Ice and Fire Optional config

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Ice and Fire Optional config

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Server settings for Ice and Fire (Nicktale port): schedule dragon roost and cave spawns per chunk, and control dragon site respawn.

Mod Loaders
Minecraft
26.3 26.2

About

Description


## Credits and original content
- Original mod: Ice and Fire by Raptorfarian and Alexthe666.
  CurseForge: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
  Source: https://github.com/AlexModGuy/Ice_and_Fire
  License of the original: LGPL-3.0 (open source).
- Required port: Ice and Fire (Nicktale port), an unofficial NeoForge 26.2/26.3 port of Ice and Fire, also LGPL-3.0.
  Source: https://github.com/Nitanzw/Ice-and-Fire-Port-Nicktale
- This project is not affiliated with or endorsed by the original authors.
## How this project differs from the original
- It is an optional add-on, not a copy or a port: it contains no code, models, textures or sounds from Ice and Fire.
- It does not add creatures, items or blocks. It only adds server settings that Ice and Fire does not have:
  a per-chunk schedule for dragon roosts and caves, and an on/off switch and timer for dragon site respawn.
- It needs Ice and Fire (Nicktale port) installed and only changes how often its existing dragon sites appear and come back.

# Ice and Fire Config Nicktale
 
Extra server settings for **Ice and Fire (Nicktale port)**. Installed with its default settings it changes nothing:
Ice and Fire keeps working exactly as before, and the server admin decides what to turn on.
 
**Dragon spawn schedule** (off by default)
- Decide how often dragon roosts and caves appear in the world, for example one roost every 500 chunks
- Add a chance to each attempt: 100% always places it, 25% places it one time in four
- Separate settings for roosts and caves
- Only new chunks are affected, so existing worlds keep what they already have
 
**Dragon site respawn**
- Turn on or off whether roosts and caves come back (structure and dragon) after their dragon dies or is tamed
- Choose how many real-time hours they take to come back (12 by default)
- The new time also applies to sites that are already waiting
 
All options live in one file: `config/iceandfire_config_nicktale-common.toml` (Minecraft 26.2) or
`config/iceandfire_config_nicktale-local.toml` (Minecraft 26.3). Every option is commented in English and Spanish.
 
**Example**
```toml
[spawn_schedule]
enabled = true
roost_every_chunks = 500
roost_probability_percent = 25.0
cave_every_chunks = 800
cave_probability_percent = 100.0
 
[respawn]
enabled = true
hours = 6.0
```
 
**Requirements**
- Ice and Fire (Nicktale port) 0.1.5 or newer
- Nicktale API 0.1.2 or newer
 
**Versions**: Minecraft 26.2 and 26.3 (NeoForge). It changes server-side behaviour: install it on the server
(in single player, in your game).
 
**Note**: Ice and Fire keeps a minimum distance between dangerous structures (300 blocks by default), so even very
low values cannot place dragons closer than that.
 
---
 
# Ice and Fire Config Nicktale (español)
 
Opciones extra de servidor para **Ice and Fire (Nicktale port)**. Con la configuración por defecto no cambia nada:
Ice and Fire sigue funcionando igual que antes, y el administrador del servidor decide qué activar.
 
**Programador de aparición de dragones** (apagado por defecto)
- Decide cada cuánto aparecen nidos y cuevas de dragón en el mundo, por ejemplo un nido cada 500 chunks
- Agrega una probabilidad a cada intento: con 100 % siempre aparece, con 25 % aparece una de cada cuatro veces
- Opciones separadas para nidos y para cuevas
- Solo afecta a chunks nuevos, así que los mundos existentes conservan lo que ya tienen
 
**Reaparición de sitios de dragón**
- Activa o desactiva si los nidos y cuevas vuelven (estructura y dragón) cuando su dragón muere o es domesticado
- Elige cuántas horas reales tardan en volver (12 por defecto)
- El nuevo tiempo también se aplica a los sitios que ya están esperando
 
Todas las opciones están en un solo archivo: `config/iceandfire_config_nicktale-common.toml` (Minecraft 26.2) o
`config/iceandfire_config_nicktale-local.toml` (Minecraft 26.3). Cada opción está comentada en inglés y en español.
 
- **Requisitos:** Ice and Fire (Nicktale port) 0.1.5 o superior, y Nicktale API 0.1.2 o superior.
- **Versiones:** Minecraft 26.2 y 26.3 (NeoForge). Cambia el comportamiento del servidor: instálalo en el servidor
  (en un jugador, en tu juego).
- **Nota:** Ice and Fire mantiene una distancia mínima entre estructuras peligrosas (300 bloques por defecto), así que
  ni con valores muy bajos los dragones quedan más juntos que eso.