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Hollow Steve [HORROR]
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Adds Hollow Steve, a horror stalker boss that haunts you, grows stronger after each defeat, and must be killed 10 times to survive.
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Must be installed on both the client and the server.
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It watches. It learns. It follows.
👁️ Ten Encounters, One Final Victory
Hollow Steve follows a ten-victory campaign across five stages, with two encounters per stage: Stalker, Intruder, Hunter, Predator, and Final. Defeat him ten times to end the campaign. Escaping does not count as a victory, and dying does not reset campaign progress.
Early encounters teach you to recognize his presence. Later encounters bring stronger attacks, faster pursuit, more persistent searches, and flanking approaches. He moves more actively when you look away, investigates your last known position, and can hear sprinting nearby. Breaking line of sight creates a chance to escape, but does not instantly erase his search.
⚔️ Fight or Escape
Walking, chasing, jumping, and swimming follow his actual movement. Attacks use synchronized animation and contact timing. Dodging or genuinely blocking later heavy strikes can open a counterattack opportunity. Solid obstacles prevent melee contact, and one swing cannot repeatedly damage you.
The original model, textures, animations, and sound assets remain. Horror is conveyed through his behavior, nearby sounds, breathing, heartbeat, darkness, animations, and particles, with reduced encounter text and no persistent boss bar.
🎁 Personal Rewards
Participating players earn their own supplies, experience, and equipment milestones. Final victory awards enchanted diamond equipment, a Totem of Undying, a trophy, and useful supplies, followed by harmless fireworks and randomized bonus items near eligible players.
Rewards can wait for contributors to return or make room in their inventory. Watching alone does not qualify, and uninvolved spectators or Creative players do not receive participation rewards.
🌐 Singleplayer and Multiplayer
Campaign progression is shared in multiplayer, while qualifying contributors receive personal rewards. Install the matching mod and dependencies on the server and every client.
Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. The final victory stops further natural encounters. Administrators can start another campaign after pending rewards and the celebration are complete.
🏡 World Safety
Hollow Steve does not destroy the environment or automatically hunt across dimensions. Sleep traps, forced sleep interruption, bed-spawned Creepers, and the previous scaling New Game+ system have been removed in 4.1.0.
⚠️ Content Warning
Hollow Steve contains stalking, sudden appearances, loud sounds, breathing, heartbeat, darkness, and horror particle effects. Consider these effects before playing if you are sensitive to horror, sudden sounds, or visual effects.
📜 License
All Rights Reserved Hollow Steve by Zynwro.
You may:
- Download and play the mod.
- Include the original unmodified mod in public or private modpacks.
- Record, stream, screenshot, or publish gameplay.
You may not:
- Reupload the mod as a standalone file without permission.
- Claim ownership or authorship.
- Sell or sublicense the mod.
- Modify and redistribute the mod without permission.
- Reuse its source code, sounds, textures, models, animations, or other assets without permission.
When practical, modpacks should credit Hollow Steve by zynwro and link to an official Modrinth or CurseForge project page.

It watches. It learns. It follows.
👁️ Ten Encounters, One Final Victory
Hollow Steve follows a ten-victory campaign across five stages, with two encounters per stage: Stalker, Intruder, Hunter, Predator, and Final. Defeat him ten times to end the campaign. Escaping does not count as a victory, and dying does not reset campaign progress.
Early encounters teach you to recognize his presence. Later encounters bring stronger attacks, faster pursuit, more persistent searches, and flanking approaches. He moves more actively when you look away, investigates your last known position, and can hear sprinting nearby. Breaking line of sight creates a chance to escape, but does not instantly erase his search.
⚔️ Fight or Escape
Walking, chasing, jumping, and swimming follow his actual movement. Attacks use synchronized animation and contact timing. Dodging or genuinely blocking later heavy strikes can open a counterattack opportunity. Solid obstacles prevent melee contact, and one swing cannot repeatedly damage you.
The original model, textures, animations, and sound assets remain. Horror is conveyed through his behavior, nearby sounds, breathing, heartbeat, darkness, animations, and particles, with reduced encounter text and no persistent boss bar.
🎁 Personal Rewards
Participating players earn their own supplies, experience, and equipment milestones. Final victory awards enchanted diamond equipment, a Totem of Undying, a trophy, and useful supplies, followed by harmless fireworks and randomized bonus items near eligible players.
Rewards can wait for contributors to return or make room in their inventory. Watching alone does not qualify, and uninvolved spectators or Creative players do not receive participation rewards.
🌐 Singleplayer and Multiplayer
Campaign progression is shared in multiplayer, while qualifying contributors receive personal rewards. Install the matching mod and dependencies on the server and every client.
Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. The final victory stops further natural encounters. Administrators can start another campaign after pending rewards and the celebration are complete.
🏡 World Safety
Hollow Steve does not destroy the environment or automatically hunt across dimensions. Sleep traps, forced sleep interruption, bed-spawned Creepers, and the previous scaling New Game+ system have been removed in 4.1.0.
⚠️ Content Warning
Hollow Steve contains stalking, sudden appearances, loud sounds, breathing, heartbeat, darkness, and horror particle effects. Consider these effects before playing if you are sensitive to horror, sudden sounds, or visual effects.
📜 License
All Rights Reserved Hollow Steve by Zynwro.
You may:
- Download and play the mod.
- Include the original unmodified mod in public or private modpacks.
- Record, stream, screenshot, or publish gameplay.
You may not:
- Reupload the mod as a standalone file without permission.
- Claim ownership or authorship.
- Sell or sublicense the mod.
- Modify and redistribute the mod without permission.
- Reuse its source code, sounds, textures, models, animations, or other assets without permission.
When practical, modpacks should credit Hollow Steve by zynwro and link to an official Modrinth or CurseForge project page.
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