Dungeons Enchantments Extra

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Dungeons Enchantments Extra

By DarthJahusOwner

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A collection of extra enchantments designed as an addon to the Dungeons Enchantments datapack. Anchor, Antigravity, Bunny Boots, Dolphin Swim, Long Reach, Magnetic brush, Mini Armor, Berserk, Shadowcloak, Rampaging, Frenzied, Cowardice, Weakening.

Mod Loaders
Minecraft
26.3

About

Description

Enchantment Dungeons Extra

A collection of extra enchantments designed as an addon to the Dungeons Enchantments datapack.

Modrinth CurseForge


Anchor

Increases knockback resistance.

  • Supported: Chest armor
Level Knockback Resistance
1 +0.25
2 +0.50
3 +0.75
4 +1.00

Antigravity

Reduces gravity and increases safe fall distance.

  • Supported: Boots
Level Gravity multiplier Safe fall distance
1 −45 % +4
2 −70 % +8
3 −75 % +12

Aquajet

Increases movement speed on nautilus armor.

  • Supported: Nautilus armor
  • Anvil cost: 40
  • Max level: 4
Level Movement Speed
1 +1
2 +1.5
3 +2
4* +2.5
5 +3
  • Levels 5 is not obtainable through normal gameplay (enchanting table, anvil, villagers, or standard loot) and only exists through admin commands or special loot.

Attack Speed +

Greatly increases attack speed on swords.

  • Supported: Swords
  • Inspired by: Minecraft Dungeons Frenzied / Dynamo, simplified to a flat sword bonus
Level Attack Speed
1 +4.0

Blast Anchor

Increases resistance to explosion knockback.

  • Supported: Chest armor
Level Explosion Knockback Resistance
1 +0.25
2 +0.50
3 +0.75
4 +1.00

Bunny Boots

Increases jump strength and safe fall distance.

  • Supported: Boots
Level Jump Strength Safe fall distance
1 ×2 +4
2 ×3 +8

Dolphin Swim

Applies Dolphin's Grace while moving in water or lava (with air above the head).

  • Supported: Boots
Level Amplifier
1 0
2 1
3 2

Dragon Vision

While wearing a Dragon Head:

  • In low light (0–10): Night Vision

  • In high light (11–15): Blindness

  • Supported: Dragon Head

  • Max level: 1

Glow

On attack, makes nearby hostile mobs glow.

  • Supported: Weapons
  • Anvil cost: 30
Level Range Duration
1 ≤ 8 10 s
2 ≤ 12 10 s

Long Reach

Increases interaction ranges while holding a Blaze Rod in the offhand.

  • Supported: Blaze Rod (offhand)
  • Max level: 1
Attribute Bonus
Block interaction range +4.5
Entity interaction range +3.0

Magnetic

When you hit a block with an enchanted Brush, nearby items are pulled toward you.

  • Supported: Brush
  • Max level: 1
  • Side effects: damages the brush, plays an Enderman teleport sound, 10 % chance to spawn an Endermite

Crafting (smithing):

  • Base: Brush
  • Addition: Echo Shard
  • Template: Ender Eye
    → Magnetic Brush (epic)

Mini Armor

Reduces the wearer's scale by 25 %.

  • Supported: Any armor
  • Max level: 1
Level Scale
1 −25 %

Piglin Strength

While wearing a Piglin Head, grants Strength. Comes with drawbacks:

  • In bright sunlight (Overworld, clear sky): Hunger

  • In water: Poison

  • Supported: Piglin Head

Level Strength amplifier Drawback amplifier
1 0 0
2 1 1
3 2 2

Turtle Master

While wearing a Turtle Helmet and standing still, grants Resistance and Slowness (similar to the Turtle Master potion).

  • Supported: Turtle Helmet
Level Resistance / Slowness amplifier
1 1
2 2
3 3

Wither Presence

While wearing a Wither Skeleton Skull:

  • Permanent Invisibility

  • Small chance (1 %) each tick to apply brief Wither and take wither damage

  • Supported: Wither Skeleton Skull

  • Max level: 1

  • Anvil cost: 30

  • Inspired by: Minecraft Dungeons Shadow Form

Berserk

Grants Strength after each kill with the enchanted weapon.

  • Supported: Weapons
  • Namespace: berserk_enchantment
Level Effect
1 Strength I for 3 s
2 Strength II for 3 s
3 Strength II for 5 s

Shadowcloak

Grants Invisibility after each kill with the enchanted weapon.

  • Supported: Weapons
  • Namespace: shadowcloak_enchantment
  • Inspired by: Minecraft Dungeons II Shadowcloak (chance to become invisible on kill). Java version always applies a short invisibility.
Level Duration
1 3 s
2 5 s

Rampaging

After defeating a mob, has a 10 % chance to greatly increase attack speed for a short time.

  • Supported: Weapons
  • Namespace: rampaging_enchantment
  • Inspired by: Minecraft Dungeons Rampaging (10 % chance, +50 % attack speed, 5 / 10 / 15 s)
Level Duration
1 5 s
2 10 s
3 15 s

Frenzied

When hit while wearing enchanted armor and below a health threshold, grants Haste. Higher levels unlock stronger Haste in the danger zone and weaker Haste in wider HP bands.

  • Supported: Head armor
  • Namespace: frenzied_enchantment
  • Inspired by: Minecraft Dungeons Frenzied (attack speed below half health). Adapted to hit-triggered graduated tiers for Java.
Enchant level HP below 30 % HP below 50 % HP below 60 %
1 Haste I (3 s) — —
2 Haste II (3 s) Haste I (3 s) —
3 Haste III (3 s) Haste II (3 s) Haste I (3 s)

Cowardice

When hit, grants a short Speed burst.

  • Supported: Boots
  • Namespace: cowardice_enchantment
  • Inspired by: Minecraft Dungeons Rush (movement speed after taking damage). Named Cowardice for flavor (Dungeons Cowardice is a different full-HP damage bonus).
Level Effect
1 Speed I for 2 s
2 Speed II for 3 s
3 Speed II for 5 s

Guarding Strike

After defeating a mob, gains temporary damage reduction.

  • Supported: Weapons
  • Namespace: guarding_strike_enchantment
  • Inspired by: Minecraft Dungeons Guarding Strike (50 % damage shield for 2 / 3 / 4 s). Java uses Resistance I (~20 % reduction) for the same durations.
Level Effect
1 Resistance I for 2 s
2 Resistance I for 3 s
3 Resistance I for 4 s

Weakening

On attack, weakens nearby hostile mobs.

  • Supported: Weapons
  • Namespace: weakening_enchantment
  • Inspired by: Minecraft Dungeons Weakening (−20 / 30 / 40 % enemy damage for 5 s nearby). Java uses Weakness (flat reduction) with tighter ranges for balance.
Level Effect Range
1 Weakness I for 5 s ≤ 3 blocks
2 Weakness II for 5 s ≤ 3 blocks
3 Weakness II for 5 s ≤ 5 blocks