Community listing page, reviews may not be monitored by the author.
Identifiable
No reviews yet
Identifies what you are looking at with custom settings and themes. Zoom feature and third party crosshair that can be toggled on and off.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Identifiable
(Fabric)

Know what you're looking at. A small panel names the block, creature or player in front of you, even through water and lava, with health, harvest info, crop growth, light level and more. Hold Z to zoom in and identify things far away, and a crosshair can follow you into third person.
FEATURES
What you see
- Look at something within range (5 blocks by default, up to 32) and a panel names it. With every display option on:
[icon] Block: Wheat Crops Growth: 57% Light: 0 · Sky: 15 (Light level: Both) minecraft:wheat Minecraft - The first line is always the name: "Block: Stone", "Entity: Zombie", "Player: Steve", "Item: Diamond ×3". Named creatures show their name.
- Then one line per topic, then the id and the mod's name on their own lines at the bottom. Lines with nothing to say are left out.
- Updates 10 times a second and disappears when you look at nothing.
Display options (each can be turned on or off)
- Show ID: the id, e.g.
minecraft:stone, so blocks and mobs from other mods are easy to tell apart. - Mod name: the mod it comes from, in blue, e.g. Minecraft.
- Icon: a picture of the block or item (a creature's spawn egg).
- Health: a creature's health, "♥ 15 / 20", with golden hearts as "+8".
- Armor: a creature's armor points, "⛨ 2".
- Player health: other players' health and armor (off by default: some servers see it as a PvP advantage).
- Block details: crop growth, redstone power, honey level, cake slices, compost and cauldron levels, repeater delay, note, lit, on/off, open/closed. Crops from other mods show their growth too.
- Harvest info: whether your tool can mine the block, and the tool it needs (that tier or better): "✔ Stone Pickaxe", "✘ Diamond Pickaxe", "✘ Pickaxe", or "Unbreakable". Nothing shows when anything can break it, and nothing in creative.
- Light level (Off by default), one button with five choices:
Light Only"Light: 7" block light (torches, lava...)Sky Only"Sky: 12" daylight reaching that spot (15 under open sky, 0 in a sealed room)Both"Light: 7 · Sky: 12" the two on one lineCombined"Light: 12" the one value mobs and crops feel: the brighter of the two, with sky light dimmed at night and in storms
- Spawnable warning (off by default): its own setting. A red "⚠ Spawnable" shows when a monster can really spawn where you look right now: room to stand, a solid floor, no block light above the dimension's limit (0 in the Overworld), and not too bright (sunlit spots only count at night or in a thunderstorm). It works with any Light level choice, including Off, and sits at the end of the light line when there is one. Overworld spawning is a dice roll up to light 7, so "Spawnable" means it can happen, not that it will.
- Villager job: the job and its trading level (Novice to Master), "Librarian · Expert"; nitwits just "Nitwit". Nothing for villagers without a job or babies.
- Items: dropped items show their name and count; item frames and armor stands show what they hold. With Items off, dropped items show no panel at all (you see what is behind them).
- Spawner mob: which mob a spawner or trial spawner spawns.
- Breaking progress: a bar while you mine the block.
- Text align: lines start at the left, next to the icon (default), or sit in the middle of the panel.
- Long lines wrap; the panel is never wider than half the screen and shows at most 8 lines (the id and mod name always stay).
- Invisible creatures and players are never shown.
Hiding things
- Enabled (on the settings screen): turn Identifiable off completely.
- "Hide/show the panel" key: hides the panel until you press it again.
- "Hide/show what you look at" key: puts what you look at on a blacklist. The panel then only says "Hidden: Short Grass"; press the key on it again to show it again. Clear blacklist (Display Settings) shows everything again.
- Both keys have no key assigned at first: set them under Options > Controls > Key Binds > Identifiable.
Sees through liquids
- Water and lava don't get in the way: you see the block or creature behind them.
- If there's nothing behind the liquid, the liquid itself is named.
Your look, your place
- Put the panel anywhere on screen (
/idconfig> Position): drag it with the mouse, click it once and click again where you want it (handy on trackpads and touchscreens), or nudge it with the arrow buttons. - Or line it up: Left (10% in from the left edge), Center, or Right (10% in from the right edge, so longer names grow toward the middle). Lined up, it only moves up and down.
- 9 colors: white, yellow, red, green, blue, aqua, gold, light purple and gray.
- 4 sizes: Small, Normal, Large and Huge.
- 5 backgrounds, always sized to fit the text: Dark (a see-through dark box), Button, Advancement and Tooltip (Minecraft's own frames, so resource packs change them too) or None. The text also has a shadow.
- The position follows the screen size, so it stays in the same spot when you resize the window. The text and its background always stay on screen.
Zoom
- Hold Z to zoom in (4x), like a spyglass without the item. Let go to zoom back out.
- While zoomed, the mouse wheel zooms further in or out (2x to 10x) instead of changing your hotbar slot. Every zoom starts again at 4x.
- The zoom glides in smoothly, and turning the mouse slows down to match, so aiming stays steady.
- While zoomed, Identifiable reaches 128 blocks: zoom in on something far away to see what it is.
- Change the key under Options > Controls > Key Binds > Identifiable.
Third-person crosshair
- Optional: shows a crosshair in third person from behind, where Minecraft normally shows none.
- It is drawn on the exact spot you're aiming at, so it matches what you'd hit or use and what the text names.
- When you switch to third person it appears once the camera has settled, so it doesn't jump into place.
COMMANDS
Z(hold) — Zoom. The mouse wheel zooms further in or out./idconfig— All the settings, on one screen. The right side scrolls (wheel or scroll bar): Enabled, Third-person crosshair, Color, Size, Background and Range, then Display Settings (what the panel shows, Light level, Text align and Clear blacklist). Position, Reset (back to the defaults; the blacklist stays) and Done are always under the list.
The left side is a live preview: a sample panel drawn with your settings as they are right now. Hover over or click the small pictures above it to try a block, a crop, a mob, a villager, a spawner, a dropped item or another player.
Position: the game stays visible with a "[Config Mode]" sample panel. Drag it with the mouse, or click it and click again where it should go (it gets a yellow outline when you can grab it), or use < ^ v > (2.5% of the screen per click) and Align. Done comes back to the settings.
SETTINGS
Change them with /idconfig. Saved in config/identifiable.json (just for you, not shared with the server).
| Setting | Default | Description |
|---|---|---|
hud_x |
0.2 |
Left edge of the text, as a fraction of the screen width. |
hud_y |
0.05 |
Top edge of the text, as a fraction of the screen height. |
hud_color |
white |
white, yellow, red, green, blue, aqua, gold, light_purple, gray |
enabled |
true |
Identifiable on at all. |
show_id |
true |
The id line. |
text_align |
left |
left or center: where lines sit in the panel. |
show_mod_name |
true |
The mod name line. |
show_icon |
true |
The icon. |
show_health |
true |
Creatures' health. |
show_armor |
true |
Creatures' armor. |
show_player_health |
false |
Other players' health and armor. |
show_block_details |
true |
Growth, power, levels, on/off... |
show_harvest |
true |
Harvest info. |
light_mode |
off |
off, light, sky, both, combined: the light line (see Light level). |
show_spawnable |
false |
The red ⚠ Spawnable warning. |
show_villager |
true |
Villager job and level. |
show_items |
true |
Dropped items, item frames, armor stands. |
show_spawner |
true |
A spawner's mob. |
show_breaking |
true |
Breaking progress bar. |
hidden |
[] |
The blacklist (set with the key). |
align |
manual |
manual, left, center, right (left/right sit 10% in from the screen's edge) |
text_size |
normal |
small, normal, large, huge |
background_style |
dark |
dark, button, advancement, tooltip, none |
range |
5 |
How far things are identified: 5, 10, 16 or 32 blocks. |
third_person_crosshair |
false |
Crosshair in third person from behind. |
HQ COMPATIBILITY
With HQ installed, an "Identifiable" button in the HQ list opens /idconfig. Without HQ the mod works exactly the same.
COMPATIBILITY & NOTES
- Client only: it doesn't need to be on the server.
- Creatures and players are only known to your game within roughly 48-128 blocks (depending on the mob), so when zoomed far out only blocks may show.
- Z isn't used by vanilla Minecraft. (Many zoom mods use C, which vanilla uses for saving creative hotbars.)
- Works with blocks and mobs from other mods.
- Hidden with the rest of the HUD when you press F1.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources