IE's Tweaks (Fabric)
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An fabric impl of IE's Tweaks that adds some small tweaks for vanilla
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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An authorized fabric port of IE's Tweaks original by InfernalEclipse. Permission sees in Image tab.
Due to origin is ARR, I'm using pure mixin to implement it by its feature describe. Maybe some detail differs.
This port is free open source under MIT License, but DO NOT use in a commercial way.
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Original describe:
This is a small collection of changes that I feel should be in vanilla
- Pigs have between 1-3 babies when bred
- Horses are 20% faster
- Zombies take 20% less knockback
- Recieving more than 6 damage from a single hit will give you blindness for 3s
- Sleeping will reduce your hunger by 6 points
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There is some different since 1.0.2:
- Measure in percentage instead of static point to consume your hunger when you skipped night through bed. Up to 10 points when whole night skipped.
- Measure in percentage instead of static point to give you blinding effect. Now damage needs 33% of your max health. So it's still 6 points in normal.
Since 1.0.3:
- Mob will receive slowness effect when it taken fall damage, with duration and strength depending on damage amount.
An authorized fabric port of IE's Tweaks original by InfernalEclipse. Permission sees in Gallery tab.
Due to origin is ARR, I'm using pure mixin to implement it by its feature describe. Maybe some detail differs.
This port is free open source under MIT License, but DO NOT use in a commercial way.
Original describe:
This is a small collection of changes that I feel should be in vanilla
- Pigs have between 1-3 babies when bred
- Horses are 20% faster
- Zombies take 20% less knockback
- Recieving more than 6 damage from a single hit will give you blindness for 3s
- Sleeping will reduce your hunger by 6 points
There are some different since 1.0.2:
- Measure in percentage instead of static point to consume your hunger when you skipped night through bed. Up to 10 points when whole night skipped.
- Measure in percentage instead of static point to give you blinding effect. Now damage needs 33% of your max health. So it's still 6 points in normal.
1.0.3:
- Mob will get slowness when gets fall damage, with duration and strengh based on damage amount
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