I have slept

Quick rating

Community listing page, reviews here may not be monitored by the author.

I have slept

No reviews yet

This mod resets all players' sleep counters after skipping the night in multiplayer mode, ensuring no phantoms spawn for those who didn't sleep.

No Theme
No Genre
Server Utility
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
i_have_slept-neoforge-26.1-1.1.2.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

I have slept

This mod resets all players' sleep counters after skipping the night in multiplayer mode, ensuring no phantoms spawn for those who didn't sleep.

This mod works on the server side only. Clients do not need to install the mod for it to function.

What does this mod do?

In Minecraft's multiplayer mode, the playersSleepingPercentage gamerule allows a percentage of players to sleep in order to skip the night. However, even when the night is skipped, the sleep counter for players who didn't sleep remains unchanged. This leads to a situation where players who didn't participate in skipping the night will still be targeted by phantoms in subsequent nights, despite the night being skipped.

This mod fixes that by resetting the sleep counters for all players after the night is skipped, ensuring no one is haunted by phantoms. It makes multiplayer gameplay smoother by ensuring that all players’ sleep statuses are properly synced after skipping the night.

How to use?

This mod works seamlessly with the playersSleepingPercentage gamerule. To use it, simply set the percentage of players required to sleep in order to skip the night by using the following command:

/gamerule playersSleepingPercentage <value>

For example, setting it to 50 means that when half of the players are sleeping, the night will be skipped. Once the night is skipped, this mod will automatically reset the sleep counters for all players, including those who didn't sleep, ensuring phantoms won't spawn for anyone in the following nights. No additional configuration is needed—just set the percentage, and the mod will take care of the rest!

Additionally, the mod introduces a new gamerule called doBetterServerSleep, which allows you to enable or disable the sleep counter reset feature. By default, this feature is enabled. To toggle it, use the following command:

/gamerule doBetterServerSleep <true|false>

Set it to true to enable the sleep counter reset, or false to disable it.

License

Code is distributed under MIT license, feel free to use it in your proprietary projects as well.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~58,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works