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Dynamic Skeletal Hitboxes & Configurable Locational Damage
Tactical Combat Overhaul
📖 Overview
Vanilla Minecraft treats all entities as a single, giant bounding box. This Mod changes that by generating precise, dynamic collision boxes based on an entity's skeletal model, introducing a fully configurable locational damage system.
Say goodbye to generic damage calculations. This mod allows you to set fixed, customizable damage values for each weapon against specific body parts. Whether you are building a hardcore tactical shooter, a dark fantasy RPG, or a realistic combat overhaul, this mod provides the foundation for authentic and strategic firefights.
✨ Key Features
- Skeletal Model Hitboxes: Dynamically generates separate AABBs for heads, torsos, arms, and legs based on the entity's current model and animations.
- Fixed & Configurable Locational Damage:
- Unlike traditional multiplier systems, this mod uses fixed damage values. You can configure exactly how much damage a specific weapon deals to the Head, Torso, Arms, and Legs.
- Head: Custom fixed damage, allowing for high-risk, high-reward precision shots.
- Torso: Custom fixed damage, serving as the standard baseline.
- Arms & Legs: Custom fixed damage, providing tactical targeting options.
- In-Game Configuration & Debugging:
- F8 Key: Opens a dedicated in-game GUI to fully configure weapon-specific, per-body-part fixed damage values. No more manually editing config files and restarting!
- F7 Key: Toggles a visual debug mode to view the generated skeletal hitboxes in real-time, color-coded by body part for easy testing.
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