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IP x Sable x Voxy
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Brings Compatibily between immersive portals and other mods
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Description
Latest build - sleeping and /time set no longer make the cloud field jump or strobe.
⚠ MOD IS IN EARLY BETA, EXPECT THINGS TO BREAK!
Also needs this NeoForge port of Voxy for the Voxy patch: github.com/falling-colud/voxy-forged

Immersive Portals is wonderful and famously gets along with nothing. This is seven patches that fix that, one pairing at a time. Each turns on only if both of its mods are present.
The Sodium 0.8 crash
Most people are here for this. Immersive Portals crashes on world join with Sodium 0.8; with this installed it does not, and the chunk flicker around portals goes with it.
Sail a ship through a portal
The big one. Drive a Sable ship at a portal and it goes through - hull, momentum, and everyone standing on deck. Cross-dimension portals work too: the whole vehicle relocates, blocks and all, with no loading screen and no snap.


The far side of the same crossing.
Halfway through is a real place
A ship caught mid-crossing is in both places at once. Walk on either half, build on it, break blocks on it. Portals closer together than the ship is long are fine; it spans them all.

There is one config option, for L-shaped hulls where part of the ship goes around the frame rather than through it: hop that part across in one instant, or slice it at the portal and let the far half overlap.
It works the other way round too: build and light a portal on a moving vehicle and it travels with it.
The quieter four
- Voxy - distant terrain renders inside portal views.
- Simple Clouds - a portal into a storm shows the storm, not your own clear sky.
- Better Simple Clouds - in-cloud fog is measured per portal.
- Simulated - the physics staff works across portals.

Voxy terrain seen through a portal.
What it will not do
For driving a vehicle through, these are known limits rather than bugs: mirror portals, scaling portals, gravity-changing portals, and a sub-level docked to another one. Entities on deck cross with the ship.
What this needs
NeoForge 1.21.1, and Immersive Portals 6.0.7 or later (the NeoForge build) - that version floor is real. Everything else is optional and per-patch. Independent and unofficial.
Related mods
NeoForge 1.21.1. Install on both sides. Free to use in modpacks.
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