Hot Iron
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Changes the way you craft most tools, weapons and armors by adding multi stage forging process
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Attention!
The development of this mod is currently stopped
The current version of Hot Iron was made using MCreator. In order to make any meaningful improvements to the mod and fix its bugs, I would need to rewrite it from scratch on java.
Unfortunately, I don't think I will ever resume development of this mod since I've lost insterest in Minecraft as whole. Sorry for that. Use Overgeared instead, it's a great mod.
My discord is "@regen__" if you want to contact me. Friend requests should be open this time
Hot Iron: Expanded Forging
Crafting system in Minecraft is one of the core aspects of the game, but sometimes it can be a little bland: just arrange raw materials in a grid and you got yourself a fine tool or a weapon. This mod aims to expand on that, introducing new unique multi-step ways to create new way to shape materials into tools and armor by changing recipes of all tools from stone to diamond, recipes of iron and diamond armor, shears and shields. Hot Iron also adds a multiblock brick furnace - Kiln, with some special recipes more efficient than that of vanilla furnace with a cost of requiring constant attention. Most of Hot Iron's features and recipes can be toggled and edited by using the mod's config and datapacks
It is strongly avised to use Just Enough Items with this mod as it will help you prevent getting lost in mod's recipes and understand how and with what blocks new recipes are performed

Some of the new Items and Blocks

- Bellows
Created from sticks and leather, bellows is an item that can turn normal fire into a High Fire that is suitable for heating up materials for forging. Note that High Fire will turn back to a normal fire after short time, so keep those bellows handy. You can blow on High Fire again to extend its life a bit.

- Smithing Tongs
Tongs are used to pick up hot iron ingots and tool heads without taking damage from heat. If you have at least one spare pair of tongs in your inventory and you pick up any of the mod's hot materials, the tongs will automatically pick up that item.

- Smithing Hammer
To forge any tool head from hot material you will need a Smithing Hammer. You will need to click with a hammer on a Smithing Anvil five times to finalize any of the new Forging recipes.

- Smithing Anvil
This is the core block of the mod, Smithing Anvil lets you perform Forging recipes by arranging ingredients in a grid similar to the one of a crafting table and then finalizing the recipe by clicking with a Smithing Hammer on the anvil several times.
Changes to stone tool recipes
Besides changing the way you make iron, gold and diamond tools, Hot Iron also introduces a unique way to make stone tools. First, you will need to chip on some exposed stone with a Flint until the stone turns into cobblestone, dropping a single Rock.

After you gather some rocks, you will need to take those rocks both in your main and off-hand and knap them until you get a Knapped Rock.

Now you can combine knapped rocks to get stone tool heads which you then combine with a stick to get your Stone Tools!

Known Incompatibilities
- Quark
Quark breaks stone tool recipes, reverting them to vanilla/Quark ones. This can be fixed manually by making a datapack with a copies of Hot Iron's stone tool recipes and copies both Quark and vanilla recipes as blank files
- Any mod that changes vanilla armor and tool recipes can potentially break mod's corresponding recipes
If it happens, you can fix that fairly easily by making a datapack that forcefully overrides broken recipes

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