Mod

Immersive Engineering
Rank 332
Rank 229 among mods

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Immersive Engineering

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
1 rating (33%) · 3.0★
1 rating (33%) · 3.5★
4.0★ (no ratings)
1 rating (33%) · 4.5★
5.0★ (no ratings)
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
2 reviews (100%) · 3.0★
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (50%) · 3.0★
3.5★ (no reviews)
4.0★ (no reviews)
1 review (50%) · 4.5★
5.0★ (no reviews)
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
1 review (50%) · 2.0★
2.5★ (no reviews)
3.0★ (no reviews)
1 review (50%) · 3.5★
4.0★ (no reviews)
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★

A retro-futuristic tech mod!

Industrial
Steampunk/Dieselpunk
Tech
Advanced Tech
Energy & Resource Systems
Ores & Resources
Aesthetic Improvements
Realism & Immersion
Mod Loaders
Forge
NeoForge
Minecraft

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3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Posted: June 17, 2026 at 5:25:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

Immersive Engineering has been a staple of tech mods for the longest time, introducing many machines and helping to define what tech mods could do in the 1.7-1.12.2 era of modding.

Unfortunately, I've never been the biggest fan of its multiblock structures and often janky systems for item logistics. This mod has always felt less fun to use for me compared to other tech mods, and I normally stayed away from it in packs where possible.

If you like tech mods, I'd still advise checking it out to try, but also give other tech mods a shot as well.

0
0
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 17, 2026 at 5:25:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

Immersive Engineering has been a staple of tech mods for the longest time, introducing many machines and helping to define what tech mods could do in the 1.7-1.12.2 era of modding.

Unfortunately, I've never been the biggest fan of its multiblock structures and often janky systems for item logistics. This mod has always felt less fun to use for me compared to other tech mods, and I normally stayed away from it in packs where possible.

If you like tech mods, I'd still advise checking it out to try, but also give other tech mods a shot as well.

0
0
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 17, 2026 at 5:25:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.12, 1.1… MC 1.12, 1.16, 1.18, 1.20
The version(s) the reviewer played
0
0
3.0
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 1, 2026 at 5:44:49 AM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.5
Performance
2.0

Wonderful looking mod, plays alright too. Basically every server i play on and modpack I make has IE as a major part.

Its a shame the 1.12.2 version was left in a buggy state, and that forks cannot be made due to its license.

1
1
3.0
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 1, 2026 at 5:44:49 AM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.5
Performance
2.0

Wonderful looking mod, plays alright too. Basically every server i play on and modpack I make has IE as a major part.

Its a shame the 1.12.2 version was left in a buggy state, and that forks cannot be made due to its license.

1
1
3.0
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 1, 2026 at 5:44:49 AM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
1
1

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About

Project Details

Type
Mod
License
Custom License
Latest Version
ImmersiveEngineering-1.21.1-12.4.2-194
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About

Description

Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.

Overall, it's about realism-inspired technology:
Instead of glowing red tubes, it offers actual, hanging powerlines.
Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore.
Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.

IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.


It uses the Forge Energy API, known from just about every other tech mod, but it can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.

The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!

For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.

Discord:

Come to The Engineers' Breakroom to chat about the mod and other projects!

Modpack policy:

Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA and respect our license =)
And obviously, report your bugs on the issue tracker! :D

Porting this to another Modloader:

No, it's not happening. Immersive Engineering is deeply ingrained in the structures set out by Forge and continued by NeoForge. We're not porting to Fabric, Quilt or similar projects.

The reasons for this are multiple, but most importantly: This is a hobby and we literally don't have time to learn a new API.

About

Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.

Overall, it's about realism-inspired technology: Instead of glowing red tubes, it offers actual, hanging powerlines. Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that features rotating wheels and spits out particles as it breaks the ore. Instead of a Laser that turns power into magical light and ores, it offers an Excavator, another massive, resource intensive, multiblock (3x7x8) which digs ores out of the ground with a big rotating bucketwheel.

IE is about making tech mods more balanced and more pretty, and adding its own twist by going for retro-futurism (think BioShock, Order 1886, SkyCaptain and the World of Tomorrow) rather than clinical white+grey future cubes.

It uses the Forge Energy API, known from just about every other tech mod, but it can be played fully standalone. Unlike other mods, IE does not use powertransfer via lanes of blocks, but instead via cables spanned between connectors.

The mod features Power Generation in forms of waterwheels, windmills, biodiesel and more and many of its machines are multiblocks!

For all your documentation needs, you should look into this mods ingame documentation, the Engineer's Manual, crafted with a book and a lever.

Discord:

Come to Hazard's Corner to chat about the mod and other projects!

Modpack policy:

Go wild, as long as you do not monetize content that doesn't belong to you and abide the EULA and respect our license =) And obviously, report your bugs on the issue tracker! :D

Porting this to another Modloader:

No, it's not happening. Immersive Engineering is deeply ingrained in the structures set out by Forge and continued by NeoForge. We're not porting to Fabric, Quilt or similar projects. The reasons for this are multiple, but most importantly: This is a hobby and we literally don't have time to learn a new API.

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