold_2.oggwind_medium_cold_3.oggwind_medium_regular_1.oggwind_soft_regular_1.oggwind_strong_regular_1.oggwind_strong_regular_2.oggwind_strong_regular_3.ogg
Source Code
Source code is available on Codeberg: https://codeberg.org/oggvik/hear-the-wind-mc
Credits
Wind SFX are derived from these CC0 sources:
- "Wind" by IgnasD on OpenGameArt.org
- "Nature sounds pack" by florianreichelt on Freesound
- "Wind.wav" by jackstraton on Freesound
The files are CC0, but attribution is included by project choice and preserved in the source repository, jar metadata, and bundled NOTICE file.
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