Hoth's J.E.G. Attributes
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A collection of damage attributes for the Just Enough Guns mod
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Shout out to NerdyPuzzle for making the plugin that is used to make this mod
This mod only adds attributes which makes this mod by itself only useable using commands or gamrules. The main application of this mod is as a utility for pack makers who are using mods that are able to alter attributes for either balancing and/or leveling progression. Similar to the TaCZ attributes mod, this was made as a request from a friend.
Currently this mod has support for the following guns:
- Base Just Enough Guns
- 1.0.0 Aurora's Arsenal
- 1.1.0 Mo' Than Enough Guns
- 1.0.0 Rogue Guns
List of damage attributes (each are default to 0 and can be as high as 999,999):
- hoth_jeg_attributes:generic_gun_damage
- hoth_jeg_attributes:melee_gun_damage
- hoth_jeg_attributes:pistol_damage
- hoth_jeg_attributes:smg_damage
- hoth_jeg_attributes:shotgun_damage
- hoth_jeg_attributes:rifle_damage
- hoth_jeg_attributes:machine_gun_damage
- hoth_jeg_attributes:sniper_damage
- hoth_jeg_attributes:energy_weapon_damage
- Damage attribute for each gun supported by name
List of gamerules (all default as false):
- J.E.G. Melee Generic Attack Damage | If set to true, will make it so that anytime the hoth_jeg_attributes:melee_gun_damage is applied the minecraft:generic.attack_damage will also be applied
- J.E.G. Melee Generic Gun Damage | If set to true, will make it so that anytime the hoth_jeg_attributes:melee_gun_damage is applied the hoth_jeg_attributes:generic_gun_damage will also be applied
- J.E.G. Melee Gun Group Damage | If set to true, will make it so that anytime the hoth_jeg_attributes:melee_gun_damage is applied the damage attribute of the gun group the gun being used to melee will also be applied (i.e. hoth_jeg_attributes:pistol_damage being applied when using the jeg:revolver)
- J.E.G. Melee Individual Gun Damage | If set to true, will make it so that anytime the hoth_jeg_attributes:melee_gun_damage is applied the damage attribute of the individual gun being used to melee will also be applied (i.e. hoth_jeg_attributes:holy_shotgun_damage being applied when using the jeg:holy_shotgun)
Known bugs/problems that I don't know how to fix:
- Atlantean Spear's melee is boosted by applicable attributes but none of the damage attribute can boost the damage of firing the weapon
- Due to the mod being made in Mcreator, it will not allow a keybind be default set to left or right mouse button. Because of this, the keybind "Set_To_JEG_AIM" has to be set to the intended button for the hipfire and ads damage attributes to work as intended
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