Industrial Peripheral
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Industrial Peripheral for controll IC2 machines from Computer Craft
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that process raw materials or automation processes.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This mod initially is planned for personal use. Before using mod — make backup and use at your own risk.
With this mod and ComputerCraft you can receive (and change) data from different machines from Industrial Craft 2.
And sorry for my english, I'm not english native speaker :(
Small mod tutorial:
Step 1:
For work - Industrial Peripheral needs himself, his craft:

Frequency Transmitter, Advanced Circuit, Machine Casing, Redstone
Step 2:
Also needed Transducer Chip, his craft:
Circuit, Redstone, Iron plate
Step 3:
You can bind Transducer Chip to a particular machine:

Step 4:
After binding, you must insert the chip into the Industrial Peripheral:
Step 5:
Now you can receive a variety of data from the machines:
if not os.loadAPI("ip/industrial") then print("Failed to load Industrial Peripheral driver!"); end
industrial.bindSide("top");
local storage = industrial.ElectricStorage.getEnergy(1);
print("Current: "..(storage.current)..", Max: "..(storage.max)..", Output: "..(storage.output));
If the machine is moved or deleted - you will break the chip. To fix it you must use a craft 2x2: Chip + Redstone
All available functions:
getMachineNameInSlot(slot) - get machine name in slot
FluidRegulator.getOutputMb(slot)
FluidRegulator.setOutputMb(slot, value)
FluidRegulator.getMode(slot)
FluidRegulator.setMode(slot, value)
FluidRegulator.getFluidStock(slot) return [name, amount, capacity]ElectricMachine.getEnergy(slot)
SteamGenerator.getPressure(slot)
SteamGenerator.setPressure(slot, value)
SteamGenerator.getInputWater(slot)
SteamGenerator.setInputWater(slot, value)
SteamGenerator.getCalcification(slot) return [current, max]
SteamGenerator.getHeatInput(slot)
SteamGenerator.getOutput(_slot) return [volume, type]
SteamGenerator.getSystemHeat(slot) return [current, max]
SteamGenerator.getFluidStock(slot) return [name, amount, capacity]Condenser.getProgress(slot)
Condenser.getFluidInput(slot) return [name, amount, capacity]
Condenser.getFluidOutput(slot) return [name, amount, capacity]LHE.getHeatTransmit(slot) return [current, max]
LHE.getFluidWarm(slot) return [name, amount, capacity]
LHE.getFluidCold(slot) return [name, amount, capacity]ElectricStorage.getEnergy(slot) return [current, max, output]
ElectricGenerator.getStirlingProduction(slot) return [receivedheat, production]
ElectricGenerator.getKineticProduction(slot) return [receivedkinetic, production]KineticSteamGenerator.getPower(slot)
KineticSteamGenerator.getTurbineDamage(slot)
KineticSteamGenerator.getDistiledTank(slot) return [name, amount, capacity]NuclearReactor.getActive()
NuclearReactor.getPowerEU()
NuclearReactor.getHeat() return [current, max]
NuclearReactor.getEmitHeat()NuclearReactor.getFluidWarm() return [name, amount, capacity]
NuclearReactor.getFluidCold() return [name, amount, capacity]
The development will be slow due to lack of time. But sometimes it will check for the presence of topic suggestions / bugs.
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