Inventory Particles

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Inventory Particles

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Beautiful particles for your inventory items! Make your inventory more alive and dynamic! ✨ Now with modded items support! ✨

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Aesthetic Improvements
Cosmetics
QoL & Tweaks
Client Utility
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Forge
NeoForge
Fabric
Minecraft
26.2

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Available Platforms

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Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
Creative Commons Attribution No Derivatives 4.0 International
Latest Version
[forge/1.20.1] Inventory Particles v3.0.0
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

Discord link to the "LopyMine's Project" discord server Github Link-Banner Support Link-Banner

CurseForge Link-Banner Modrinth Link-Banner

"Description" Title

Inventory Particles — Visual mod which adds a lot of new particles for your inventory items! With it you can make your inventory more lively and dynamic! Of course, completely client-side.

Ingame Showcase

Label "1300+ Textures, 800+ areas, 400+ configs" Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Just decoration here

"Configurable" Title

All particles in Inventory Particles are data driven! This means that you can add more particles just by using resource packs and some basic configs!

You can customize: 1) Physics (acceleration, braking, impulses, etc.) 2) Rotations (actual and visual) 3) Sizes (+ animations) 4) Colors (+ animations) 5) Texture (+ animations) 6) Holders (items from which they will spawn) 7) Spawn Area (just with additional texture) 8) Life Time (ticks) 9) And other little things ^^

Unfortunately, we haven't had time to make a wiki yet, so for now you can try to figure it out by yourself 😅

examle_config.json

{
    "life_time": 100,
    "animation_type": "stretch",
    "animation_speed": 1.0,

    "size": {
        "width": 8.0,
        "height": 8.0
    },
    // or
    "size": {
        // https://nicmulvaney.com/easing
        "interpolation": "ease_in_quint",
        "sizes": {
            "0": {
                "width": 16.0,
                "height": 16.0,
                // Overrides "ease_in_quint"
                "interpolation": "linear"
            },
            "50": {
                "width": 32.0,
                "height": 32.0
            },
            "100": {
                "width": 64.0,
                "height": 64.0
            }
        }
    },

    "textures": [
        "inventory-particles:example/texture_0.png",
        "inventory-particles:example/texture_1.png"
    ],

    "holders": [
        {
            "item": "minecraft:potion",
            "spawn_area": "example_spawn_area.png",
            "spawn_count": [0, 1],
            "spawn_frequency": [5, 20],
            "speed_coefficient": 0.3,

            "color": "#AARRGGBB",
            // or
            "color": {
                // mixed, random, random_static, gradient, gradient_random_static, gradient_loop, gradient_bounce
                "mode": "gradient",
                "values": ["#FF8CC091", "#003700", "nbt", "nbt_list"],
                "speed": 5.0
            },

            "nbt_conditions_match": "none",
            "nbt_conditions": [
                {
                    "this_name": "components",
                    "this_type": "object",
                    "next_match": "any",
                    "next": {
                        "this_name": "minecraft:potion_contents",
                        "this_type": "object",
                        "next_match": "any",
                        "next": [
                            {
                                "this_name": "potion",
                                "this_type": "string",
                                "check_value": "minecraft:water"
                            }
                        ]
                    }
                }
            ]
        }
    ],

    "physics": {
        "base": {
            "x_speed": {
                "impulse": [0.0, 0.0],
                "impulse_bidirectional": false,
                "acceleration": 0.0,
                "acceleration_bidirectional": false,
                "max_acceleration": [-100.0, 100.0],
                "braking": 0.0,
                "turbulence": [0.0, 0.0],
                "cursor_impulse_inherit_coefficient": 1.0
            },
            "y_speed": {
                "impulse": [0.0, 0.0],
                "impulse_bidirectional": false,
                "acceleration": 0.0,
                "acceleration_bidirectional": false,
                "max_acceleration": [-100.0, 100.0],
                "braking": 0.0,
                "turbulence": [0.0, 0.0],
                "cursor_impulse_inherit_coefficient": 1.0
            },
            "angle_speed": {
                "impulse": [1.0, 1.5],
                "impulse_bidirectional": false,
                "acceleration": 0.0,
                "acceleration_bidirectional": false,
                "max_acceleration": [-100.0, 100.0],
                "braking": 0.0,
                "turbulence": [0.0, 0.0]
            }
        },
        "rotation": {
            "particle": {
                "spawn_angle": [0.0, 360.0],
                "rotate_in_movement_direction": false,
                "speed": {
                    "impulse": [0.0, 0.0],
                    "impulse_bidirectional": false,
                    "acceleration": 0.0,
                    "acceleration_bidirectional": false,
                    "max_acceleration": 0.0,
                    "braking": 0.0,
                    "turbulence": [0.0, 0.0]
                }
            },
            "texture": {
                "spawn_angle": [0.0, 0.0],
                "rotate_in_movement_direction": false,
                "speed": {
                    "impulse": [0.0, 0.0],
                    "impulse_bidirectional": true,
                    "acceleration": 0.0,
                    "acceleration_bidirectional": false,
                    "max_acceleration": 0.0,
                    "braking": 0.0,
                    "turbulence": [0.0, 0.0]
                }
            }
        }
    }
}

Just decoration here

Showcase

Icon Want to support mod and authors? Just tell everyone about this mod!

Yeah, you got it right. Just by advertising, you will support the mod and the creators well. The more people will know about this mod, the more downloads it will have, more downloads will give good motivation to authors and increase income from the site (literally free donation). Remember, advertising must not be intrusive and annoiyng!

What you can do?

  • Make a video review / advertisement
  • Tell your friends about this mod
  • Just download this mod (if you want to play with it :D)

📑 Licensing

See the original mod repository.

Discord link to the "LopyMine's Project" discord server Github Link-Banner Support Link-Banner [Boosty]

CurseForge Link-Banner Modrinth Link-Banner

"Description" Title

Inventory Particles — Visual mod which adds a lot of new particles for your inventory items! With it you can make your inventory more lively and dynamic! Of course, completely client-side.

Ingame Showcase

Label "1300+ Textures, 800+ areas, 400+ configs" Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Showcase Just decoration here

"Compatible" Title

You’re probably wondering how the mod handles items from other mods? Well, starting with version v2.0.0, the mod features its own system for generating "family" particles!

You don't need to do anything — the mod handles it all for you!

In short: The mod includes config files that define item "categories" and "varieties." It analyzes the items and, based on these configs, assigns particles, potentially recolors them, and sets up unique spawn areas for the items themselves.

Example Family Config
{
	"keywords": [
		"powder",
		"gunpowder",
		"sugar",
		"dust",
		"dye",
		"ash",
		"ashen"
	],
	"tags": [
		"c:dusts"
	],
	"particles": [
		{
			"id": "family/dust/dust",
			"textures": [
				"inventory_particles:dust/dust_0.png",
				"inventory_particles:dust/dust_1.png",
				"inventory_particles:dust/dust_2.png"
			],
			"texture_generation_mode": {
				"luminance": true,
				"saturation": true,
				"frequency": true
			},
			"spawn_count": [0, 2],
			"spawn_frequency": [10, 20],
			"speed_coefficient": 0.25,
			"nbt_conditions_match": "any",
			"nbt_conditions": []
		}
	],
	"family_groups": [],
	"compatible": false,
	"priority": 1500
}

Just decoration here

"Configurable" Title

All particles in Inventory Particles are data driven! This means that you can add more particles just by using resource packs and some basic configs!

You can customize:

  1. Physics (acceleration, braking, impulses, etc.)
  2. Rotations (actual and visual)
  3. Sizes (+ animations)
  4. Colors (+ animations)
  5. Texture (+ animations)
  6. Holders (items from which they will spawn)
  7. Spawn Area (just with additional texture)
  8. Life Time (ticks)
  9. And other little things ^^

See the official wiki to learn how thing works here!

Example Config
{
	"life_time": 100,
	"animation_type": "stretch",
	"animation_speed": 1.0,

	"size": {
		"width": 8.0,
		"height": 8.0
	},
	// or
	"size": {
		// https://nicmulvaney.com/easing
		"interpolation": "ease_in_quint",
		"sizes": {
			"0": {
				"width": 16.0,
				"height": 16.0,
				// Overrides "ease_in_quint"
				"interpolation": "linear"
			},
			"50": {
				"width": 32.0,
				"height": 32.0
			},
			"100": {
				"width": 64.0,
				"height": 64.0
			}
		}
	},

	"textures": [
		"inventory-particles:example/texture_0.png",
		"inventory-particles:example/texture_1.png"
	],
	
	"holders": [
		{
			"item": "minecraft:potion",
			"spawn_area": "example_spawn_area.png",
			"spawn_count": [0, 1],
			"spawn_frequency": [5, 20],
			"speed_coefficient": 0.3,

			"color": "#AARRGGBB",
			// or
			"color": {
				// mixed, random, random_static, gradient, gradient_random_static, gradient_loop, gradient_bounce
				"mode": "gradient",
				"values": ["#FF8CC091", "#003700", "nbt", "nbt_list"],
				"speed": 5.0
			},

			"nbt_conditions_match": "none",
			"nbt_conditions": [
				{
					"this_name": "components",
					"this_type": "object",
					"next_match": "any",
					"next": {
						"this_name": "minecraft:potion_contents",
						"this_type": "object",
						"next_match": "any",
						"next": [
							{
								"this_name": "potion",
								"this_type": "string",
								"check_value": "minecraft:water"
							}
						]
					}
				}
			]
		}
	],
	
	"physics": {
		"base": {
			"x_speed": {
				"impulse": [0.0, 0.0],
				"impulse_bidirectional": false,
				"acceleration": 0.0,
				"acceleration_bidirectional": false,
				"max_acceleration": [-100.0, 100.0],
				"braking": 0.0,
				"turbulence": [0.0, 0.0],
				"cursor_impulse_inherit_coefficient": 1.0
			},
			"y_speed": {
				"impulse": [0.0, 0.0],
				"impulse_bidirectional": false,
				"acceleration": 0.0,
				"acceleration_bidirectional": false,
				"max_acceleration": [-100.0, 100.0],
				"braking": 0.0,
				"turbulence": [0.0, 0.0],
				"cursor_impulse_inherit_coefficient": 1.0
			},
			"angle_speed": {
				"impulse": [1.0, 1.5],
				"impulse_bidirectional": false,
				"acceleration": 0.0,
				"acceleration_bidirectional": false,
				"max_acceleration": [-100.0, 100.0],
				"braking": 0.0,
				"turbulence": [0.0, 0.0]
			}
		},
		"rotation": {
			"particle": {
				"spawn_angle": [0.0, 360.0],
				"rotate_in_movement_direction": false,
				"speed": {
					"impulse": [0.0, 0.0],
					"impulse_bidirectional": false,
					"acceleration": 0.0,
					"acceleration_bidirectional": false,
					"max_acceleration": 0.0,
					"braking": 0.0,
					"turbulence": [0.0, 0.0]
				}
			},
			"texture": {
				"spawn_angle": [0.0, 0.0],
				"rotate_in_movement_direction": false,
				"speed": {
					"impulse": [0.0, 0.0],
					"impulse_bidirectional": true,
					"acceleration": 0.0,
					"acceleration_bidirectional": false,
					"max_acceleration": 0.0,
					"braking": 0.0,
					"turbulence": [0.0, 0.0]
				}
			}
		}
	}
}

Just decoration here

Showcase

Icon Want to support mod and authors? Just tell everyone about this mod!

Yeah, you got it right. Just by advertising, you will support the mod and the creators well. The more people will know about this mod, the more downloads it will have, more downloads will give good motivation to authors and increase income from the site (literally free donation). Remember, advertising must not be intrusive and annoiyng!

What you can do?

  • Make a video review / advertisement
  • Tell your friends about this mod
  • Just download this mod (if you want to play with it :D)

📑 Licensing

See the original mod repository.

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