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Heat And Climate
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Let's play with heat and climate!
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== What is HeatAndClimate? ==
Add "Climate" and "Temperature" to your world and use them in various ways.
- Extreme climate damages players and mobs. (Climate is equal for all entities.)
- Climate affects crop growth.
- You can use the field temperature to cook and smelt metals.
Crops
- You can collect "wild crops" that naturally spawn in the world, and obtain different crops by mutating them.
- Crops provide material for clothing to protect against climate damage.
- Some rare crops provide magical ingredients.
- Tree growth depends on the in-game season.
Clothes
- HaC clothing can be worn with multiple layers of clothing. You can wear a doublet under vanilla armor or a jacket over a shirt.
Foods
- HaC cooking uses field heat.
- Obtain meals by placing uncooked food entities near a fire and grilling them, or cooking with pot blocks, etc.
- Meals can be displayed in the field as entities.
Magic
- You can create magical items using pigments and gems.
- Magic arrows and cards are disposable items.
- Magic jewels become effective when placed at the top of your inventory.
Ore Veins and Machine
- Mineral veins bring new building materials, metals, and gems.
- The added metal can be used to create machines.
- Machines are used to control the climate and to obtain materials efficiently.
- HaCv4 uses electrical energy.
* Note *
- HaCv4+ no longer requires the library (HeatAndClimateLib).
- The module system that was in v3 is gone and you can no longer disable extra items/blocks.
There are more detailed info in the files included in the jar or here.
*** About version 3.X.X ***
This is an old version. Summary information about v3 can be found here.
This version requires Heat And Climate Lib.
About Licenses: Please see this page.
* You can include this mod in your mod pack.
About compatibility with other mods: Please see this page.
For more information, please see my wiki.
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