HP: HariPlayer

Quick rating

HP: HariPlayer

No reviews yet

A server-side optimization mod that improves multiplayer performance through async chunk loading, spatial entity tracking, and network packet efficiency

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
HariPlayer-mc1.20.1-2.0-all.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

HariPlayer | View Distance & Network Engine


High-Performance Player & Chunk Management


What Is HariPlayer

HariPlayer stands for View Distance & Network Optimization Engine (based on VMP).

It optimizes how servers handle player connections, entity tracking, chunk loading, and network packets — reducing lag where it matters most.

More Players. Less Lag.

By reworking player-related systems from chunk loading to packet handling, HariPlayer allows servers to sustain higher player counts and larger view distances without choking.


Technical Architecture

Optimized for high-throughput multiplayer environments.

  • Async Chunk Loading: Chunks load asynchronously on player login and during teleportation to prevent lag spikes
  • Spatial Entity Tracking: Replaces brute-force distance checks with O(1) spatial indexing using AreaMap
  • Network Efficiency: Eliminates redundant packet flush calls and supports multi-event-loop Netty threading
  • No-Tick View Distance: Loads chunks visually without ticking them, reducing server load at large distances
  • Packet Consolidation: Batches block update packets to reduce network overhead

Configuration

Located in config/vmp.properties.

  • Entity Tracking: Toggle spatial indexing and staging area for entity lookups
  • Async Loading: Enable/disable async chunk loading on login and commands
  • Network: Configure multiple Netty event loops and packet priority system
  • Chunk Send Rate: Control the target chunk send rate per player

Fork Information

HariPlayer is a fork of VMP by ishland.

Server-Side: Primary optimizations target dedicated servers. Client-side benefits from reduced network lag.

Credits & Support

Original VMP created by ishland.

HariPlayer maintains the cutting-edge multiplayer optimizations.


Join the Community

Get help and updates on our Discord.

JOIN DISCORD

HariPlayer - Maintained by Hari - High Performance Minecraft

HariPlayer | View Distance & Network Engine


High-Performance Player & Chunk Management


What Is HariPlayer

HariPlayer stands for View Distance & Network Optimization Engine (based on VMP).

It optimizes how servers handle player connections, entity tracking, chunk loading, and network packets — reducing lag where it matters most.

More Players. Less Lag.

By reworking player-related systems from chunk loading to packet handling, HariPlayer allows servers to sustain higher player counts and larger view distances without choking.


Technical Architecture

Optimized for high-throughput multiplayer environments.

  • Async Chunk Loading: Chunks load asynchronously on player login and during teleportation to prevent lag spikes
  • Spatial Entity Tracking: Replaces brute-force distance checks with O(1) spatial indexing using AreaMap
  • Network Efficiency: Eliminates redundant packet flush calls and supports multi-event-loop Netty threading
  • No-Tick View Distance: Loads chunks visually without ticking them, reducing server load at large distances
  • Packet Consolidation: Batches block update packets to reduce network overhead

Configuration

Located in config/vmp.properties.

  • Entity Tracking: Toggle spatial indexing and staging area for entity lookups
  • Async Loading: Enable/disable async chunk loading on login and commands
  • Network: Configure multiple Netty event loops and packet priority system
  • Chunk Send Rate: Control the target chunk send rate per player

Fork Information

HariPlayer is a fork of VMP by ishland.

Server-Side: Primary optimizations target dedicated servers. Client-side benefits from reduced network lag.

Credits & Support

Original VMP created by ishland.

HariPlayer maintains the cutting-edge multiplayer optimizations.


Join the Community

Get help and updates on our Discord.

JOIN DISCORD

HariPlayer - Maintained by Hari - High Performance Minecraft

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~10,000
Total Downloads
CurseForge
~7,000
Modrinth
~3,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works