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HexOverpowered

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HexOverpowered

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as the name reveals, this mod contains some OP stuff for Hex Casting

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Project Details

Type
Mod
License
MIT License
Latest Version
HexOverpowered-neoforge-1.21.1-0.11.7-pre26.jar
Authors
CurseForge
Modrinth

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Description

Hex Overpowered

Curseforge CurseForge
Modrinth Modrinth

as the name reveals, this mod contains some OP stuff for Hex Casting

A badge for hexdoc in the style of Devins Badges A badge for addons.hexxy.media in the style of Devins Badges

WARNING: All features enabled by default, turn off those unwanted before playing, or create feature request issues HERE if not configurable

General

note: all features that currently can't be turned off are marked with
note 2: features which are controlled by hexoverpowered-mixin.ini rather than hexoverpowered-common.toml are marked with , editing which requires a full restart for changes to apply

  • displays spell inside casting items (ItemPackagedHex)
  • disables item dropping of certain mishaps
  • re-enable TP for various limited entities
  • Player entity iota (true name) keeps valid even if the player not inside current dimension
  • a set of spells manipulating player's staff environment (mind stack)
    • pushing/poping iota between current context and mind stack
    • getting the size of mind stack
    • getting all patterns drawn inside the staff canvas
  • extra player mana(media) bar
    • has max priority
    • a pair of patterns to query player's current/max personal media amount
    • configurable max value & regeneration
    • attribute driven, can be adjusted by modifiers, commands, etc.
    • active after player is enlightened, or any time, depends on config
    • fake players don't regenerate media by default; can be turned on
    • triggers events when consuming/regenerating personal media pool
      • event handlers inside class io.yukkuric.hexop.personal_mana.PersonalManaEvents
      • also registered as global access PersonalManaEvents & PersonalMediaEvents inside startup & server script scopes if KubeJS installed
      • a simple example using these events in KubeJS: HERE
  • (1.20 exclusive) amethyst budding crystal growth accelerator circle
    • configurable cost, required base media & max accelerate power

  • OP spells:

    • schedule code to be called in certain ticks later
  • OP great spells:

    • YJSP's Charge Media: recharges casting item / circle / wisp / personal media pool to 114514 dust
      • (id: hexoverpowered:yjsp_media, could be set forbidden in base Hex's config)
    • Factor Cut: a pattern to factorize enemy's health as integer with input number, with higher efficiency using prime factors
      • Usage 1: living -> int reads a living entity's health as an integer to be factorized and divided
        • with no cost :3
        • health values too high will be limited to 2147483647
      • Usage 2: living, int -> int divides it's health with given factor and returns the divided result, with various edge cases
        • specially destroys target with <= 1 health for free
        • if input 1, attack 1 like a brainsweep mishap with cost without program flow break
        • prime divisor has constant cost while non-prime has linear scaled cost
      • Also works on targets with registered in EntityHealthAccessors, with an example implementation of boats/minecarts

  • Hexcellular interop
    • executable PropertyIota
  • Hexal interop
    • item handler for mote nexus
      • supports interaction with hoppers, AE/RS, etc.
      • optional GUI to display (first 6x9) mote entries
  • HexParse interop
    • makes artifacts read/writeable via HexParse methods

Forge Exclusive

  • Mekanism interop
    • use MekaSuit's battery as media provider

Hex Overpowered

Curseforge CurseForge
Modrinth Modrinth

as the name reveals, this mod contains some OP stuff for Hex Casting

A badge for hexdoc in the style of Devins Badges A badge for addons.hexxy.media in the style of Devins Badges

WARNING: All features enabled by default, turn off those unwanted before playing, or create feature request issues HERE if not configurable

General

note: all features that currently can't be turned off are marked with
note 2: features which are controlled by hexoverpowered-mixin.ini rather than hexoverpowered-common.toml are marked with , editing which requires a full restart for changes to apply

  • displays spell inside casting items (ItemPackagedHex)
  • disables item dropping of certain mishaps
  • re-enable TP for various limited entities
  • Player entity iota (true name) keeps valid even if the player not inside current dimension
  • a set of spells manipulating player's staff environment (mind stack)
    • pushing/poping iota between current context and mind stack
    • getting the size of mind stack
    • getting all patterns drawn inside the staff canvas
    • extra player mana(media) bar
      • has max priority
      • a pair of patterns to query player's current/max personal media amount
      • configurable max value & regeneration
      • attribute driven, can be adjusted by modifiers, commands, etc.
      • active after player is enlightened, or any time, depends on config
      • fake players don't regenerate media by default; can be turned on
      • triggers events when consuming/regenerating personal media pool
        • event handlers inside class io.yukkuric.hexop.personal_mana.PersonalManaEvents
        • also registered as global access PersonalManaEvents & PersonalMediaEvents inside startup & server script scopes if KubeJS installed
        • a simple example using these events in KubeJS: HERE
    • (1.20 exclusive) amethyst budding crystal growth accelerator circle
      • configurable cost, required base media & max accelerate power

  • OP spells:

    • schedule code to be called in certain ticks later
    • OP great spells:

      • YJSP's Charge Media: recharges casting item / circle / wisp / personal media pool to 114514 dust
        • (id: hexoverpowered:yjsp_media, could be set forbidden in base Hex's config)
      • Factor Cut: a pattern to factorize enemy's health as integer with input number, with higher efficiency using prime factors
        • Usage 1: living -> int reads a living entity's health as an integer to be factorized and divided
          • with no cost :3
          • health values too high will be limited to 2147483647
        • Usage 2: living, int -> int divides it's health with given factor and returns the divided result, with various edge cases
          • specially destroys target with <= 1 health for free
          • if input 1, attack 1 like a brainsweep mishap with cost without program flow break
          • prime divisor has constant cost while non-prime has linear scaled cost
        • Also works on targets with registered in EntityHealthAccessors, with an example implementation of boats/minecarts

  • Hexcellular interop
    • executable PropertyIota
    • Hexal interop
      • item handler for mote nexus
        • supports interaction with hoppers, AE/RS, etc.
        • optional GUI to display (first 6x9) mote entries
    • HexParse interop
      • makes artifacts read/writeable via HexParse methods

Forge Exclusive

  • Mekanism interop
    • use MekaSuit's battery as media provider

Screenshots

Gallery

  • HexMekaSuit media provider
    HexMekaSuit media provider forge exclusive, not including the upper Ars part
  • Item handler for Hexal Mote Nexus
    Item handler for Hexal Mote Nexus
  • (1.20) example amethyst grower farm
    (1.20) example amethyst grower farm sc3.png
  • HexMekaSuit media provider
    HexMekaSuit media provider forge exclusive, not including the upper Ars part
  • (1.20) example amethyst grower farm
    (1.20) example amethyst grower farm
  • Item handler for Hexal Mote Nexus
    Item handler for Hexal Mote Nexus

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~18,000
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Modrinth
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