Community listing page, reviews may not be monitored by the author.
Hydrostatic Pressure
No reviews yet
An immersive oceanic pressure system built for modpacks, featuring customizable depth zones, hallucinatory audio, and support for ocean focused mods.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Hydrostatic brings configurable depth* hazardous zones and immersive to Minecraft. Created mainly for modpacks, it adds to the basic underwater mechanics by bringing to the game dynamic pressure zones, low-pass audio dampening, depth hallucinations, and seamless modded gear integration.
*While originally created for worlds with deep oceans, it can be easily configured for vanilla minecraft worlds.
Key Features
- Dynamic Pressure Zones: Configure custom depth boundaries (Y-level based) where environmental pressure begins taking effect. Define specific damage scaling, minimum thresholds, and custom damage sources.
- Configurable Atmospheric Fog & Vision: Independent client-side controls for dynamic underwater fog that scales with depth.
- Decompression Sickness: Ascending too quickly from extreme depths inflicts adverse effects if ascending speed is not properly managed.
- Suit & Gear Degradation*: Environmental pressure slowly degrades armor.
*Only gear explicitly rated for depth zones takes degradation damage, leaving standard items untouched.
Client-Side Audio
- Low-Pass Filter Muffling: Sound pitch and volume gradually dampen as you dive deeper into ocean trenches.
- Sound Hallucinations: Unprotected divers in extreme depths may experience audio hallucinations—hearing mob sounds echoing through the dark.
Modpack & Compatibility Features
- Mobs & Items: Assign depth immunity to custom entities or water mounts/vehicles, using item/entity tags on the desired zone line in the server config file (Ex.:
"zone3 = mod_id:entity_id, ...ormod_id:item_id"). - Biome/Dimension Control: Enable pressure globally across all biomes and/or dimensions, or restrict to specific biomes, using whitelists and blacklists (ocean biomes by default).
- Dependencies: No dependencies at this time.
- Compatibilities: Most if not all mods should be compatible (including Create: Deep Sea submarine sub-level).
For easy configuration of the mod main settings, two config files are generated in the config folder:
1. deeppressure-server.toml: Stores game-logic settings for Pressure Zones, Entity/Item zone rating, and biome/dimension whitelists and blacklists.
2. deeppressure-client.toml: Stores client-side visual and audio preferences for Audio Muffling, Halucination (false) Sounds and fog depth settings.
If you have any suggestions for improving the mod or are having issues making it work, leave a comment.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources