Immersive Magneticraft
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Fork of Magnetic Engineering that fixes a few things.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
A modified or ported version of an existing mod.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This mod is a fork of Magnetic Engineering which is a fork of Magneticraft. All credit goes to the original authors.
See Magnetic Engineering's page for a full description as to what this mod does.
Notice: I've decided to quit Minecraft modding most likely indefinitely.
As such, all my mods are no longer going to be updated(or at least, not by me).
That being said, they're still open source, feel free to fork them if you wish.
This fork fixes a couple crashes with Magnetic Engineering:
-Fixed crash when a modpack does not have tin plates
-Fixed crash with JAOPCA by changing the mod-id.
FAQ:
Will you be adding anything else to the mod?
There are no plans to add other features to this fork. I'll try to fix what I can, but I simply do not have enough Kotlin knowledge to do feature additions.
Will you port/backport this to [x]?
No. I simply don't have enough time or skill to do so.
I found a bug/crash!
Please report it to the github.
Can I use this in my modpack?
Yes.
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