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Human Companions
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A mod that adds human companions like a knight and archer to help you on your journey
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Features structures of no particular theme, or meant as background decoration.
Introduces player leveling systems with skills and abilities.
Adds or enhances hostile creatures and enemies.
Introduces new non-player characters with various roles and behaviors.
Features systems for better item storage and organization.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description

About
This mod adds new human companions that can help you on your journey. Currently available for Forge 1.16.5, 1.18.2, 1.19.2, and 1.20.1.
Features
- Knight, archer, axeguard, and arbalist (crossbow) companions
- Find them in the wild by their house
- Give them food to have them join you
- Will fight for you and can carry items (don't recommend storing valuables in them as they die easily)
- Make them follow you or patrol an area
Quick Guide
Companions can have different looks. Some are shown here:

They live in a wide variety of biomes in houses like these (plus more!):

- Right click on them to see what food they want.
- Give them food by right clicking them with the food in hand and once their request is fulfilled, they will become your companion.
- They have names, but you can rename them with tags.
- Shift+right click to toggle "sit", making them stay in place and not do anything.
- Give them armor and weapons and they will automatically equip the best one in their inventory. They can only use the weapon they spawn with. Archers and arbalists do not need arrows.
- They will follow you around the same way a wolf does. They will attack mobs that hurt you or you hurt, except creepers. They will give a warning if a creeper is nearby and run away.
- Put food in their inventory and they will eat to heal themselves.
- Toggle "Hunt" and "Alert" modes in their inventory to control their behavior.
- Toggle between follow, patrol, and guard states
- Toggle stationery to keep archers and arbalists standing while shooting
- You could do "/locate humancompanions:companion_house" to find a house quickly.
- Track your companion locations with the Pet Tracker mod.
- Companions level up by killing mobs (friendly or hostile). Every 3 levels, their health will increases by 1.
Known Issues
- When a companion dies, sometimes it drops a duplicate of an item or doesn't drop an item in its inventory at all.
- Archers sometimes shoot at nothing after killing a mob. Use clear button to clear target.
- Spawn eggs might spawn a baby. They can't do anything and will despawn when the game reloads.
- Knights sometimes hesitate while attacking.
Links
Join the discord to ask questions or help contribute https://discord.gg/RmTYpsAhCV
Support me on Patreon.
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