Mod
HexOverpowered
No reviews yet
as the name reveals, this mod contains some OP stuff for Hex Casting
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that produce and store energy or resources.
Includes magical spells, wands, and other casting tools.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Hex Overpowered
as the name reveals, this mod contains some OP stuff for Hex Casting
WARNING: All features enabled by default, turn off those unwanted before playing, or create feature request issues HERE if not configurable
General
note: all features that currently can't be turned off are marked with ☆
note 2: features which are controlled by hexoverpowered-mixin.ini rather than hexoverpowered-common.toml are marked with △, editing which requires a full restart for changes to apply
- displays spell inside casting items (ItemPackagedHex)
- disables item dropping of certain mishaps
- re-enable TP for various limited entities
- Player entity iota (true name) keeps valid even if the player not inside current dimension
- a set of spells manipulating player's staff environment (mind stack)
- pushing/poping iota between current context and mind stack
- getting the size of mind stack
- getting all patterns drawn inside the staff canvas
- extra player mana(media) bar
☆has max priority☆a pair of patterns to query player's current/max personal media amount- configurable max value & regeneration
- attribute driven, can be adjusted by modifiers, commands, etc.
- active after player is enlightened, or any time, depends on config
- fake players don't regenerate media by default; can be turned on
- triggers events when consuming/regenerating personal media pool
- event handlers inside class
io.yukkuric.hexop.personal_mana.PersonalManaEvents - also registered as global access
PersonalManaEvents&PersonalMediaEventsinside startup & server script scopes ifKubeJSinstalled - a simple example using these events in
KubeJS: HERE
- event handlers inside class
- (1.20 exclusive) amethyst budding crystal growth accelerator circle
- configurable cost, required base media & max accelerate power
OP spells:
- schedule code to be called in certain ticks later
OP great spells:
YJSP's Charge Media: recharges casting item / circle / wisp / personal media pool to 114514 dust- (id:
hexoverpowered:yjsp_media, could be set forbidden in base Hex's config)
- (id:
Factor Cut: a pattern to factorize enemy's health as integer with input number, with higher efficiency using prime factors- Usage 1:
living -> intreads a living entity's health as an integer to be factorized and divided- with no cost
:3 - health values too high will be limited to
2147483647
- with no cost
- Usage 2:
living, int -> intdivides it's health with given factor and returns the divided result, with various edge cases- specially destroys target with
<= 1health for free - if input 1, attack 1 like a brainsweep mishap with cost without program flow break
- prime divisor has constant cost while non-prime has linear scaled cost
- specially destroys target with
- Also works on targets with registered in
EntityHealthAccessors, with an example implementation of boats/minecarts
- Usage 1:
- Hexcellular interop
- executable PropertyIota
- Hexal interop
- item handler for mote nexus
- supports interaction with hoppers, AE/RS, etc.
△optional GUI to display (first 6x9) mote entries
- item handler for mote nexus
- HexParse interop
- makes artifacts read/writeable via HexParse methods
Forge Exclusive
- Mekanism interop
- use MekaSuit's battery as media provider
Hex Overpowered
as the name reveals, this mod contains some OP stuff for Hex Casting
WARNING: All features enabled by default, turn off those unwanted before playing, or create feature request issues HERE if not configurable
General
note: all features that currently can't be turned off are marked with ☆
note 2: features which are controlled by hexoverpowered-mixin.ini rather than hexoverpowered-common.toml are marked with △, editing which requires a full restart for changes to apply
- displays spell inside casting items (ItemPackagedHex)
- disables item dropping of certain mishaps
- re-enable TP for various limited entities
- Player entity iota (true name) keeps valid even if the player not inside current dimension
- a set of spells manipulating player's staff environment (mind stack)
- pushing/poping iota between current context and mind stack
- getting the size of mind stack
- getting all patterns drawn inside the staff canvas
- extra player mana(media) bar
☆has max priority☆a pair of patterns to query player's current/max personal media amount- configurable max value & regeneration
- attribute driven, can be adjusted by modifiers, commands, etc.
- active after player is enlightened, or any time, depends on config
- fake players don't regenerate media by default; can be turned on
- triggers events when consuming/regenerating personal media pool
- event handlers inside class
io.yukkuric.hexop.personal_mana.PersonalManaEvents - also registered as global access
PersonalManaEvents&PersonalMediaEventsinside startup & server script scopes ifKubeJSinstalled - a simple example using these events in
KubeJS: HERE
- event handlers inside class
- (1.20 exclusive) amethyst budding crystal growth accelerator circle
- configurable cost, required base media & max accelerate power
-
OP spells:
- schedule code to be called in certain ticks later
-
OP great spells:
YJSP's Charge Media: recharges casting item / circle / wisp / personal media pool to 114514 dust- (id:
hexoverpowered:yjsp_media, could be set forbidden in base Hex's config)
- (id:
Factor Cut: a pattern to factorize enemy's health as integer with input number, with higher efficiency using prime factors- Usage 1:
living -> intreads a living entity's health as an integer to be factorized and divided- with no cost
:3 - health values too high will be limited to
2147483647
- with no cost
- Usage 2:
living, int -> intdivides it's health with given factor and returns the divided result, with various edge cases- specially destroys target with
<= 1health for free - if input 1, attack 1 like a brainsweep mishap with cost without program flow break
- prime divisor has constant cost while non-prime has linear scaled cost
- specially destroys target with
- Also works on targets with registered in
EntityHealthAccessors, with an example implementation of boats/minecarts
- Usage 1:
- Hexcellular interop
- executable PropertyIota
- Hexal interop
- item handler for mote nexus
- supports interaction with hoppers, AE/RS, etc.
△optional GUI to display (first 6x9) mote entries
- item handler for mote nexus
- HexParse interop
- makes artifacts read/writeable via HexParse methods
Forge Exclusive
- Mekanism interop
- use MekaSuit's battery as media provider
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers