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Hive Collective
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The night will undergo a transformation when the full moon arrives!
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Overview
Hive Collective introduces a dynamic, configurable nightly threat to your Minecraft world, inspired by mechanics like The Hordes' Horde event. Each night brings tension with key, customizable features:
- Configurable Chance: Each night has a configurable base chance (default 5%) to become a "Hive Night."
- Lunar Cycle: The event is guaranteed on a full moon, tying the danger to the game's natural rhythm.
- Mod Compatibility: Spawns are not limited to vanilla mobs; hostile entities from other mods can join the fray, greatly increasing variety and challenge.
- Complete Control: Every aspect - from trigger chance and spawn lists to special mechanics - is fully customizable via the config file.
UI Changes
Real-time Threat Assessment: An in-game overlay provides crucial survival intel:
- Mobs: Total living entities within a 128-block radius.
- M (Monster): Count of hostile mobs nearby. (Note: That not all hostile entities are counted, for example, Slimes, Magma Cubes, Ghasts and similar entities are excluded)
- I (Item): Number of item entities on the ground, helping you assess recent activity.
Administrator Commands
All commands require administrator permissions (permission level 4).
| Command | Parameters | Description |
|---|---|---|
/hivecollective forcedtriggers |
None | Schedules a Hive Night for the upcoming night. |
/hivecollective endevent |
None | Immediately terminate the currently active Hive Night. |
/hivecollective spawn <x y z> |
x, z: Integer coordinates |
Manually spawns a wave of monsters at the given X and Z coordinates. The Y coordinate is automatically set to the topmost solid block at that location. |
/hivecollective gaze <player> |
player: One Player |
Force monsters within a certain range of the specified player to lock their attack target on that player. |
/hivecollective occurredtotal query |
None | Query the total number of times the Hive Night event has occurred in the current save. |
/hivecollective occurredtotal add <value> |
value: Positive integer |
Add the specified value to the current total occurrence count. |
/hivecollective occurredtotal set <value> |
value: Non-negative integer |
Set the total occurrence count of Hive Night to the specified value directly. |
Overview
Hive Collective introduces a dynamic, configurable nightly threat to your Minecraft world, inspired by mechanics like The Hordes' Horde event. Each night brings tension with key, customizable features:
- Configurable Chance: Each night has a configurable base chance (default 5%) to become a "Hive Night."
- Lunar Cycle: The event is guaranteed on a full moon, tying the danger to the game's natural rhythm.
- Mod Compatibility: Spawns are not limited to vanilla mobs; hostile entities from other mods can join the fray, greatly increasing variety and challenge.
- Complete Control: Every aspect - from trigger chance and spawn lists to special mechanics - is fully customizable via the config file.
UI Changes
Real-time Threat Assessment: An in-game overlay provides crucial survival intel:
- Mobs: Total living entities within a 128-block radius.
- M (Monster): Count of hostile mobs nearby. (Note: That not all hostile entities are counted, for example, Slimes, Magma Cubes, Ghasts and similar entities are excluded)
- I (Item): Number of item entities on the ground, helping you assess recent activity.
Administrator Commands
All commands require administrator permissions (permission level 4).
Table
| Command | Parameters | Description |
|---|---|---|
/hivecollective forcedtriggers |
None | Schedules a Hive Night for the upcoming night. |
/hivecollective endevent |
None | Immediately terminate the currently active Hive Night. |
/hivecollective spawn <x y z> |
x, z: Integer coordinates |
Manually spawns a wave of monsters at the given X and Z coordinates. The Y coordinate is automatically set to the topmost solid block at that location. |
/hivecollective gaze <player> |
player: One Player |
Force monsters within a certain range of the specified player to lock their attack target on that player. |
/hivecollective occurredtotal query |
None | Query the total number of times the Hive Night event has occurred in the current save. |
/hivecollective occurredtotal add <value> |
value: Positive integer |
Add the specified value to the current total occurrence count. |
/hivecollective occurredtotal set <value> |
value: Non-negative integer |
Set the total occurrence count of Hive Night to the specified value directly. |
List
/hivecollective forcedtriggers
- Parameters: None
- Description: Schedules a Hive Night for the upcoming night
/hivecollective endevent
- Parameters: None
- Description: Immediately terminate the currently active Hive Night
/hivecollective spawn
- Parameters: Integer coordinates
- Description: Manually spawns a wave of monsters at the given X and Z coordinates. The Y coordinate is automatically set to the topmost solid block at that location
- Note: Ensure the target coordinates meet the configured light level requirement (default is 0)
/hivecollective gaze
- Parameters: One player
- Description: Force monsters within a certain range of the specified player to lock their attack target on that player
/hivecollective occurredtotal query
- Parameters: None
- Description: Query the total number of times the Hive Night event has occurred in the current save
/hivecollective occurredtotal add
- Parameters: Positive integer
- Description: Add the specified value to the current total occurrence count
/hivecollective occurredtotal set
- Parameters: Non-negative integer
- Description: Set the total occurrence count of Hive Night to the specified value directly
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