Not Entirely Random Item

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Not Entirely Random Item

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A highly configurable mod that replaces mining with timed item generation and stage-based progression.

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Skyblock
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Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
notentirelyrandomitem-0.3.0.jar
Authors
CurseForge
Modrinth

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Description

NERI

🚀 NERI — Not Entirely Random Item

A data-driven progression mod that replaces resource gathering with automated, staged item generation.

Built for skyblock, void worlds and custom progression maps: NERI gives you full control over how players obtain resources — even in a completely empty world. Available for NeoForge and Fabric (MC 26.1).


⚙️ The Core Idea

Instead of mining, the world itself hands your team items over time, drawn from weighted loot pools. Progression is split into stages — each stage defines its own loot pool, generation speed and unlock condition (items, advancements, time, or manual triggers). Separate stage tracks exist for the overworld, nether and end.


🌌 Void Worlds Done Right

  • NeriVoidChunkGenerator — a true void world that keeps vanilla biome distribution, with biome_size scaling and a guaranteed spawn_biome. Biome-dependent gameplay works even on an empty map.
  • NERI dimensions — dedicated void variants of the nether and end with their own stage tracks, portal routing and per-team platforms.
  • Vanilla advancements still work — the Nether and End tabs open properly inside NERI's own dimensions, and even Uneasy Alliance and Feels Like Home stay within reach.
  • Weather, biome-locked categories and structure/mob loot all function with no terrain at all.

🧩 The Machines

📦 Give Controller — the heart of automation. Receives everything the world generates: three distribution modes (first_fit, round_robin, each), item-frame filtering (sponge on top = exact match), comparator output, hopper extraction. A lightning rod on top converts strikes into bonus generation.

♻️ Tier Recycler — re-rolls loot from earlier stages so outdated resources stay useful. Select the target stage with an item frame.

🧱 Block Spawner — physically places blocks around itself over time: ores, logs, soil, ice, nether and end materials — 13 data-driven categories selected by an item frame icon, with stage, dimension and biome restrictions. Includes an archaeology category: suspicious sand/gravel with brushable loot (sherds, trims, echo shards).

💧 Liquid Spawner — generates water or lava sources in a configurable area. The skyblock-friendly replacement for infinite-liquid exploits.

👾 Mob Spawner — spawns mobs into a room you build, matched by data-driven room requirements. Fuel it with essences via hopper; wrong fuel is rejected out the bottom.

🖥️ Display Panel — shows the neighbouring controller's timer, colour-coded by what the machine is actually doing, or mirrors an item from a frame.


🚦 Machines That Explain Themselves

A spawner whose category is locked behind a stage used to simply stop, with a countdown frozen on the same number. Every refusal now has a visible reason.

  • 🔲 Smart Frame — an item frame that reports back. Selects a category exactly like a plain one, but its bezel shows the machine's state: green running, yellow blocked for now, gray nothing usable selected. Plain item frames keep working everywhere they did — they just stay quiet.
  • The Display Panel tints its countdown to match, and names the stage you are waiting on outright instead of counting toward nothing.
  • Idle machines give off a wisp of smoke, so a stalled corner of the base is visible from across the room.

🏆 Advancements

A sixteen-advancement tree that doubles as a tutorial, opening on the very first item the mod hands you and branching into automation, stages, spawners and the essence chain. Most of them unlock when a machine actually produces something — placing the block was never the hard part.


⚗️ Items & Worldcraft

  • Six essences (nature, decay, sculk, ancient, nether, end) — spawner fuel with unique on-use effects.
  • Six ingots, forged through worldcraft: drop the ingredients together in the right place (water, lava, mycelium, obsidian…) and they fuse.
  • Unstable Matter — devours blocks beneath it to build charge; overcharge it and it implodes into the void. Charged matter is the key ingredient of the…
  • 💥 Void Miner — mines resources out of nothing, category-driven, with Fortune support via the frame item.
  • 🎆 Scatter Charge — one block, five data-driven categories: detonate to scatter themed terrain (moss, deepslate, netherrack, end stone, sculk) around it. Add a category with two JSON files.

🎁 Loot System

Weighted pools mixing plain items, tags, loot tables and pre-filled color-coded bundles (plants, food, seeds, ores, endgame). Hand out post-1.20 items that are otherwise unobtainable in a void world: biome plants, mob drops, structure loot.


🛠️ Fully Data-Driven

Everything above is JSON: stages, pools, block/liquid/mob/scatter categories, void miner loot, room definitions, worldcraft recipes. Ship your own datapack and NERI becomes a different mod.

/neri balance comes with it — audit your pools for dead weights and broken references, simulate what a stage really drops, and check the odds of any single item within a stage's budget. Written for whoever is tuning the numbers.


🔗 Optional Compatibility

✏️ Scribble Book — study NERI blocks and items in-game to unlock illustrated guide entries, including visual crafting recipes.

⚡ Energy (FE) — the spawners expose an insert-only energy buffer, and any category can be given an energy_cost. Nothing uses it out of the box, so the mod still runs standalone; the hooks are there for packs that want NERI running on their power grid.


📦 Official Modpack

Please Send Resources — designed around NERI progression, staged gameplay and automation. The perfect starting point if you want the full experience without manual configuration.

Replace this with a description

🚀 NERI — Not Entirely Random Item

A data-driven progression mod that replaces resource gathering with automated, staged item generation.

Built for skyblock, void worlds and custom progression maps: NERI gives you full control over how players obtain resources — even in a completely empty world. Available for NeoForge and Fabric (MC 26.1).


⚙️ The Core Idea

Instead of mining, the world itself hands your team items over time, drawn from weighted loot pools. Progression is split into stages — each stage defines its own loot pool, generation speed and unlock condition (items, advancements, time, or manual triggers). Separate stage tracks exist for the overworld, nether and end.


🌌 Void Worlds Done Right

  • NeriVoidChunkGenerator — a true void world that keeps vanilla biome distribution, with biome_size scaling and a guaranteed spawn_biome. Biome-dependent gameplay works even on an empty map.
  • NERI dimensions — dedicated void variants of the nether and end with their own stage tracks, portal routing and per-team platforms.
  • Vanilla advancements still work — the Nether and End tabs open properly inside NERI's own dimensions, and even Uneasy Alliance and Feels Like Home stay within reach.
  • Weather, biome-locked categories and structure/mob loot all function with no terrain at all.

🧩 The Machines

📦 Give Controller — the heart of automation. Receives everything the world generates: three distribution modes (first_fit, round_robin, each), item-frame filtering (sponge on top = exact match), comparator output, hopper extraction. A lightning rod on top converts strikes into bonus generation.

♻️ Tier Recycler — re-rolls loot from earlier stages so outdated resources stay useful. Select the target stage with an item frame.

🧱 Block Spawner — physically places blocks around itself over time: ores, logs, soil, ice, nether and end materials — 13 data-driven categories selected by an item frame icon, with stage, dimension and biome restrictions. Includes an archaeology category: suspicious sand/gravel with brushable loot (sherds, trims, echo shards).

💧 Liquid Spawner — generates water or lava sources in a configurable area. The skyblock-friendly replacement for infinite-liquid exploits.

👾 Mob Spawner — spawns mobs into a room you build, matched by data-driven room requirements. Fuel it with essences via hopper; wrong fuel is rejected out the bottom.

🖥️ Display Panel — shows the neighbouring controller's timer, colour-coded by what the machine is actually doing, or mirrors an item from a frame.


🚦 Machines That Explain Themselves

A spawner whose category is locked behind a stage used to simply stop, with a countdown frozen on the same number. Every refusal now has a visible reason.

  • 🔲 Smart Frame — an item frame that reports back. Selects a category exactly like a plain one, but its bezel shows the machine's state: green running, yellow blocked for now, gray nothing usable selected. Plain item frames keep working everywhere they did — they just stay quiet.
  • The Display Panel tints its countdown to match, and names the stage you are waiting on outright instead of counting toward nothing.
  • Idle machines give off a wisp of smoke, so a stalled corner of the base is visible from across the room.

🏆 Advancements

A sixteen-advancement tree that doubles as a tutorial, opening on the very first item the mod hands you and branching into automation, stages, spawners and the essence chain. Most of them unlock when a machine actually produces something — placing the block was never the hard part.


⚗️ Items & Worldcraft

  • Six essences (nature, decay, sculk, ancient, nether, end) — spawner fuel with unique on-use effects.
  • Six ingots, forged through worldcraft: drop the ingredients together in the right place (water, lava, mycelium, obsidian…) and they fuse.
  • Unstable Matter — devours blocks beneath it to build charge; overcharge it and it implodes into the void. Charged matter is the key ingredient of the…
  • 💥 Void Miner — mines resources out of nothing, category-driven, with Fortune support via the frame item.
  • 🎆 Scatter Charge — one block, five data-driven categories: detonate to scatter themed terrain (moss, deepslate, netherrack, end stone, sculk) around it. Add a category with two JSON files.

🎁 Loot System

Weighted pools mixing plain items, tags, loot tables and pre-filled color-coded bundles (plants, food, seeds, ores, endgame). Hand out post-1.20 items that are otherwise unobtainable in a void world: biome plants, mob drops, structure loot.


🛠️ Fully Data-Driven

Everything above is JSON: stages, pools, block/liquid/mob/scatter categories, void miner loot, room definitions, worldcraft recipes. Ship your own datapack and NERI becomes a different mod.

/neri balance comes with it — audit your pools for dead weights and broken references, simulate what a stage really drops, and check the odds of any single item within a stage's budget. Written for whoever is tuning the numbers.


🔗 Optional Compatibility

✏️ Scribble Book — study NERI blocks and items in-game to unlock illustrated guide entries, including visual crafting recipes.

⚡ Energy (FE) — the spawners expose an insert-only energy buffer, and any category can be given an energy_cost. Nothing uses it out of the box, so the mod still runs standalone; the hooks are there for packs that want NERI running on their power grid.


📦 Official Modpack

Please Send Resources — designed around NERI progression, staged gameplay and automation. The perfect starting point if you want the full experience without manual configuration.

Screenshots

Gallery

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  • 2026-03-31_23.51.42.png
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  • Mod Blocks And Items
    Mod Blocks And Items
  • Scatter Charge
    Scatter Charge
  • Block Spawner
    Block Spawner

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