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IntegratedPlaytime

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IntegratedPlaytime

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Server-side/Client-Sided playtime tracker with 33-rank progression, AFK detection, custom GUI, LuckPerms sync, OpenPAC claim cleanup, display ranks, gradient colors, rotating backups, and full admin tools. Forge 1.20.1.

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Mod
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playtime-1.2.1.jar
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Description

📖 What Is Playtime?

Playtime is a powerful server-side only Forge mod that tracks every player's active playtime and automatically progresses them through a fully customizable rank system. It's AFK-aware, so idle time doesn't count — only real gameplay earns ranks.

Whether you're running a small community server or a massive network, Playtime gives you the tools to reward dedication, manage claims, and keep your server clean — all without touching a single config file manually (though you can if you want to!).


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✨ Key Features

🎖️ 33-Rank Progression System

Progress through 8 themed phases — from humble Beginner to the almighty Singularity. Each rank unlocks more claim chunks, forceloaded chunks, and comes with its own unique color and icon.

Phase Theme Ranks Style
🌱 Phase 1 The Grounded Starter → Settler Survival & Settlement
🔮 Phase 2 The Arcane Apprentice → Wizard Magic & Mysticism
⚙️ Phase 3 The Industrial Tinker → Steamlord Steampunk Era
🔧 Phase 4 The Technological Technician → Commander Modern Engineering
🚀 Phase 5 The Ascent Aviator → Orbiteer Atmosphere & Early Space
🪐 Phase 6 The Interplanetary Spacefarer → Starseeker Deep Space & Colonization
🌌 Phase 7 The Cosmic Manipulators Riftshaper → Eclipsebringer Bending Physics
⭐ Phase 8 The Absolute Ascendant → Singularity God-Tier

💡 Fully customizable! Add, remove, or edit any rank in-game or via JSON. There's no limit — have 16 ranks or 200!


🎨 Rich Color System

Ranks aren't just names — they're visual experiences.

  • 🟠 Single hex colors&#FFA500 for a clean, bold look
  • 🌈 Multi-stop gradientsgradient:#DDA0DD-#00CED1-#FFD700 for stunning rank titles
  • ✏️ Formatting — Bold, underline, italic, and more via §l, §n, etc.
  • 🔥 Pre-baked per-character gradients — Full compatibility with Better-Forge-Chat

Phase finals use gradients composed of their phase's 3 preceding colors — Phases 1–2 are underlined, Phases 3+ are bold, and Phase 8 is all gradient + bold. 🔥


🖥️ Custom In-Game GUI

Open the Playtime GUI to see everything at a glance:

  • 📊 Your stats — Total playtime, current rank, next rank, and time remaining
  • 📋 Player list — See all players, their ranks, and playtime with search & sorting
  • 🏅 Rank grid — Visual grid of all ranks with icons, colors, and progress indicators
  • 🏷️ Display Rank selector — Pick any rank you've earned as your display title
  • 🔍 Player detail popups — Click any player to see their full profile
  • 📖 Rank detail popups — Click any rank for thresholds, benefits, and descriptions

🏷️ Display Ranks

Let players show off their favorite earned rank! Once you've reached a rank, you can set it as your display rank — it appears as an underlined, colored suffix next to your name in chat.

  • Works seamlessly with LuckPerms suffixes and Better-Forge-Chat
  • Gradient ranks show per-character colored text in chat
  • Set via the GUI popup or /playtime displayrank set <name>
  • Admins can set display ranks for any player

😴 Smart AFK Detection

Playtime only counts when you're actually playing. The multi-signal activity detection system watches for:

  • 🎥 Camera rotation
  • 🚶 Position movement
  • 🔄 Hotbar slot changes
  • 🏃 Sprint toggles
  • ⚔️ Interactions (block break/place, attacks, chat)

Players must produce multiple distinct signal types to be considered active — simple AFK macros won't fool it! When AFK is detected, an action bar message appears and tracking pauses until real activity resumes.


🔗 LuckPerms Integration

Seamlessly sync ranks with LuckPerms groups:

  • Auto group sync — Rank up → old LP group removed, new one added
  • 🎨 Prefix colors — Reads LP group prefixes for display colors
  • 🔄 Bulk resync/playtimeadmin rank sync fixes any mismatches
  • ⚙️ Per-rank control — Toggle syncWithLuckPerms per rank for fine-grained control
  • 🏷️ Display rank suffixes — Colored, formatted suffixes set automatically via LP API

💡 No LuckPerms? No problem. The mod works standalone with its own integrated chat formatter and fallback colors.


🗺️ OpenPAC Claim Management

Integrate with Open Parties and Claims for automatic claim management:

  • 📏 Claim limits by rank — Higher ranks get more claims and forceloads
  • 🧹 Inactivity cleanup — Automatically wipe claims from inactive players
  • ⏱️ Per-rank inactivity thresholds — Each rank has its own timeout (1 day → never)
  • 🛡️ Immunity — Top ranks can be made immune to cleanup (inactivityDays: -1)
  • 🧪 Dry run mode — Test cleanup without actually removing anything
  • 🔧 Modular inactivity actions — Run any commands on inactivity, not just claim wipes

💾 Data Safety & Backups

Your player data is precious. Playtime protects it:

  • 🔄 Rotating backups — Hourly, daily, and weekly automatic snapshots
  • 📸 Manual backups/playtimeadmin backup now anytime
  • 🛡️ Wipe-safe loading — If players.json is corrupt, the mod refuses to overwrite it
  • 💾 Periodic saves — Session data flushed every 30s, full save every 5 minutes
  • 🔒 UUID-keyed records — Player identity is never lost, even if usernames change

🛠️ Full Admin Command Suite

Manage everything without leaving the game:

Command Description
/playtimeadmin list <player> 📋 View detailed player info
/playtimeadmin add/remove/set <player> <time> ⏱️ Modify player playtime
/playtimeadmin reset <player> 🗑️ Full player data reset
/playtimeadmin rank set <player> <rank> 🎖️ Force-set a player's rank
/playtimeadmin rank sync 🔄 Bulk resync all players with LP
/playtimeadmin rank add/remove/edit ✏️ Full rank CRUD in-game
/playtimeadmin rank list 📜 Interactive rank list with edit buttons
/playtimeadmin rank gradient <id> <colors...> 🌈 Set gradient colors for a rank
/playtimeadmin setdisplayrank <player> <rank> 🏷️ Set display rank for any player
/playtimeadmin cleanup [dryrun] 🧹 Run inactivity cleanup
/playtimeadmin backup now 💾 Create manual backup
/playtimeadmin reload 🔄 Hot-reload rank config
/playtimeadmin import <file> 📥 Import from legacy KubeJS data

Flexible time formats: 1h30m, 2d4h, 45m, 90s, or even decimal hours like 2.5.


📢 Rank-Up Effects

Make rank-ups feel epic:

  • 🎉 Server broadcast — Everyone knows when someone ranks up
  • 🎵 Custom sound — Configurable sound effect on rank-up
  • 📝 Title display — Big on-screen title with configurable fade timings
  • Custom commands — Run any commands on rank-up (rewards, effects, etc.)

📋 Player Commands

Command What It Does
/playtime 📊 View your playtime stats, current rank, and progress
/playtime top [page] 🏆 Server-wide playtime leaderboard
/playtime displayrank set <name> 🏷️ Set your display rank
/playtime displayrank clear ❌ Clear your display rank
/ranks [page] 📜 Browse all ranks with thresholds and rewards

⚙️ Configuration

Everything is configurable via config/playtime.toml:

  • 😴 AFK settings — Timeout, sensitivity, signal thresholds
  • 💾 Save intervals — How often data is flushed and written
  • 🔄 Backup schedule — Enable/disable, check intervals
  • 🧹 Cleanup settings — Enable/disable, startup delay
  • 🔗 Integrations — Toggle LuckPerms and OpenPAC independently
  • 🎉 Rank-up effects — Sound, volume, pitch, title timings, broadcasts
  • 🛡️ Permissions — Admin command permission level
  • 📄 Page sizes — Customize /ranks and /playtime top pagination
  • 💬 Chat formatting — Full control over the integrated chat formatter

Ranks are configured in <world>/playtime/ranks.json — editable in-game or by hand.


📦 Installation

  1. Requires Minecraft 1.20.1 with Forge 47.x
  2. Drop playtime-1.0.jar into your server's mods/ folder
  3. Start the server — config and data directories are created automatically
  4. (Optional) Install LuckPerms for group syncing
  5. (Optional) Install Open Parties and Claims for claim management

🖥️ Server-side only! Clients do NOT need to install this mod. Players can connect without it.


🔧 Compatibility

Mod Integration
LuckPerms Group sync, prefix colors, display rank suffixes
Open Parties and Claims Claim limits, inactivity cleanup
Better Forge Chat Reforged Reworked Hex & gradient color rendering in chat
✅ OpacFixes Enhanced claim wipe support

All integrations are optional — detected at runtime and silently disabled if not present.


📊 The Rank Progression

Here's the full 33-rank journey from first login to ultimate power:

🌱 Phase 1 — The Grounded (1h → 16h)

Starter → Explorer → Gatherer → Settler (gradient underline)

🔮 Phase 2 — The Arcane (24h → 65h)

Apprentice → Alchemist → Sage → Wizard (gradient underline)

⚙️ Phase 3 — The Industrial (80h → 140h)

Tinker → Machinist → Cogwright → Steamlord (gradient bold)

🔧 Phase 4 — The Technological (170h → 275h)

Technician → Engineer → Architect → Commander (gradient bold)

🚀 Phase 5 — The Ascent (320h → 485h)

Aviator → Astronaut → Cosmonaut → Orbiteer (gradient bold)

🪐 Phase 6 — The Interplanetary (550h → 775h)

Spacefarer → Planetwalker → Galaxytamer → Starseeker (gradient bold)

🌌 Phase 7 — The Cosmic Manipulators (860h → 1145h)

Riftshaper → Chronoshifter → Voidweaver → Eclipsebringer (gradient bold)

⭐ Phase 8 — The Absolute (1180h → 1250h)

Ascendant → Celestial → Hypernova → Singularity (all gradient bold)

🏆 Singularity — 1,250 hours, 2,000 claims, 32 forceloads, never expires. The ultimate rank.


❓ FAQ

Q: Do clients need to install this mod?

🚫 No! It's entirely server-side. Clients connect normally.

Q: Can I customize the ranks?

✅ Yes! Edit ranks.json or use /playtimeadmin rank commands. Add as many ranks as you want — there's no limit.

Q: Does AFK time count?

🚫 No. The mod uses multi-signal detection. Players must show multiple types of activity (movement + rotation, interaction + hotbar change, etc.) to be tracked.

Q: What happens if my data file gets corrupted?

🛡️ The mod refuses to overwrite corrupted data and disables writes until you fix it. Automatic backups (hourly, daily, weekly) ensure you always have a recent snapshot to restore from.

Q: Can I migrate from the old KubeJS playtime system?

✅ Yes! Use /playtimeadmin import <filepath> to import your legacy data.

Q: What if I don't use LuckPerms or OpenPAC?

👍 The mod works perfectly standalone. Integrations are detected at runtime — if they're not installed, those features are silently skipped.


📝 License

All Rights Reserved.


Made with ❤️ for the Minecraft community.

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