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Haven: The Alchemical Dynasty
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Exploring alchemy, EMC, spirit crops, and tech wonders.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features systems for better item storage and organization.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Haven: The Alchemical Dynasty is an alchemy-based mod designed to create a cohesive and refined progression system, replacing the need for multiple other mods. We aim to provide a unified and immersive experience through various alchemical mechanics and resources.
Please note that this Mod is work in progress and I am terrible at making Pixel Art.
If you're a Mod Developer and want Compatibility with your mod just talk to me, i'm happy to make it even more versatile! ^_^
Shards:
- Essence Shard is dropped by mobs.
- Used to craft the Fractured Alchemy Stone.
- Havenite Shard is used for upgrading Essentia Spirits and the upgraded spirits easily.
Fractured Alchemy Stone:
- A one-time use item for transmuting items and crafting various recipes.
Alchemy Dust:
- Available in Low, Medium, and High tiers.
- Can be combined to create Alchemical Dust for various recipes.
Havenite Ore:
- Found between Y60 and Y-64.
- Requires a Netherite-tier pickaxe to mine.
Alchemical Chamber:
- Used to create Seeds.
- Seeds yield Spirits, which are used to craft resources such as Iron Ingots, Gold Ingots, etc.
Alchemical Processor:
- Processes leftover seeds into Spirit form.
Current Tiers:
- Dark Matter
- Red Matter
- Neosphore:
Neosphore Ore:
- Found in Basphalt Stone in the Ancient City. Requires Red Matter-tier to mine.
Neosphore Armor & Tools:
- Has infinite durability.
EMC System:
- EMC: Items have EMC values (e.g., 1 Stone = 1 EMC).
- Alchemical Condenser: Used to exchange items based on their EMC value (e.g., 32 Stone = 1 Oak Log).
Speed Plates:
- Move entities towards the arrow direction.
- Available in three different speeds.
Basphalt Stone:
- Found in the Ancient City and the Deep Dark.
- Asphalt: Provides Speed 1 boost.
- Asphalt Bricks: Provides Speed 2 boost.
- Has 25+ variations when used in the Stone Cutter.
Storage Solutions:
- Chest Varieties: Includes Stone, Copper, Iron, Gold, Diamond, Emerald, Netherite, Obsidian, and Alchemical Chests. Each chest varies in size.
Neosphore Smithing Template:
- Found in chests within the Ancient City.
Artifacts:
- Various artifacts can be found in different dungeons and structures throughout the game.
Trowel:
- A handy tool that randomly places blocks from your hotbar.
Charmel Trees:
- Grows naturally in the wild.
Ore Hammers:
- Used to crush raw resources into dust, effectively doubling the yield.
- Can also crush ingots and blocks into dust form.
- Available in various tiers.
Crushers:
- Used to crush Cobblestone into Gravel, Gravel into Sand, and Sand into Dust.
Log Stripping:
- When stripping logs, you receive the corresponding bark from Vanilla trees.
Configuration Instructions
The EMC values can be customized by editing the file located at config/havenalchemy/emc_list.json. Please note that a game restart is required for any changes to take effect.
You can adjust various other settings in the mod by modifying the HavenAlchemy-Config.toml file found in the config/havenalchemy directory. Changes to this file should apply instantly while you are in the game.
Commands:
- /havenalchemy emc add X - Adds X EMC to the item you are holding and reloads the EMC list.
- /havenalchemy emc remove - Removes the EMC on the item you are holding and reloads the EMC list.
- /havenalchemy emc reload - Reloads the EMC list.
NOTE:
- If EMC does not show up in multiplayer, you will need to go into singleplayer then back to multiplayer.
- The EMC is displayed from the Client Files, not the Server Files.
- The Generator, Battery, and Cables do not play nice with some mods such as Mekanism, but these are meant to be used if you don't plan on using other methods of FE systems.
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