Not Entirely Random Item
No reviews yet
A highly configurable mod that replaces mining with timed item generation and stage-based progression.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Introduces new dimensions with unique biomes, resources, and challenges.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description

🚀 NERI — Not Entirely Random Item
A data-driven progression mod that replaces resource gathering with automated, staged item generation.
Built for skyblock, void worlds and custom progression maps: NERI gives you full control over how players obtain resources — even in a completely empty world. Available for NeoForge and Fabric (MC 26.1).
⚙️ The Core Idea
Instead of mining, the world itself hands your team items over time, drawn from weighted loot pools. Progression is split into stages — each stage defines its own loot pool, generation speed and unlock condition (items, advancements, time, or manual triggers). Separate stage tracks exist for the overworld, nether and end.
🌌 Void Worlds Done Right
- NeriVoidChunkGenerator — a true void world that keeps vanilla biome distribution, with
biome_sizescaling and a guaranteedspawn_biome. Biome-dependent gameplay works even on an empty map. - NERI dimensions — dedicated void variants of the nether and end with their own stage tracks, portal routing and per-team platforms.
- Vanilla advancements still work — the Nether and End tabs open properly inside NERI's own dimensions, and even Uneasy Alliance and Feels Like Home stay within reach.
- Weather, biome-locked categories and structure/mob loot all function with no terrain at all.
🧩 The Machines
📦 Give Controller — the heart of automation. Receives everything the world generates: three distribution modes (first_fit, round_robin, each), item-frame filtering (sponge on top = exact match), comparator output, hopper extraction. A lightning rod on top converts strikes into bonus generation.
♻️ Tier Recycler — re-rolls loot from earlier stages so outdated resources stay useful. Select the target stage with an item frame.
🧱 Block Spawner — physically places blocks around itself over time: ores, logs, soil, ice, nether and end materials — 13 data-driven categories selected by an item frame icon, with stage, dimension and biome restrictions. Includes an archaeology category: suspicious sand/gravel with brushable loot (sherds, trims, echo shards).
💧 Liquid Spawner — generates water or lava sources in a configurable area. The skyblock-friendly replacement for infinite-liquid exploits.
👾 Mob Spawner — spawns mobs into a room you build, matched by data-driven room requirements. Fuel it with essences via hopper; wrong fuel is rejected out the bottom.
🖥️ Display Panel — shows the neighbouring controller's timer, colour-coded by what the machine is actually doing, or mirrors an item from a frame.
🚦 Machines That Explain Themselves
A spawner whose category is locked behind a stage used to simply stop, with a countdown frozen on the same number. Every refusal now has a visible reason.
- 🔲 Smart Frame — an item frame that reports back. Selects a category exactly like a plain one, but its bezel shows the machine's state: green running, yellow blocked for now, gray nothing usable selected. Plain item frames keep working everywhere they did — they just stay quiet.
- The Display Panel tints its countdown to match, and names the stage you are waiting on outright instead of counting toward nothing.
- Idle machines give off a wisp of smoke, so a stalled corner of the base is visible from across the room.
🏆 Advancements
A sixteen-advancement tree that doubles as a tutorial, opening on the very first item the mod hands you and branching into automation, stages, spawners and the essence chain. Most of them unlock when a machine actually produces something — placing the block was never the hard part.
⚗️ Items & Worldcraft
- Six essences (nature, decay, sculk, ancient, nether, end) — spawner fuel with unique on-use effects.
- Six ingots, forged through worldcraft: drop the ingredients together in the right place (water, lava, mycelium, obsidian…) and they fuse.
- Unstable Matter — devours blocks beneath it to build charge; overcharge it and it implodes into the void. Charged matter is the key ingredient of the…
- 💥 Void Miner — mines resources out of nothing, category-driven, with Fortune support via the frame item.
- 🎆 Scatter Charge — one block, five data-driven categories: detonate to scatter themed terrain (moss, deepslate, netherrack, end stone, sculk) around it. Add a category with two JSON files.
🎁 Loot System
Weighted pools mixing plain items, tags, loot tables and pre-filled color-coded bundles (plants, food, seeds, ores, endgame). Hand out post-1.20 items that are otherwise unobtainable in a void world: biome plants, mob drops, structure loot.
🛠️ Fully Data-Driven
Everything above is JSON: stages, pools, block/liquid/mob/scatter categories, void miner loot, room definitions, worldcraft recipes. Ship your own datapack and NERI becomes a different mod.
/neri balance comes with it — audit your pools for dead weights and broken references, simulate what a stage really drops, and check the odds of any single item within a stage's budget. Written for whoever is tuning the numbers.
🔗 Optional Compatibility
✏️ Scribble Book — study NERI blocks and items in-game to unlock illustrated guide entries, including visual crafting recipes.
⚡ Energy (FE) — the spawners expose an insert-only energy buffer, and any category can be given an energy_cost. Nothing uses it out of the box, so the mod still runs standalone; the hooks are there for packs that want NERI running on their power grid.
📦 Official Modpack
Please Send Resources — designed around NERI progression, staged gameplay and automation. The perfect starting point if you want the full experience without manual configuration.

🚀 NERI — Not Entirely Random Item
A data-driven progression mod that replaces resource gathering with automated, staged item generation.
Built for skyblock, void worlds and custom progression maps: NERI gives you full control over how players obtain resources — even in a completely empty world. Available for NeoForge and Fabric (MC 26.1).
⚙️ The Core Idea
Instead of mining, the world itself hands your team items over time, drawn from weighted loot pools. Progression is split into stages — each stage defines its own loot pool, generation speed and unlock condition (items, advancements, time, or manual triggers). Separate stage tracks exist for the overworld, nether and end.
🌌 Void Worlds Done Right
- NeriVoidChunkGenerator — a true void world that keeps vanilla biome distribution, with
biome_sizescaling and a guaranteedspawn_biome. Biome-dependent gameplay works even on an empty map. - NERI dimensions — dedicated void variants of the nether and end with their own stage tracks, portal routing and per-team platforms.
- Vanilla advancements still work — the Nether and End tabs open properly inside NERI's own dimensions, and even Uneasy Alliance and Feels Like Home stay within reach.
- Weather, biome-locked categories and structure/mob loot all function with no terrain at all.
🧩 The Machines
📦 Give Controller — the heart of automation. Receives everything the world generates: three distribution modes (first_fit, round_robin, each), item-frame filtering (sponge on top = exact match), comparator output, hopper extraction. A lightning rod on top converts strikes into bonus generation.
♻️ Tier Recycler — re-rolls loot from earlier stages so outdated resources stay useful. Select the target stage with an item frame.
🧱 Block Spawner — physically places blocks around itself over time: ores, logs, soil, ice, nether and end materials — 13 data-driven categories selected by an item frame icon, with stage, dimension and biome restrictions. Includes an archaeology category: suspicious sand/gravel with brushable loot (sherds, trims, echo shards).
💧 Liquid Spawner — generates water or lava sources in a configurable area. The skyblock-friendly replacement for infinite-liquid exploits.
👾 Mob Spawner — spawns mobs into a room you build, matched by data-driven room requirements. Fuel it with essences via hopper; wrong fuel is rejected out the bottom.
🖥️ Display Panel — shows the neighbouring controller's timer, colour-coded by what the machine is actually doing, or mirrors an item from a frame.
🚦 Machines That Explain Themselves
A spawner whose category is locked behind a stage used to simply stop, with a countdown frozen on the same number. Every refusal now has a visible reason.
- 🔲 Smart Frame — an item frame that reports back. Selects a category exactly like a plain one, but its bezel shows the machine's state: green running, yellow blocked for now, gray nothing usable selected. Plain item frames keep working everywhere they did — they just stay quiet.
- The Display Panel tints its countdown to match, and names the stage you are waiting on outright instead of counting toward nothing.
- Idle machines give off a wisp of smoke, so a stalled corner of the base is visible from across the room.
🏆 Advancements
A sixteen-advancement tree that doubles as a tutorial, opening on the very first item the mod hands you and branching into automation, stages, spawners and the essence chain. Most of them unlock when a machine actually produces something — placing the block was never the hard part.
⚗️ Items & Worldcraft
- Six essences (nature, decay, sculk, ancient, nether, end) — spawner fuel with unique on-use effects.
- Six ingots, forged through worldcraft: drop the ingredients together in the right place (water, lava, mycelium, obsidian…) and they fuse.
- Unstable Matter — devours blocks beneath it to build charge; overcharge it and it implodes into the void. Charged matter is the key ingredient of the…
- 💥 Void Miner — mines resources out of nothing, category-driven, with Fortune support via the frame item.
- 🎆 Scatter Charge — one block, five data-driven categories: detonate to scatter themed terrain (moss, deepslate, netherrack, end stone, sculk) around it. Add a category with two JSON files.
🎁 Loot System
Weighted pools mixing plain items, tags, loot tables and pre-filled color-coded bundles (plants, food, seeds, ores, endgame). Hand out post-1.20 items that are otherwise unobtainable in a void world: biome plants, mob drops, structure loot.
🛠️ Fully Data-Driven
Everything above is JSON: stages, pools, block/liquid/mob/scatter categories, void miner loot, room definitions, worldcraft recipes. Ship your own datapack and NERI becomes a different mod.
/neri balance comes with it — audit your pools for dead weights and broken references, simulate what a stage really drops, and check the odds of any single item within a stage's budget. Written for whoever is tuning the numbers.
🔗 Optional Compatibility
✏️ Scribble Book — study NERI blocks and items in-game to unlock illustrated guide entries, including visual crafting recipes.
⚡ Energy (FE) — the spawners expose an insert-only energy buffer, and any category can be given an energy_cost. Nothing uses it out of the box, so the mod still runs standalone; the hooks are there for packs that want NERI running on their power grid.
📦 Official Modpack
Please Send Resources — designed around NERI progression, staged gameplay and automation. The perfect starting point if you want the full experience without manual configuration.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources