Hold That Chunk V2

Quick rating

Hold That Chunk V2

No reviews yet

Delays client chunk unloading

No Theme
No Genre
QoL & Tweaks
Client Utility
Mod Fork/Port
Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Mod
License
MIT License
Latest Version
Hold-That-Chunk-V2-2.0.0+26.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Hold That Chunk V2

A clean, from-scratch re-implementation of the original idea behind Hold That Chunk updated for Minecraft 1.21+ with some extra configuration options.

Instead of dropping terrain the instant the server says “unload,” this mod keeps already-rendered chunks around and lets go of them later under your control: chunks are held and only removed later based on configurable rules. Great for keeping what you’ve already seen on screen—like your base on low render-distance servers.

Credit & inspiration: the original Hold That Chunk (created to help ice boat racing).
For 1.18–1.20.6, use the original: https://modrinth.com/mod/hold-that-chunk


✨ Features

  • Enable Hold That Chunk — master toggle.
    Note: changes take effect when switching worlds or reconnecting.

  • Ignore Server’s Render Distance

    • True: your render distance can exceed the server’s render distance (vanilla fog may sit far out).
    • False: your maximum render distance is capped to the server’s render distance.
      Note: changes take effect when switching worlds or reconnecting.
  • Respect Server’s Render Distance — always honor server unloads immediately (no holding).

  • Link to Render Distance — uses your render distance as the hold limit.

  • Hold Distance (2–256) — set a custom limit if you don’t want to link to render distance.

  • Ignore Empty Chunks (keep visuals) — when the server sends a clear/empty chunkdata packet for a chunk you already have rendered, the client can ignore it and keep your current visuals.

  • Ignore Empty Chunks Distance (2–256) — if you’re farther than this disance, empty chunkdata is ignored (visuals kept). If you’re closer, the clear is allowed.

  • Restore Empty Chunks Distance (2–256) — once you move within this distance, any previously ignored “clear” for that chunk is applied so you don’t carry stale terrain up close.

  • Server Render Distance readout — see the server-reported distance in the config screen.


🧠 How it works

  • When an unload packet arrives for a chunk you already rendered, the client holds it instead of removing it instantly.
  • Every tick the mod decides whether each held chunk should be removed (based on your settings).
  • Empty/clear chunkdata handling: if the server sends a “clear/empty” full-chunk packet for a chunk you already have rendered, the mod can ignore the clear and keep visuals if you’re farther than Ignore Empty Chunks Distance (and the chunk is currently loaded). Queue that clear and apply it later when you move within Restore Empty Chunks Distance, or when the chunk gets real updates, so nearby terrain doesn’t look stale.
  • You can ignore the server’s distance (keep more of what you’ve seen) or cap yourself to it so fog matches.

This does not force the server to send new chunks or raise its view distance. It only changes how long the client keeps chunks you’ve already rendered.


🧩 In-game Configuration (Mod Menu + Cloth Config)

If you have Mod Menu and Cloth Config installed, this mod exposes a full settings screen:

  • Open ModsHold That Chunk V2Configure (Mod Menu button).
  • All options (enable toggle, ignore/cap server distance, link to render distance, hold distance, ignore empty chunks, ignore empty chunks distance, restore empty chunks distance) can be adjusted in-game.

Don’t have them? Install Mod Menu and Cloth Config to access the in-game UI. Otherwise, you can edit the JSON config file manually.


🔎 Notes & limitations

  • Client-side only; does not increase server view distance or generate new data.
  • Holding more chunks can use additional memory—tune Hold Distance to your preference.
  • Options that change the client/server distance relationship (ignore/cap) typically apply after a world switch or reconnect because the server distance is negotiated on join.
  • The mod does not work in Singleplayer (same limitation as the original).
  • On pure vanilla servers the client may not receive the unload/forget-chunk packets this mod relies on, so the mod may appear inactive.

🙏 Credits

Hold That Chunk V2

A clean, from-scratch re-implementation of the original idea behind Hold That Chunk updated for Minecraft 1.21+ with some extra configuration options.

Instead of dropping terrain the instant the server says “unload,” this mod keeps already-rendered chunks around and lets go of them later under your control: chunks are held and only removed later based on configurable rules. Great for keeping what you’ve already seen on screen—like your base on low render-distance servers.

Credit & inspiration: the original Hold That Chunk (created to help ice boat racing).
For 1.18–1.20.6, use the original: https://modrinth.com/mod/hold-that-chunk


✨ Features

  • Enable Hold That Chunk — master toggle.
    Note: changes take effect when switching worlds or reconnecting.

  • Ignore Server’s Render Distance

    • True: your render distance can exceed the server’s render distance (vanilla fog may sit far out).
    • False: your maximum render distance is capped to the server’s render distance.
      Note: changes take effect when switching worlds or reconnecting.
    • Respect Server’s Render Distance — always honor server unloads immediately (no holding).

    • Link to Render Distance — uses your render distance as the hold limit.

    • Hold Distance (2–256) — set a custom limit if you don’t want to link to render distance.

    • Ignore Empty Chunks (keep visuals) — when the server sends a clear/empty chunkdata packet for a chunk you already have rendered, the client can ignore it and keep your current visuals.

    • Ignore Empty Chunks Distance (2–256) — if you’re farther than this disance, empty chunkdata is ignored (visuals kept). If you’re closer, the clear is allowed.

    • Restore Empty Chunks Distance (2–256) — once you move within this distance, any previously ignored “clear” for that chunk is applied so you don’t carry stale terrain up close.

    • Server Render Distance readout — see the server-reported distance in the config screen.


🧠 How it works

  • When an unload packet arrives for a chunk you already rendered, the client holds it instead of removing it instantly.
  • Every tick the mod decides whether each held chunk should be removed (based on your settings).
  • Empty/clear chunkdata handling: if the server sends a “clear/empty” full-chunk packet for a chunk you already have rendered, the mod can ignore the clear and keep visuals if you’re farther than Ignore Empty Chunks Distance (and the chunk is currently loaded). Queue that clear and apply it later when you move within Restore Empty Chunks Distance, or when the chunk gets real updates, so nearby terrain doesn’t look stale.
  • You can ignore the server’s distance (keep more of what you’ve seen) or cap yourself to it so fog matches.

This does not force the server to send new chunks or raise its view distance. It only changes how long the client keeps chunks you’ve already rendered.


🧩 In-game Configuration (Mod Menu + Cloth Config)

If you have Mod Menu and Cloth Config installed, this mod exposes a full settings screen:

  • Open ModsHold That Chunk V2Configure (Mod Menu button).
  • All options (enable toggle, ignore/cap server distance, link to render distance, hold distance, ignore empty chunks, ignore empty chunks distance, restore empty chunks distance) can be adjusted in-game.

Don’t have them? Install Mod Menu and Cloth Config to access the in-game UI. Otherwise, you can edit the JSON config file manually.


🔎 Notes & limitations

  • Client-side only; does not increase server view distance or generate new data.
  • Holding more chunks can use additional memory—tune Hold Distance to your preference.
  • Options that change the client/server distance relationship (ignore/cap) typically apply after a world switch or reconnect because the server distance is negotiated on join.
  • The mod does not work in Singleplayer (same limitation as the original).
  • On pure vanilla servers the client may not receive the unload/forget-chunk packets this mod relies on, so the mod may appear inactive.

🙏 Credits

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~230,000
Total Downloads
CurseForge
~4,000
Modrinth
~220,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works