Inventory Particles
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Beautiful particles for your inventory items! Make your inventory more alive and dynamic! ✨ Now with modded items support! ✨
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes aesthetic items like decoration, clothing, and visual effects.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds client-side tools and features to enhance the user experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the client. Works on vanilla servers.
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About
Description

Inventory Particles — Visual mod which adds a lot of new particles for your inventory items! With it you can make your inventory more lively and dynamic! Of course, completely client-side.



All particles in Inventory Particles are data driven! This means that you can add more particles just by using resource packs and some basic configs!
You can customize: 1) Physics (acceleration, braking, impulses, etc.) 2) Rotations (actual and visual) 3) Sizes (+ animations) 4) Colors (+ animations) 5) Texture (+ animations) 6) Holders (items from which they will spawn) 7) Spawn Area (just with additional texture) 8) Life Time (ticks) 9) And other little things ^^
Unfortunately, we haven't had time to make a wiki yet, so for now you can try to figure it out by yourself 😅
examle_config.json
{
"life_time": 100,
"animation_type": "stretch",
"animation_speed": 1.0,
"size": {
"width": 8.0,
"height": 8.0
},
// or
"size": {
// https://nicmulvaney.com/easing
"interpolation": "ease_in_quint",
"sizes": {
"0": {
"width": 16.0,
"height": 16.0,
// Overrides "ease_in_quint"
"interpolation": "linear"
},
"50": {
"width": 32.0,
"height": 32.0
},
"100": {
"width": 64.0,
"height": 64.0
}
}
},
"textures": [
"inventory-particles:example/texture_0.png",
"inventory-particles:example/texture_1.png"
],
"holders": [
{
"item": "minecraft:potion",
"spawn_area": "example_spawn_area.png",
"spawn_count": [0, 1],
"spawn_frequency": [5, 20],
"speed_coefficient": 0.3,
"color": "#AARRGGBB",
// or
"color": {
// mixed, random, random_static, gradient, gradient_random_static, gradient_loop, gradient_bounce
"mode": "gradient",
"values": ["#FF8CC091", "#003700", "nbt", "nbt_list"],
"speed": 5.0
},
"nbt_conditions_match": "none",
"nbt_conditions": [
{
"this_name": "components",
"this_type": "object",
"next_match": "any",
"next": {
"this_name": "minecraft:potion_contents",
"this_type": "object",
"next_match": "any",
"next": [
{
"this_name": "potion",
"this_type": "string",
"check_value": "minecraft:water"
}
]
}
}
]
}
],
"physics": {
"base": {
"x_speed": {
"impulse": [0.0, 0.0],
"impulse_bidirectional": false,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": [-100.0, 100.0],
"braking": 0.0,
"turbulence": [0.0, 0.0],
"cursor_impulse_inherit_coefficient": 1.0
},
"y_speed": {
"impulse": [0.0, 0.0],
"impulse_bidirectional": false,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": [-100.0, 100.0],
"braking": 0.0,
"turbulence": [0.0, 0.0],
"cursor_impulse_inherit_coefficient": 1.0
},
"angle_speed": {
"impulse": [1.0, 1.5],
"impulse_bidirectional": false,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": [-100.0, 100.0],
"braking": 0.0,
"turbulence": [0.0, 0.0]
}
},
"rotation": {
"particle": {
"spawn_angle": [0.0, 360.0],
"rotate_in_movement_direction": false,
"speed": {
"impulse": [0.0, 0.0],
"impulse_bidirectional": false,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": 0.0,
"braking": 0.0,
"turbulence": [0.0, 0.0]
}
},
"texture": {
"spawn_angle": [0.0, 0.0],
"rotate_in_movement_direction": false,
"speed": {
"impulse": [0.0, 0.0],
"impulse_bidirectional": true,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": 0.0,
"braking": 0.0,
"turbulence": [0.0, 0.0]
}
}
}
}
}


Want to support mod and authors? Just tell everyone about this mod!
Yeah, you got it right. Just by advertising, you will support the mod and the creators well. The more people will know about this mod, the more downloads it will have, more downloads will give good motivation to authors and increase income from the site (literally free donation). Remember, advertising must not be intrusive and annoiyng!
What you can do?
- Make a video review / advertisement
- Tell your friends about this mod
- Just download this mod (if you want to play with it :D)
📑 Licensing

Inventory Particles — Visual mod which adds a lot of new particles for your inventory items! With it you can make your inventory more lively and dynamic! Of course, completely client-side.



You’re probably wondering how the mod handles items from other mods? Well, starting with version v2.0.0, the mod features its own system for generating "family" particles!
You don't need to do anything — the mod handles it all for you!
In short: The mod includes config files that define item "categories" and "varieties." It analyzes the items and, based on these configs, assigns particles, potentially recolors them, and sets up unique spawn areas for the items themselves.
Example Family Config
{
"keywords": [
"powder",
"gunpowder",
"sugar",
"dust",
"dye",
"ash",
"ashen"
],
"tags": [
"c:dusts"
],
"particles": [
{
"id": "family/dust/dust",
"textures": [
"inventory_particles:dust/dust_0.png",
"inventory_particles:dust/dust_1.png",
"inventory_particles:dust/dust_2.png"
],
"texture_generation_mode": {
"luminance": true,
"saturation": true,
"frequency": true
},
"spawn_count": [0, 2],
"spawn_frequency": [10, 20],
"speed_coefficient": 0.25,
"nbt_conditions_match": "any",
"nbt_conditions": []
}
],
"family_groups": [],
"compatible": false,
"priority": 1500
}


All particles in Inventory Particles are data driven! This means that you can add more particles just by using resource packs and some basic configs!
You can customize:
- Physics (acceleration, braking, impulses, etc.)
- Rotations (actual and visual)
- Sizes (+ animations)
- Colors (+ animations)
- Texture (+ animations)
- Holders (items from which they will spawn)
- Spawn Area (just with additional texture)
- Life Time (ticks)
- And other little things ^^
See the official wiki to learn how thing works here!
Example Config
{
"life_time": 100,
"animation_type": "stretch",
"animation_speed": 1.0,
"size": {
"width": 8.0,
"height": 8.0
},
// or
"size": {
// https://nicmulvaney.com/easing
"interpolation": "ease_in_quint",
"sizes": {
"0": {
"width": 16.0,
"height": 16.0,
// Overrides "ease_in_quint"
"interpolation": "linear"
},
"50": {
"width": 32.0,
"height": 32.0
},
"100": {
"width": 64.0,
"height": 64.0
}
}
},
"textures": [
"inventory-particles:example/texture_0.png",
"inventory-particles:example/texture_1.png"
],
"holders": [
{
"item": "minecraft:potion",
"spawn_area": "example_spawn_area.png",
"spawn_count": [0, 1],
"spawn_frequency": [5, 20],
"speed_coefficient": 0.3,
"color": "#AARRGGBB",
// or
"color": {
// mixed, random, random_static, gradient, gradient_random_static, gradient_loop, gradient_bounce
"mode": "gradient",
"values": ["#FF8CC091", "#003700", "nbt", "nbt_list"],
"speed": 5.0
},
"nbt_conditions_match": "none",
"nbt_conditions": [
{
"this_name": "components",
"this_type": "object",
"next_match": "any",
"next": {
"this_name": "minecraft:potion_contents",
"this_type": "object",
"next_match": "any",
"next": [
{
"this_name": "potion",
"this_type": "string",
"check_value": "minecraft:water"
}
]
}
}
]
}
],
"physics": {
"base": {
"x_speed": {
"impulse": [0.0, 0.0],
"impulse_bidirectional": false,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": [-100.0, 100.0],
"braking": 0.0,
"turbulence": [0.0, 0.0],
"cursor_impulse_inherit_coefficient": 1.0
},
"y_speed": {
"impulse": [0.0, 0.0],
"impulse_bidirectional": false,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": [-100.0, 100.0],
"braking": 0.0,
"turbulence": [0.0, 0.0],
"cursor_impulse_inherit_coefficient": 1.0
},
"angle_speed": {
"impulse": [1.0, 1.5],
"impulse_bidirectional": false,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": [-100.0, 100.0],
"braking": 0.0,
"turbulence": [0.0, 0.0]
}
},
"rotation": {
"particle": {
"spawn_angle": [0.0, 360.0],
"rotate_in_movement_direction": false,
"speed": {
"impulse": [0.0, 0.0],
"impulse_bidirectional": false,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": 0.0,
"braking": 0.0,
"turbulence": [0.0, 0.0]
}
},
"texture": {
"spawn_angle": [0.0, 0.0],
"rotate_in_movement_direction": false,
"speed": {
"impulse": [0.0, 0.0],
"impulse_bidirectional": true,
"acceleration": 0.0,
"acceleration_bidirectional": false,
"max_acceleration": 0.0,
"braking": 0.0,
"turbulence": [0.0, 0.0]
}
}
}
}
}


Want to support mod and authors? Just tell everyone about this mod!
Yeah, you got it right. Just by advertising, you will support the mod and the creators well. The more people will know about this mod, the more downloads it will have, more downloads will give good motivation to authors and increase income from the site (literally free donation). Remember, advertising must not be intrusive and annoiyng!
What you can do?
- Make a video review / advertisement
- Tell your friends about this mod
- Just download this mod (if you want to play with it :D)
📑 Licensing
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