Inevitable Golems

Quick rating

Inevitable Golems

No reviews yet

Iron golems won't be bothered by a wall—or your three-block-high pillar!

Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.0.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Features

  • Navigation obstacles, meet your match: When an iron golem gets stuck while chasing a target, it checks whether a block is standing between it and its next victim.
  • Walls and pillars are both fair game: The golem can break ordinary walls and slowly take apart those player-built safety pillars. Standing three blocks up is not a long-term strategy anymore.
  • Keeps coming: Once the block is out of the way, the iron golem keeps chasing its target. It has places to be.
  • Vanilla AI stays vanilla: This mod does not replace, remove, or rewrite the iron golem's original goals or navigation. It simply gives the golem one extra solution to the classic problem of “the player put a block there.”

How It Works

  1. The iron golem picks a fight with a target.
  2. It tries to reach its target.
  3. If it stays stuck and a breakable block is in the way, it breaks the obstruction.
  4. Once the block is out of the way, it carries on with the chase.

Game Rule

This mod respects the world's mobGriefing gamerule, because even unstoppable golems should have house rules.

/gamerule mobGriefing false

When mobGriefing is false, iron golems will leave blocks alone. Set it to true if you want them to solve obstacles the old-fashioned way: with their fists.

Compatibility

Inevitable Golems does not replace the iron golem's vanilla AI or rewrite its goals. It should play nicely with most Fabric mods that do not directly change iron golem behavior.

License

This mod is released under ARR (All Rights Reserved). Copying, modifying, redistributing, sublicensing, selling, or creating derivative works requires prior written permission from the author.

Feedback

If a golem gets confused by a particular building, terrain setup, or block arrangement, please include reproduction steps, game logs, and screenshots in your report. Preferably before the golem finishes renovating the area.

Screenshots

Gallery

  • showcase gif
    showcase gif

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works