Jeff's ISS Addons

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An Iron's Spells 'n Spellbooks Addon.

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Adventure/Exploration
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NeoForge
Minecraft

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Client and Server

Must be installed on both the client and the server.

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Type
Mod
License
All Rights Reserved
Latest Version
1.6.0
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About

Description

An Iron's Spells 'n Spellbooks addon. Focused on incorporating items in minecraft with Iron's Spells 'n Spellbooks and other modifications to existing spells or features.

Recipes:

  • Arcane Essence: Lapis lazuli + Amethyst shard
  • Cinder Essence: Arcane essence + Blaze rod + Obsidian + Ghast tear
  • Common Ink: Arcane Essence + Black Dye + Glass Bottle

Scrolls:

  • Scrolls no longer disappear upon using, scrolls will instead deal damage to the caster. (Common = 1 Hearts, Uncommon = 1.5 Hearts ..., Legendary = 3 Hearts)
  • Damage scales based off the cooldown of the spell
  • Optionally consumes mana
  • Feature can be disabled for certain spells only

Telekinesis:

  • Telekinesis now works on projectiles and will set the source of damage to the caster.
  • Middle clicking with telekinesis will stop your target from following your cursor.
  • Left clicking with telekinesis will throw your target in the direction of your cursor.
  • Scrollwheel up with telekinesis will increase the distance of your target from you.
  • Scrollwheel down with telekinesis will decrease the distance of your target from you.

Counterspell:

  • Counterspell now deflects projectiles. [Can be configured to only deflect magical projectiles]

Gust:

  • Gust now deflects entities such as projectiles & falling blocks.

Black hole:

  • Black holes now have a spin and will pull in entities in a orbiting pattern.
  • Configuration options on what blocks the blackhole can absorb
  • Option for black holes to be telekinesis-able (by default, it is telekinesis-able)
  • Entities in the black hole's area of effect will move when the black hole moves.
  • Black hole disappears faster, the more blocks it sucks up.
  • Black holes now only deals damage when an entity touches the center.
  • Black hole's duration can be extended by casting spells into it's core. (the duration increase scales with damage of the spell)

Everything is configurable!

it's either in jeffissaddons-server.toml or jeffissaddons-startup.toml.

Below are the planned features for this mod (ordered).

Blackhole:

  • Can craft certain recipes using blackhole's gravity

[New spell] Blood Engine:

  • This spell applies the "Blood Mana Conversion" effect.
  • While under the effect, everytime the caster runs out of mana, the caster's hp will be used instead of mana.
  • While under the effect, healing is disabled.
  • The hp reduction bypasses all effects / armor.

Telekinesis:

  • now works on blocks (imagine magical grappling hook)

[New spell] [Name to be decided]:

  • A variant of ray of frost with increased damage, range, & pierce
  • But the damage goes down the more you move (in direction / position)
  • Meant to be good against static entities.

Screenshots

Gallery

  • Uno reverse on a necromancer
    Uno reverse on a necromancer I used a counter spell to deflect the ice spike the necromancer shot at me.
  • Blackhole sucking in blocks with a spin
    Blackhole sucking in blocks with a spin
  • Telekinesis target stops moving to cursor
    Telekinesis target stops moving to cursor Click middle mouse button to toggle cursor following / not
  • Flying with telekinesis
    Flying with telekinesis
  • Telekinesis now abides by Newton's third law
    Telekinesis now abides by Newton's third law In the picture, i used telekinesis on an iron golem then looked down then clicked left click (throw), which caused me to launch into the air since the iron golem is heavier than me.
  • Telekinesis on a projectile
    Telekinesis on a projectile Just make sure the projectile's hitbox is in range.

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