Mod
HexAutomata
No reviews yet
Provide items with ability listening to various game events and triggering custom spells.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
HexAutomata
Provides items with ability listening to various game events and triggering custom spells; along with extending more possibilities about the ancient Brainsweep spell.
Features
I found a way - using the intelligence from a settled villager mind, with some special "concepts" from wild creatures - to create a kind of special spell-casters: Reactive Focus.
Reactive Focus: focus bound with certain game events happening on player- Events to listen to:
- enemy targeting player (without tag
#hexautomata:ignore_targeting) - player taking damage (both source and attacker without tag
#hexautomata:ignore_hurt) - player shooting projectile
- projectile hit something
- melee attack something
- killing something
- being teleported
- enemy targeting player (without tag
- Crafted by brainsweep recipes
- all from
Akashic Recordas source block
- all from
- Places to take effect:
- Inventory (default: false)
- Main/Off hand (default: true; takes no effect if
Inventoryset to true) - Ender Chest (default: false)
- Curios/Trinkets slots (default: true)
- config entries controlling whether sources above are enabled
- Events to listen to:
Reactive Focus Nexus: an item holding multiple Reactive Focuses- all inner focuses take effect as if they're outside
- crafted with a multiblock structure, ending with another brainsweep (accepting targets with tag
#hexautomata:multi_threaded)
- Special patterns taking effect exclusively inside triggered events
I am mind, and mind is media… Body is the vessel, heavy and fragile… I shall expose my mind, taking me out of the vessel, I shall see more, I …
- Another advancement-based progression and functions extending Brainsweep great spell :3
- a new way of transportation
Interop
KubeJS
HAPatches and PatchAction
Allowing packmakers to patch actions the same way as OpBrainsweep.
Also exposes two special errors: USE_ORIGINAL and STOP_ALL for better control over custom brainsweeps.
BrainsweepCallback
Exposes BrainsweepCallback to server/startup scripts binding, allowing custom brainsweep callbacks to be registered.
Registering a callback:
BrainsweepCallback.create(priority,
entityId, iotaTypeId, // nullable type ids
(entity, iota, env) => {
// return SpellAction.Result or null
return BrainsweepCallback.buildResult(env => {
// do something
// or stop here
throw PatchAction.STOP_ALL
}, 0)
}
);
entityIdandiotaTypeIdacceptResourceLocationstrings. Iota type IDs under theminecraftnamespace are automatically remapped tohexcasting.- Use
BrainsweepCallback.forceSet(key, callback)to override an existing callback registration.
HexParse
Registers Reactive Focus as an item I/O handler via HexParseAPI.CreateItemIOMethod, enabling HexParse to read and write iotas directly from/to Reactive Focus items.
HexAutomata
Provides items with ability listening to various game events and triggering custom spells; along with extending more possibilities about the ancient Brainsweep spell.
Features
I found a way - using the intelligence from a settled villager mind, with some special "concepts" from wild creatures - to create a kind of special spell-casters: Reactive Focus.
Reactive Focus: focus bound with certain game events happening on player- Events to listen to:
- enemy targeting player (without tag
#hexautomata:ignore_targeting) - player taking damage (both source and attacker without tag
#hexautomata:ignore_hurt) - player shooting projectile
- projectile hit something
- melee attack something
- killing something
- being teleported
- Crafted by brainsweep recipes
- all from
Akashic Recordas source block
- all from
- Places to take effect:
- Inventory (default: false)
- Main/Off hand (default: true; takes no effect if
Inventoryset to true) - Ender Chest (default: false)
- Curios/Trinkets slots (default: true)
- config entries controlling whether sources above are enabled
- enemy targeting player (without tag
Reactive Focus Nexus: an item holding multiple Reactive Focuses- all inner focuses take effect as if they're outside
- crafted with a multiblock structure, ending with another brainsweep (accepting targets with tag
#hexautomata:multi_threaded)
- Special patterns taking effect exclusively inside triggered events
- Events to listen to:
I am mind, and mind is media... Body is the vessel, heavy and fragile... I shall expose my mind, taking me out of the vessel, I shall see more, I ...
- Another advancement-based progression and functions extending Brainsweep great spell :3
- a new way of transportation
Interop
KubeJS
HAPatches and PatchAction
Allowing packmakers to patch actions the same way as OpBrainsweep.
Also exposes two special errors: USE_ORIGINAL and STOP_ALL for better control over custom brainsweeps.
BrainsweepCallback
Exposes BrainsweepCallback to server/startup scripts binding, allowing custom brainsweep callbacks to be registered.
Registering a callback:
BrainsweepCallback.create(priority,
entityId, iotaTypeId, // nullable type ids
(entity, iota, env) => {
// return SpellAction.Result or null
return BrainsweepCallback.buildResult(env => {
// do something
// or stop here
throw PatchAction.STOP_ALL
}, 0)
}
);
entityIdandiotaTypeIdacceptResourceLocationstrings. Iota type IDs under theminecraftnamespace are automatically remapped tohexcasting.- Use
BrainsweepCallback.forceSet(key, callback)to override an existing callback registration.
HexParse
Registers Reactive Focus as an item I/O handler via HexParseAPI.CreateItemIOMethod, enabling HexParse to read and write iotas directly from/to Reactive Focus items.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers