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Not Enough Glyphs
Repack of famous utility glyphs plus inedit ones and the brand new SpellBinder and book threads
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes magical spells, wands, and other casting tools.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A modified or ported version of an existing mod.
Adds extra features or content to an existing mod.
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Description
This is Not Enough Glyphs, NEG for friends.
It mostly started based on custom ports of TooManyGlyphs due to the main dev not being able to keep up with mc updates immediately, later expanded with propagators from Omega and some stuff from Elemental.
Now it reached a state where it has its own unique stuff and will keep being a playground for some forms that can't make it to base Ars for various reasons or that simply need some feedback for the future.
Not Enough Glyphs feaures:
* Trail - Echoing Projectile Glyph: A projectile that resolves the spell on its trail some times before expiring, akin to a linger version of projectile
* Plow - The glyph missing from the "Spellbook of all trades" set, allows to plow the dirt and other hoe stuff
* Plane - A non-repeating version of linger, can be used to make the following spell aoe if it doesn't directly support it, but also to make circles, cylinders and hollow squares.
* 1.21.1+ Contingencies - Ispired by Ars Magica ones, they will store the spell after them for the duration of the effect and cast it (mana spent only on initial cast) when their condition occur. Only one contingency can be active at a time .Ex. Contingency Death -> Explode will cause an explosion on the target if the target dies while the effect is still on it.
The SpellBinder: An alternative to the spellbook, the binder can hold up to 25 spells in the form of caster tomes or spell parchments, perfect for the spells you won't ever edit or for sharing spells without sharing a whole book.
- The spellbinder can also accept threads, like the ars armor. While the threads made for the armor fit inside the spellbinder, there is no guarantee they will work and might be patched out to not work at all. There are dedicated book threads to fill those slots:
- Focus Threads: Shapers or Summoning, or the Elemental ones if AE is loaded, can allow to trigger the glyph combos on spells cast from the binder, even if they won't give you the extra stats, to get potentially trifocus special effects or simply more versatility
- Randomize Thread: Do you like randomness? This thread gives each glyph in the spell a random buff or debuff
- Slow Power, Cheap Damage : This couple of threads are tradeoffs, one slows down your spells but gives you a spell power buff, the other makes them a lot cheaper but makes them very weak. Stat tuning is likely to happen in beta phase
- Sharp Pages, Hard Cover : This couple of threads make your spellbinder a melee weapon by giving attack damage or knockback to it.
Regarding the repack of other addons glyphs, they will disable themselves when/if the original addon is present. This includes also some custom behaviors they might have.
From TMG: Ray, Chain, RevDirection and most of the filters
From Omega: The propagators based on the vanilla forms, plus Flatten to fill the shovel path tool
From Elemental: Arc/Homing projectile forms and their propagators
From Trinkets: Filter:Self and Filter:Not Self
This is Not Enough Glyphs, NEG for friends.
It mostly started based on custom ports of TooManyGlyphs due to the main dev not being able to keep up with mc updates immediately, later expanded with propagators from Omega and some stuff from Elemental.
As it stands now, it ports to latest versions some glyphs from older addons lost to time, revamping some of their features in the process. In addition to that it adds the SpellBinder, an alternative to the spellbook that does not allow on-the-fly spellcrafting but can be used to hold more spells and attach "Book Covers" that can give flavour or bonuses to the binder.
Note: Description is updated for version 1.21, while version 1.20 is uploaded it's not actively supported for content updates.
Not Enough Glyphs (exclusive) features:
-
Trail - Echoing Projectile Glyph: A projectile that resolves the spell on its trail some times before expiring, akin to a linger version of projectile
-
Plow - The glyph missing from the "Spellbook of all trades" set, allows to plow the dirt and other hoe stuff
-
Plane - A non-repeating version of linger, can be used to make the following spell aoe if it doesn't directly support it, but also to make circles, cylinders and hollow squares.
-
1.21.1+ Contingencies - Ispired by Ars Magica ones, they will store the spell after them for the duration of the effect and cast it (mana spent only on initial cast) when their condition occur. Only one contingency can be active at a time .Ex. Contingency Death -> Explode will cause an explosion on the target if the target dies while the effect is still on it.
The SpellBinder: An alternative to the spellbook, the binder can hold up to 25 spells in the form of caster tomes or spell parchments, perfect for the spells you won't ever edit or for sharing spells without sharing a whole book.
The spellbinder can also accept threads, like the ars armor. While the threads made for the armor fit inside the spellbinder, there is no guarantee they will work and might be patched out to not work at all. There are dedicated book threads to fill those slots, called book covers: Focus Covers: Shapers or Summoning, or the Elemental ones if AE is loaded, can allow to trigger the glyph combos on spells cast from the binder, even if they won't give you the extra stats, to get potentially trifocus special effects or simply more versatility Randomize Thread: Do you like randomness? This thread gives each glyph in the spell a random buff or debuff Slow Power, Cheap Damage : This couple of threads are tradeoffs, one slows down your spells but gives you a spell power buff, the other makes them a lot cheaper but makes them very weak. Stat tuning is likely to happen in beta phase Sharp Pages, Hard Cover : This couple of threads make your spellbinder a melee weapon by giving attack damage or knockback to it.
Regarding the repack of other addons glyphs, they will disable themselves when/if the original addon is present. This includes also some custom behaviors they might have.
From TMG: Ray, Chain, RevDirection and most of the filters
From Omega: The propagators based on the vanilla forms, plus Flatten to fill the shovel path tool
From Elemental: Arc/Homing projectile forms and their propagators
From Trinkets: Filter:Self and Filter:Not Self
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