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Heat And Climate
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Let's play with heat and climate!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features complex tech, often requiring intricate setups and resources.
Includes magical spells, wands, and other casting tools.
Adds new ores or other raw resources.
Introduces new armor, which may add special properties.
Includes aesthetic items like decoration, clothing, and visual effects.
Focuses on cooking, recipes, and food-related mechanics.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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*** About version 4.X.X for MC1.19.2 ***
HaCv4 is currently in pre release version.
== What is HeatAndClimate? ==
Add "Climate" and "Temperature" to your world and use them in various ways.
- Extreme climate damages players and mobs. (Climate is equal for all entities.)
- Climate affects crop growth.
- You can use the field temperature to cook and smelt metals.
Crops
- You can collect "wild crops" that naturally spawn in the world, and obtain different crops by mutating them.
- Crops provide material for clothing to protect against climate damage.
- Some rare crops provide magical ingredients.
- Tree growth depends on the in-game season.
Clothes
- HaC clothing can be worn with multiple layers of clothing. You can wear a doublet under vanilla armor or a jacket over a shirt.
Foods
- HaC cooking uses field heat.
- Obtain meals by placing uncooked food entities near a fire and grilling them, or cooking with pot blocks, etc.
- Meals can be displayed in the field as entities.
Magic
- You can create magical items using pigments and gems.
- Magic arrows and cards are disposable items.
- Magic jewels become effective when placed at the top of your inventory.
Ore Veins and Machine
- Mineral veins bring new building materials, metals, and gems.
- The added metal can be used to create machines.
- Machines are used to control the climate and to obtain materials efficiently.
- HaCv4 uses electrical energy.
* Note *
- HaCv4 no longer requires the library (HeatAndClimateLib).
- The module system that was in v3 is gone and you can no longer disable extra items/blocks.
There are more detailed info in the files included in the jar or here.
*** About version 3.X.X ***
This is an old version. Summary information about v3 can be found here.
This version requires Heat And Climate Lib.
About Licenses: Please see this page.
* You can include this mod in your mod pack.
About compatibility with other mods: Please see this page.
For more information, please see my wiki.
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