Illagers' Hostility

Quick rating

Illagers' Hostility

No reviews yet

Makes Raiders and Monsters hostile to each other.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

⚔️ Pillagers Hostility

This mod completely overhauls the AI of Illagers (Pillagers, Vindicators, etc.) and Witches, making them act as a true army! They will no longer just wander around; they will actively engage in combat against other monsters and work together as a team.

(Scroll down for Japanese / 日本語の説明は下にあります)

✨ Features

  • Pillagers vs Monsters: All Raider-class mobs (Pillagers, Vindicators, Illusioners) will now actively hunt and attack any monsters (Zombies, Skeletons, Spiders, etc.).
  • Exceptions: They will NOT attack Endermen or Creepers.
  • Witch Support AI: Witches now act as combat medics for the Illager army!
    • Witches will follow nearby Raiders.
    • Witches will throw buff potions (Regeneration, Strength, Swiftness) to heal and empower allied Raiders.
    • Witches will throw Healing/Slowness potions at Undead mobs (Healing damages the undead).
    • Witches will throw Harming potions at Spiders (Arthropods).
    • No More Bouncing Arrows: Bypasses the default invulnerability frames when multiple Pillagers shoot at the same target. All arrows will hit properly, making a group of Pillagers extremely deadly!
    • Mod Compatibility: Automatically recognizes custom Raiders added by other mods as allies, and will recklessly pick fights with any weird or terrifying custom monsters from other mods.

⚔️ Pillagers Hostility (日本語)

このModは、ピリジャー(略奪者)や魔女のAIを大幅に拡張し、彼らを「軍隊」のように連携させるModです。

✨ 主な機能

  • 略奪者 vs モンスター: すべてのRaider系モブ(ピリジャー、ヴィンディケーター、イリュージョナーなど)が、ゾンビやスケルトンなどの敵対モブを積極的に攻撃するようになります。
  • 例外モブ: エンダーマンとクリーパーは攻撃対象から除外されます。
  • 魔女のサポートAI: 魔女が略奪者軍団の「ヒーラー」として行動します!
    • 魔女は近くにいる略奪者部隊の後をついて歩きます。
    • 味方の略奪者に対して、状況に応じてバフポーション(再生、力、移動速度上昇)を投げて支援します。
    • アンデッド系(ゾンビなど)に対しては、治癒のポーション(アンデッドにはダメージ)や鈍化のポーションを投げます。
    • クモなどの虫系に対しては、ダメージのポーションを投げます。
    • 一斉射撃の強化: マイクラの仕様である「ダメージ後の無敵時間(矢が跳ね返る現象)」をピリジャーの矢に限り無効化します。複数人で一斉射撃を行うと全弾ヒットするようになり、軍団の火力が大幅に向上します!
    • 他Modとの互換性: 他のModで追加されたRaider系モブも自動的に仲間として認識します。また、他のModのヤバそうなモブ相手にも容赦なく攻撃します。

⚙️ Requirements

  • Minecraft Forge 1.20.1

📜 License

MIT License. Feel free to use this in your modpacks! (Modpackへの導入は自由です)

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works