Hydrofarm

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Hydrofarm

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Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.

Tech
Energy & Resource Systems
Automation & Processing
Farming & Agriculture
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
0.3.9+mc26.2
Authors
CurseForge
Modrinth

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About

Description

Hydrofarm

Hydrofarm is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.

Available for Fabric and NeoForge, Minecraft 26.1.x.

💧 Fluids & logistics

  • Liquid Tank — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
  • Liquid Pipe & Item Pipe — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a terminal with per-face extract/insert modes and whitelist/blacklist filters.
  • Liquid Siphon — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
  • Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
  • Cauldrons connect to pipes as fluid sources and sinks, on both loaders.

🌱 Growing

  • Hydroponics Bed — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
  • Tree Farm Bed — the same idea for saplings: logs and saplings without the chopping.
  • Adjacent beds form a cluster — shared water, items, and XP, managed from one GUI with cluster-wide rates.
  • Works with Farmer's Delight and Croptopia crops out of the box.

🐄 Animals

  • Animal Capture Net — scoop up an animal, item and all, and carry it home.
  • Husbandry Bed — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
  • Butcher Bed — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.

⚡ Energy & utility

  • Hydroelectric Generator — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
  • Energy Pipe & Energy Cell — simple distribution and a multiblock power bank that merges visually as it grows.
  • Autocrafter — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
  • Mending Station — repairs gear with Liquid XP and energy; fully pipe-automatable.
  • Monster Repulser — an energy-upkeep field that stops hostile spawns inside it.
  • XP Drain — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.

✨ Decoration

  • Glowcubes — 17 dye-colored light blocks with a slow internal swirl.

🔌 Integrations

  • Jade — cluster and bed overlays out of the box.
  • ModMenu (Fabric) / Mods screen (NeoForge) — in-game config button.
  • Defers to the standalone Capture Net mod when it's installed.

⚙️ Configuration

config/hydrofarm.properties (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.

Requirements

  • Minecraft 26.1.x · Java 25
  • Fabric: Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
  • NeoForge: 26.1.2+

Required on both client and server.

Hydrofarm

Hydrofarm is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.

Available for Fabric and NeoForge, Minecraft 26.1.x.

💧 Fluids & logistics

  • Liquid Tank — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
  • Liquid Pipe & Item Pipe — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a terminal with per-face extract/insert modes and whitelist/blacklist filters.
  • Liquid Siphon — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
  • Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
  • Cauldrons connect to pipes as fluid sources and sinks, on both loaders.

🌱 Growing

  • Hydroponics Bed — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
  • Tree Farm Bed — the same idea for saplings: logs and saplings without the chopping.
  • Adjacent beds form a cluster — shared water, items, and XP, managed from one GUI with cluster-wide rates.
  • Works with Farmer's Delight and Croptopia crops out of the box.

🐄 Animals

  • Animal Capture Net — scoop up an animal, item and all, and carry it home.
  • Husbandry Bed — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
  • Butcher Bed — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.

⚡ Energy & utility

  • Hydroelectric Generator — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
  • Energy Pipe & Energy Cell — simple distribution and a multiblock power bank that merges visually as it grows.
  • Autocrafter — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
  • Mending Station — repairs gear with Liquid XP and energy; fully pipe-automatable.
  • Monster Repulser — an energy-upkeep field that stops hostile spawns inside it.
  • XP Drain — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.

✨ Decoration

  • Glowcubes — 17 dye-colored light blocks with a slow internal swirl.

🔌 Integrations

  • Jade — cluster and bed overlays out of the box.
  • ModMenu (Fabric) / Mods screen (NeoForge) — in-game config button.
  • Defers to the standalone Capture Net mod when it's installed.

⚙️ Configuration

config/hydrofarm.properties (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.

Requirements

  • Minecraft 26.1.x · Java 25
  • Fabric: Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
  • NeoForge: 26.1.2+

Required on both client and server.

Screenshots

Gallery

  • Filter Screen
    Filter Screen Each pump end has built in filter capabilities. You can also set liquids/items to insert/extract on each end to help the flow. You can whitelist/blacklist things as well to really get creative.
  • Glow Cubes
    Glow Cubes These glow cubes are similar to candle recipe, but make full block lights and are brighter.
  • Isolated Monster Repulser Totem
    Isolated Monster Repulser Totem Water Siphon into Water Tank (for back up water in case if something happens), Hydro-electric generator, and a monster repulser (no hostile monsters can spawn or enter a large radius).
  • Harvest Bed & Butcher Bed
    Harvest Bed & Butcher Bed Using our hydroponics to feed our husbandry/butcher beds automatically to then push the meat output to chests. You could also extract milk to a tank with liquid pipe.
  • Hydroponics
    Hydroponics You have a water siphon that grabs water from surrouding blocks, a multi block water tank, liquid pipes that directionally move water from the tank to the hydroelectric generator to produce energy compatible with Neoforge/Fabric tech mods.
  • Basic Hydro-Electric setup
    Basic Hydro-Electric setup You have a water siphon that grabs water from surrouding blocks, a multi block water tank, liquid pipes that directionally move water from the tank to the hydroelectric generator to produce energy compatible with Neoforge/Fabric tech mods.
  • Isolated Monster Repulser Totem
    Isolated Monster Repulser Totem Water Siphon into Water Tank (for back up water in case if something happens), Hydro-electric generator, and a monster repulser (no hostile monsters can spawn or enter a large radius).
  • Hydroponics
    Hydroponics Use Liquid Pipe to bring water from your tanks/power siphons to your hydroponics bed. These beds automatically harvest/replant and can use an item pipe to move the output to a chest, as well as (if enabled in the configs), push liquid XP into the tank.
  • Basic Hydro-Electric setup
    Basic Hydro-Electric setup You have a water siphon that grabs water from surrouding blocks, a multi block water tank, liquid pipes that directionally move water from the tank to the hydroelectric generator to produce energy compatible with Neoforge/Fabric tech mods.
  • Glow Cubes
    Glow Cubes These glow cubes are similar to candle recipe, but make full block lights and are brighter.
  • Husbandry + Butcher Bed
    Husbandry + Butcher Bed Using our hydroponics to feed our husbandry/butcher beds automatically to then push the meat output to chests. You could also extract milk to a tank with liquid pipe.
  • Filter Screen
    Filter Screen Each pump end has built in filter capabilities. You can also set liquids/items to insert/extract on each end to help the flow. You can whitelist/blacklist things as well to really get creative.
  • Autocrafter
    Autocrafter Auto crafter. Takes wheat from the hydroponics bed, internal buffer of a chest (optional), gets pushed to the auto crafter. Output gets pushed to a chest (bread). Requires energy.

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