Hydrological (Overworld Terrain & Biomes)

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Hydrological (Overworld Terrain & Biomes)

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Overworld biome and terrain fantasy-style worldgen mod.

Adventure/Exploration
Skyblock
Custom Dimensions
World Gen Improvements
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Hydrological 1.20.1-0.15.3
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

Hydrological is a worldgen mod that entirely overhauls the overworld with new implementations of vanilla biomes and unique terrain.

This mod is currently in Beta, expect issues such as some vanilla biomes not yet being implemented & non-default world presets not being functional yet.

Features

  • Recreations of vanilla biomes.
  • New terrain made from scratch, including continents (dont use the continental mod).
  • Unique ore generation. (Copper/Gold veins along the walls in Dripstone Caves, Iron/Coal veins along the walls in Lush Caves, Redstone spikes sticking out of lava aquifers, Diamond/Magma shafts above the bedrock in non-Deep Dark caves, and Lapis/Packed Ice shafts above the bedrock in Deep Dark caves)
  • Dozens of new tree types that are generated in a way that guarantees they never clip into other trees (except in the Dark Forest biome obviously) for easier and cleaner deforestation, plus they're all growable with saplings. (read the tooltip on sapling items in-game to see how to grow them)
  • New world presets such as Floating Islands or Floating Caves. (Only on Neoforge / 1.21+)
  • Fireflies that spawn at night around tall grass.
  • Vanilla-ish custom blocks such as leaf piles, mushroom block slabs, wood walls, dry grass, etc. (toggleable)
  • A few blocks now emit light, such as blue ice.
  • Custom temperature-based fog. (toggleable)

Configuration

The mod is mostly data-driven (meaning you can change most things via datapack), however there is also a client and common config.

Common Config Options Explained:

  • Server Sided Only Mode: Set to false by default, if enabled this setting will prevent any blocks added by this mod from being added. This allows the mod to run even when only installed on the server, meaning vanilla clients can play on servers with this mod installed.
  • Cubical Terrain Scale: Default scale is 1, with higher values making the terrain generate as bigger and bigger cubes. For example, setting this value to 2 will cause all terrain to be rounded to 2x2x2 cubes during generation.
  • Remove Collision From Snow Layers: Set to true by default, this setting will make snow layers have no collision and behave similarly to powdered snow. Fun with some of the thick snow layers found in this mod.
  • Noise Scale: The most insane setting of all, this one will multiply the scale of all the terrain noises. Higher values lead to more compact terrain, while lower values lead to more expansive terrain. Ex. Changing the setting from the default value of 1 to a value of 2 will cause mountains to generate twice as close together, beaches to be narrower, and cliffs to be steeper. Changing the value to 0.5 will cause moutains to generate much further apart, cause cliffs to more gradual slopes, and cause beaches to be wider.
  • Add Light Emission To Vanilla Blocks: Set to true by default, disable this setting if you want to prevent the mod from adding lght emission to blocks such as tall grass (for the fireflies), magma blocks, blue ice, and a few more.

Client Config Options Explained:

  • Custom Overworld Fog: Also set to true by default, this setting will add more fog to the overworld, and the fog will be tinted based on how warm or cold it is.
  • Fireflies: This setting is set to true by default and spawns firefly particles around tall grass at night.

Discord: https://discord.gg/HHqKa8vTAN

This mod may be used in any modpack.

image

Hydrological is a worldgen mod that entirely overhauls the overworld with new implementations of vanilla biomes and unique terrain.

This mod is currently in Beta, expect issues such as some vanilla biomes not yet being implemented & non-default world presets not being functional yet.

Features

  • Recreations of vanilla biomes.
  • New terrain made from scratch, including continents (Don't use the continental mod).
  • Unique ore generation. (Copper/Gold veins along the walls in Dripstone Caves, Iron/Coal veins along the walls in Lush Caves, Redstone spikes sticking out of lava aquifers, Diamond/Magma shafts above the bedrock in non-Deep Dark caves, and Lapis/Packed Ice shafts above the bedrock in Deep Dark caves)
  • Dozens of new tree types that are generated in a way that guarantees they never clip into other trees (except in the Dark Forest biome obviously) for easier and cleaner deforestation, plus they're all growable with saplings. (read the tooltip on sapling items in-game to see how to grow them)
  • New world presets such as Floating Islands or Floating Caves. (Only on Neoforge / 1.21+)
  • Fireflies that spawn at night around tall grass.
  • Vanilla-ish custom blocks such as leaf piles, mushroom block slabs, wood walls, dry grass, etc.(toggleable)
  • A few blocks now emit light, such as blue ice.
  • Custom temperature-based fog. (toggleable)

Savanna

Configuration

The mod is mostly data-driven (meaning you can change most things via datapack), however there is also a client and common config.

Common Config Options Explained:

  • Server Sided Only Mode: Set to false by default, if enabled this setting will prevent any blocks added by this mod from being added. This allows the mod to run even when only installed on the server, meaning vanilla clients can play on servers with this mod installed.
  • Cubical Terrain Scale: Default scale is 1, with higher values making the terrain generate as bigger and bigger cubes. For example, setting this value to 2 will cause all terrain to be rounded to 2x2x2 cubes during generation.
  • Remove Collision From Snow Layers: Set to true by default, this setting will make snow layers have no collision and behave similarly to powdered snow. Fun with some of the thick snow layers found in this mod.
  • Noise Scale: The most insane setting of all, this one will multiply the scale of all the terrain noises. Higher values lead to more compact terrain, while lower values lead to more expansive terrain. Ex. Changing the setting from the default value of 1 to a value of 2 will cause mountains to generate twice as close together, beaches to be narrower, and cliffs to be steeper. Changing the value to 0.5 will cause moutains to generate much further apart, cause cliffs to more gradual slopes, and cause beaches to be wider.
  • Add Light Emission To Vanilla Blocks: Set to true by default, disable this setting if you want to prevent the mod from adding lght emission to blocks such as tall grass (for the fireflies), magma blocks, blue ice, and a few more.

Client Config Options Explained:

  • Custom Overworld Fog: Also set to true by default, this setting will add more fog to the overworld, and the fog will be tinted based on how warm or cold it is.
  • Fireflies: This setting is set to true by default and spawns firefly particles around tall grass at night.

Discord: https://discord.gg/HHqKa8vTAN

This mod may be used in any modpack.

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Screenshots

Gallery

  • Screenshot 2026-04-28 165640.png
    Screenshot 2026-04-28 165640.png Screenshot 2026-04-28 165640.png
  • Screenshot 2025-12-26 185636.jpg
    Screenshot 2025-12-26 185636.jpg Screenshot 2025-12-26 185636.jpg
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  • 2024-08-18_15.52.23.jpg
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  • Savanna
    Savanna A savanna with a desert and badlands in the distance.
  • Plains
    Plains A large open plains biome.
  • Jungle
    Jungle The middle of a jungle.
  • Taiga Edge
    Taiga Edge The edge of a taiga, a plains is in the distance and a grove is on the cliff.
  • Mangrove
    Mangrove A massive Mangrove Swamp.
  • Dripstone Cave
    Dripstone Cave A dripstone cave full of palms.
  • Badlands
    Badlands A badlands with a desert below and a cherry grove above.
  • Deep Dark
    Deep Dark A cave in the Deep Dark biome.
  • Lush Caves
    Lush Caves A lush cave.
  • River
    River A river going between a Dark Forest, Plains, & Grove.
  • Floating Cherry Grove
    Floating Cherry Grove A cherry grove split across many floating islands.
  • Floating Caves
    Floating Caves A lush cave on the floating caves world preset.
  • Beach & Inland Cliffs
    Beach & Inland Cliffs A beach with some inland cliffs behind it.
  • (Sparse) Floating Islands
    (Sparse) Floating Islands A screenshot of the (Sparse) Floating Islands preset.

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~81,000
Total Downloads
CurseForge
~70,000
Modrinth
~11,000
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CurseForge
Modrinth
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CurseForge
Modrinth
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