Soulus

Quick rating

Community listing page, reviews here may not be monitored by the author.

Soulus

No reviews yet

You must sift through the ashes of the dead to restore life to the world.

Industrial
Fantasy
Tech
Magic
Survival
Redstone Improvements
Ores & Resources
Farming & Agriculture
Development: Abandoned
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Soulus v5.0.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Sorry, took the website/discord/etc down because I no longer maintain this mod and don't want to pay for the domain etc etc.

Soulus is a mod about creating life and then exploiting it. It provides functionality for almost every aspect of mob farms, and late-game functionality for Beyond the Mob Farm™. Modpackers rejoice: Almost all functionality in the mod is also configurable or disableable!

The main reason I made the mod is because I was sick of building giant mob-spawning boxes in skyblock modpacks (it was boring). However, even though the mod was made to fix that problem, that doesn't mean it's only usable for skyblock modpacks. In fact, the default mod configuration is for vanilla worlds.

A normal playthrough of Soulus will have you digging up fossils in order to collect the "essence" of creatures past, then use that essence to spawn real creatures. When you're first starting out, you'll have to stay very close to your Summoner to spawn the creatures, and spawning will take ages. However, over time, as you progress through the mod, you’ll discover new technologies for increasing the speed and usability of your Summoners. Late-game Soulus is about using the creatures you spawn to automate crafting, and eventually compress their souls into the fuel for a kind of beacon which will allow your Summoners to function without your presence.

FAQ:

Q: Will Soulus be back-ported to older versions?
No.

Q: No mobs are spawning! Help!!

See <link that does not work anymore sorry>

Q: I enabled mobs, but they aren't dropping anything! Help!!!

See <link that does not work anymore sorry>

Q: Will you add X?
no the mod isn't maintained anymore

Screenshots

Gallery

  • Example Farm
    Example Farm
  • Items
    Items

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~880,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works