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Integrated Villages
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Overhauling villages with mod integration
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Runs entirely on the server. Also works in singleplayer.
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FOR FORGE/FABRIC/NEOFORGE 1.20.1, 1.21
Required Mods:
Integrated API
Create
Supplementaries
Highly Reccomended Mods:
Farmer's Delight
Villager Guards
Quark
Full List of Optionally Integrated Mods:
- Alex's Mobs
- Ars Nouveau
- Better Archeology
- Biomes O' Plenty
- Bountiful
- Cloud Storage
- Chipped
- Chef's Delight
- Domestication Innovation
- Farmer's Delight
- Friends and Foes
- Ice and Fire
- Iron's Spells 'n Spellbooks
- Let's do Bakery
- Let's do Vinery
- Mana and Artifice
- Monobank
- More Villagers
- Paragliders
- Regions Unexplored
- Sawmill
- Simply Cats
- Quark
- Villagers Plus
- Villager Guards
- Villager Recruits
- Wares
- Waystones
- Easel Does It
- RPG Series Mods
- Rats
- Scorched Guns
- Create Dynamic Village
- Zetter Gallery
- Create Better Villages
Planned Integrations
- Hexerei
- Eureka/Valkyrean Skies
- Clockwork
Suggest more mods in the discord!

_________________________________________________________________________________________
WHAT IS INTEGRATED VILLAGES?
Integrated Villages is the third mod in the Integrated Structures series. Not only does it completely overhaul the boring old Minecraft Villages with tons of heavily detailed houses to explore, but it integrates Supplementaries/Quark decorations and Create mod doors, puzzles, traps, and over 30 other mods. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make mods that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core mods.
Check out my other projects!
- Integrated Minecraft, the official modpack for the Integrated Structures series
Configuration and optional Integration:
By default IV disables vanilla villages from spawning, you can change this in the config file.
To configure anything else, download this datapack
To change spawn rates change the spacing and separation in the structures sets. Spacing is the Average distance between two neighboring generation attempts. Value between 0 and 4096
Separation is the Minimum distance in chunks between two neighboring attempts. Value between 0 and 4096. Can't be bigger than spacing
To edit biomes, edit the biome files in tags/worldgen/biome/has structure
To disable structures, remove the structures from the structure set file
To improve compatibility with other structure mods, add structure SETS to the “structure set to avoid” list in each of the tags/worldgen/structure_set files
To configure workstations edit the workstation json files under Integrated API
Features and Planned features:
11 HEAVILY detailed villages with many more on the way!
Integrated with OVER 20 mods
Join my discrd to make suggestions and vote on what structures get added next!
If you have trouble finding one of these structures, just start typing `/locate integrated_villages` into the chat and you should find a list of all the structures. For example, typing `/locate integrated_villages:oasis_village` will find the closest Oasis Village to your location.
All Structure Images
Tavern Village, by Nirze and Craisin

Pirate Village, by Craisin

Airship Village, by Brythonderoos

Mediterranean Village, by seraphimrock and Craisin

Kutcha Village, by Brickfarmer10

Oasis Village, by Catfish, Darth Trayus, and Craisin

Mossy Mounds, by Howester
Cabin Village, by Brickfarmer10
Minka Village, by by Cpt_Gloval, Catfish , Howester84 , JAWredstoneguy, and Craisin
Marketstead Village, by seraphimrock 
Clockwork Village, by Ghast

Frequently Asked Questions:
Q: What biome mods are compatible?
A: Most biome mods are compatible and integrated including Terralith, BOP, and Regions Unexplored.
Q: Will you backport/update to ___?
A: I will always keep the mod up to date with the newest versions of Minecraft as the dependencies update. It is very unlikely but not impossible for me to do a backport.
Q: Does this mod work with other structures mods?
A: Yes all of Yung's mods, Repurposed Structures and more will all work with zero issues.
Q: Can I use this mod in a modpack?
A: Yes! I would love it if this mod gets used in packs.
Q: Can this mod be only on the server-side?
A: No, due to its custom music discs and soundtrack, and changes to client side structure blocks
I’ve spent over 1000 hours on my mods. I learned Java specifically for this. If you've enjoyed my projects a ton, two great ways to support me are through Patreon directly, or buying your server through Bisect Hosting. Click on the above picture to get a server, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
Click on the picture bellow for my patreon to directly support me. You'll get exclusive discord roles, chats, and get to directly influence the development of IDAS.
Special thanks to:
My Patrons!!!
Howester1984, Nirze, Brython, Catfish, Brickfarmer, Darth Trayus, Cap, JAW, Arzann and the IDAS building team for building many of the beautiful structures you find in this mod!
TelepathicGrunt the author of Repurposed Structures. I used the files from their mod a ton for coding references.
YUNGNICKYOUNG for his structure template manager.
My cat Fonzy for sitting on my lap while I coded this entire thing.
Join the Discord by clicking on the image or link below if you run into an issue of any kind or have a suggestion, I'll try my best to respond to everyone and would absolutely love suggestions! Thanks for playing and supporting my mod!
FOR FORGE & FABRIC 1.20.1, 1.21.1
Required Mods:
Integrated API Create Supplementaries
Highly Reccomended Mods:
Farmer's Delight Villager Guards Quark
Full List of Optionally Integrated Mods:
Spoiler
- Alex's Mobs
- Better Archeology
- Biomes O' Plenty
- Bountiful
- Cloud Storage
- Chipped
- Chef's Delight
- Create Villagerology
- Domestic Innovation
- Farmer's Delight
- Friends and Foes
- Ice and Fire
- Let's do Bakery
- Let's do Vinery
- Mana and Artifice
- Monobank
- More Villages
- Paragliders
- Regions Unexplored
- Sawmill
- Simply Cats
- Quark
- Villagers Plus
- Villager Guards
- Villager Recruits
- Wares
- Waystones
Planned Integrations
- Hexerei
- Immersive Engineering
- Eureka/Valkyrean Skies
- Clockwork
Suggest more mods in the discord!

WHAT IS INTEGRATED VILLAGES?
Integrated Villages is the third mod in the Integrated Structures series. Not only does it completely overhaul the boring old Minecraft Villages with tons of heavily detailed houses to explore, but it integrates Supplementaries/Quark decorations and Create mod doors, puzzles, traps, and over 30 other mods. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make mods that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core mods.
Check out my other mods!
- Integrated Stronghold
- Integrated Dungeons and Structures (IDAS)
Configuration and optional Integration
Spoiler
By default IV disables vanilla villages from spawning, you can change this in the config file.To configure anything else, download this https://curseforge.com/minecraft/data-packs/integrated-villages-configuration
To change spawn rates change the spacing and separation in the structures sets. Spacing is the Average distance between two neighboring generation attempts. Value between 0 and 4096 Separation is the Minimum distance in chunks between two neighboring attempts. Value between 0 and 4096. Can't be bigger than spacing
To edit biomes, edit the biome files in tags/worldgen/biome/has structure
To disable structures, remove the structures from the structure set file
To improve compatibility with other structure mods, add structure SETS to the “structure set to avoid” list in each of the tags/worldgen/structure_set files
Configuration for what workstations appear from mods you have installed will be coming soon!
Frequently Asked Questions
Spoiler
Q: What biome mods are compatible? A: Most biome mods are compatible and integrated including Terralith, BOP, and Regions Unexplored.Q: Will you backport/update to ___? A: I will always keep the mod up to date with the newest versions of Minecraft as the dependencies update. It is very unlikely but not impossible for me to do a backport.
Q: Does this mod work with other structures mods? A: Yes all of Yung's mods, Repurposed Structures and more will all work with zero issues.
Q: Can I use this mod in a modpack? A: Yes! I would love it if this mod gets used in packs.
Q: Can this mod be only on the server-side? A: No, due to its custom music discs and soundtrack, and changes to client side structure blocks
I’ve spent over 1000 hours on my mods. I learned Java specifically for this. If you've enjoyed my projects a ton, two great ways to support me are through Patreon directly, or buying your server through Bisect Hosting. If you're already getting a server, considering going with Bisect and use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends!
The best way to support me is on https://www.patreon.com/craisinlord
Special thanks to:
My Patrons!!!
Howester1984, Nirze, Brython, Catfish, Brickfarmer, Darth Trayus, Cap, JAW, Arzann and the IDAS building team for building many of the beautiful structures you find in this mod!
TelepathicGrunt the author of Repurposed Structures. I used the files from their mod a ton for coding references.
YUNGNICKYOUNG for his structure template manager.
My cat Fonzy for sitting on my lap while I coded this entire thing.
Join the Discord by clicking on the link below if you run into an issue of any kind or have a suggestion, I'll try my best to respond to everyone and would absolutely love suggestions! Thanks for playing and supporting my mod!
https://discord.com/invite/72a7jmc5mb
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