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Hive Collective

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Hive Collective

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The night will undergo a transformation when the full moon arrives!

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Minecraft

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About

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Type
Mod
License
All Rights Reserved
Latest Version
HiveCollective-1.3.0
Authors
CurseForge
Modrinth

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About

Description

Overview

Hive Collective introduces a dynamic, configurable nightly threat to your Minecraft world, inspired by mechanics like The Hordes' Horde event. Each night brings tension with key, customizable features:

  • Configurable Chance: Each night has a configurable base chance (default 5%) to become a "Hive Night."
  • Lunar Cycle: The event is guaranteed on a full moon, tying the danger to the game's natural rhythm.
  • Mod Compatibility: Spawns are not limited to vanilla mobs; hostile entities from other mods can join the fray, greatly increasing variety and challenge.
  • Complete Control: Every aspect - from trigger chance and spawn lists to special mechanics - is fully customizable via the config file.

UI Changes

Real-time Threat Assessment: An in-game overlay provides crucial survival intel:

  • Mobs: Total living entities within a 128-block radius.
  • M (Monster): Count of hostile mobs nearby. (Note: That not all hostile entities are counted, for example, Slimes, Magma Cubes, Ghasts and similar entities are excluded)
  • I (Item): Number of item entities on the ground, helping you assess recent activity.

Administrator Commands

All commands require administrator permissions (permission level 4).

Command Parameters Description
/hivecollective forcedtriggers None Schedules a Hive Night for the upcoming night.
/hivecollective endevent None Immediately terminate the currently active Hive Night.
/hivecollective spawn <x y z> x, z: Integer coordinates Manually spawns a wave of monsters at the given X and Z coordinates. The Y coordinate is automatically set to the topmost solid block at that location.
/hivecollective gaze <player> player: One Player Force monsters within a certain range of the specified player to lock their attack target on that player.
/hivecollective occurredtotal query None Query the total number of times the Hive Night event has occurred in the current save.
/hivecollective occurredtotal add <value> value: Positive integer Add the specified value to the current total occurrence count.
/hivecollective occurredtotal set <value> value: Non-negative integer Set the total occurrence count of Hive Night to the specified value directly.

Overview

Hive Collective introduces a dynamic, configurable nightly threat to your Minecraft world, inspired by mechanics like The Hordes' Horde event. Each night brings tension with key, customizable features:

  • Configurable Chance: Each night has a configurable base chance (default 5%) to become a "Hive Night."
  • Lunar Cycle: The event is guaranteed on a full moon, tying the danger to the game's natural rhythm.
  • Mod Compatibility: Spawns are not limited to vanilla mobs; hostile entities from other mods can join the fray, greatly increasing variety and challenge.
  • Complete Control: Every aspect - from trigger chance and spawn lists to special mechanics - is fully customizable via the config file.

UI Changes

Real-time Threat Assessment: An in-game overlay provides crucial survival intel:

  • Mobs: Total living entities within a 128-block radius.
  • M (Monster): Count of hostile mobs nearby. (Note: That not all hostile entities are counted, for example, Slimes, Magma Cubes, Ghasts and similar entities are excluded)
  • I (Item): Number of item entities on the ground, helping you assess recent activity.

Administrator Commands

All commands require administrator permissions (permission level 4).

Table
Command Parameters Description
/hivecollective forcedtriggers None Schedules a Hive Night for the upcoming night.
/hivecollective endevent None Immediately terminate the currently active Hive Night.
/hivecollective spawn <x y z> x, z: Integer coordinates Manually spawns a wave of monsters at the given X and Z coordinates. The Y coordinate is automatically set to the topmost solid block at that location.
/hivecollective gaze <player> player: One Player Force monsters within a certain range of the specified player to lock their attack target on that player.
/hivecollective occurredtotal query None Query the total number of times the Hive Night event has occurred in the current save.
/hivecollective occurredtotal add <value> value: Positive integer Add the specified value to the current total occurrence count.
/hivecollective occurredtotal set <value> value: Non-negative integer Set the total occurrence count of Hive Night to the specified value directly.
List
/hivecollective forcedtriggers
  • Parameters: None
  • Description: Schedules a Hive Night for the upcoming night

/hivecollective endevent
  • Parameters: None
  • Description: Immediately terminate the currently active Hive Night

/hivecollective spawn 
  • Parameters: Integer coordinates
  • Description: Manually spawns a wave of monsters at the given X and Z coordinates. The Y coordinate is automatically set to the topmost solid block at that location
  • Note: Ensure the target coordinates meet the configured light level requirement (default is 0)

/hivecollective gaze 
  • Parameters: One player
  • Description: Force monsters within a certain range of the specified player to lock their attack target on that player

/hivecollective occurredtotal query
  • Parameters: None
  • Description: Query the total number of times the Hive Night event has occurred in the current save

/hivecollective occurredtotal add 
  • Parameters: Positive integer
  • Description: Add the specified value to the current total occurrence count

/hivecollective occurredtotal set 
  • Parameters: Non-negative integer
  • Description: Set the total occurrence count of Hive Night to the specified value directly

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