Industrial Foregoing Souls

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Industrial Foregoing Souls

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Use Warden's souls to accelerate your machines

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Project Details

Type
Mod
License
MIT License
Latest Version
industrial-foregoing-souls-1.21.1-1.10.7.jar
Authors
CurseForge
Modrinth

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Industrial Foregoing: Souls uses souls extracted from Wardens to accelerate your machines. To do it you need to extract souls from a Warden using a Soul Laser Base with a Blue Lens. As always the Stasis Chamber will be your friend.

Setup

Don't Forget to add a lens!

Setup

Once you have some souls stored now you need to place a Soul Surge pointing at the block you want to accelerate and connect it using Soul Pipes to the Soul Laser Base. You can stop the Soul Surge from working by applying a redstone signal to it.

Setup

Each soul lasts for 15 seconds and makes the machine 4 times faster by default (Can be changed in the config)

You can prevent blocks from being accelerated by adding them to the block tag industrialforegoingsouls:cant_accelerate

This mod also adds a way to get more Echo Shards as they are used a bunch in the mod.

Logo

Discord Join my DiscordPatreon Support me on PatreonTwitter Follow me on twitter

Industrial Foregoing: Souls uses souls extracted from Wardens to accelerate your machines. To do it you need to extract souls from a Warden using a Soul Lase Base with a Blue Lens. As always the Stasis Chamber will be your friend.

Setup

Don't Forget to add a lens!

Setup

Once you have some souls stored now you need to place a Soul Surge pointing at the block you want to accelerate and connect it using Soul Pipes to the Soul Laser Base. You can stop the Soul Surge from working by applying a * redstone signal* to it.

Setup

Each soul lasts for 15 seconds and makes the machine 4 times faster by default (Can be changed in the config)

You can prevent blocks from being accelerated by adding them to the block tag industrialforegoingsouls:cant_accelerate

This mod also adds a way to get more Echo Shards as they are used a bunch in the mod.

Default Config

[IFSoulsMachines.ConfigSoulLaserBase]
	#Max soul storage tank amount
	#Range: > 1
	SOUL_STORAGE_AMOUNT = 1350
	#Max progress of the machine
	#Range: > 1
	MAX_PROGRESS = 20
	#Kill the warden when it's life reaches near to 0 or keep it alive
	KILL_WARDEN = false
	#Damage done to the warden when an operation is done
	#Range: > 0
	DAMAGE_PER_OPERATION = 4
	#Souls generated when an operation is done
	#Range: > 1
	SOULS_PER_OPERATION = 3

[IFSoulsMachines.ConfigSoulSurge]
	#How long in ticks a soul last to accelerate ticks
	#Range: > 1
	SOUL_TIME = 300
	#How many extra ticks the surge will accelerate
	#Range: > 1
	ACCELERATION_TICK = 4

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23.4m
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23.2m
Modrinth
~160,000
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CurseForge
Modrinth
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