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Jerotes Village - Second Round World
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Add many villager professions and a new dimension
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Description
**This Mod has added some content to Overworld and new dimensions.**
Discord server: https://discord.gg/EUM2RqAxmz
Since I'm not very good at English, I'm worried I might not be able to translate it correctly. You can refer to this link for the Chinese changelog: https://www.mcmod.cn/class/version/14086.html
Q&A Translation
Q: Why do structures from other mods generate in the Second Round World? Is this an oversight or an overwrite of the overworld?
A: This is intentional. It does not overwrite the overworld; instead, the Second Round World’s biomes have been assigned corresponding biome tags. As a result, structures that spawn based on biome checks (regardless of dimension) are permitted to generate here.
_Q: The Second Rounder Golem and Variant Zsiein are overpowered and poorly designed.
A: They are not finished yet — they are previews, not the final version.
Q: Why do some mobs drop vanilla loot? Is this an oversight?
A: This is deliberate. The loot tables of certain mobs inherit from vanilla mob loot tables.
Q: Why is it named "Jerotes Village"?
A: Beyond the reasons above, this mod’s villager-related content was the earliest developed feature, hence the name.
Q: Why are the mobs so overpowered? Are they just "stat-stacked" enemies?
A: The Second Round World is designed as post-vanilla progression—a "new round of advanced challenge dimensions." The intended progression is: "Vanilla early-game → Vanilla mid-game → Vanilla late-game (JV early-game) → JV mid-game → JV late-game." Thus, it is not recommended to enter this dimension during vanilla early/mid-game as if it were a conventional extra-dimensional mod.
Q: When will the mod be fully completed? When will other versions (e.g., for different Minecraft versions) be considered?
A: Full completion means finishing all early-, mid-, and late-game content. Porting to other versions will be considered after mid-game content is finalized.
Q: Is Jerotes Village a solo project?
A: Aside from some easter-egg mob textures and a handful of item design inspirations, the entire mod is solo-developed. The goal is to prove my capability to independently complete a large-scale mod.
Overworld



Second Round World


















This mod adds content to the Overworld and introduces new dimensions.
Discord server: discord.gg/EUM2RqAxmz
I'm not very good at English, so I may not translate things correctly. For the Chinese changelog, see the Chinese changelog on mcmod.cn.
Q&A
Q: Why do structures from other mods generate in the Second Round World? Is this an oversight, or does it overwrite the Overworld? A: This is intentional. It does not overwrite the Overworld; instead, the Second Round World's biomes have been assigned corresponding biome tags. As a result, structures that spawn based on biome checks (regardless of dimension) are allowed to generate here.
Q: The Second Rounder Golem and Variant Zsiein are overpowered and poorly designed. A: They are not finished yet — they are previews, not the final version.
Q: Why do some mobs drop vanilla loot? Is this an oversight? A: This is deliberate. The loot tables of certain mobs inherit from vanilla mob loot tables.
Q: Why is it named "Jerotes Village"? A: Apart from the reasons above, the villager-related content was the earliest developed feature, hence the name.
Q: Why are the mobs so overpowered? Are they just "stat-stacked" enemies? A: The Second Round World is designed as post-vanilla progression — a "new round of advanced challenge dimensions". The intended progression is: Vanilla early-game → Vanilla mid-game → Vanilla late-game (JV early-game) → JV mid-game → JV late-game. It is not recommended to enter this dimension during vanilla early/mid-game as if it were a conventional extra-dimension mod.
Q: When will the mod be fully completed? When will other Minecraft versions be considered? A: Full completion means finishing all early-, mid- and late-game content. Porting to other versions will be considered after the mid-game content is finalized.
Q: Is Jerotes Village a solo project? A: Apart from some easter-egg mob textures and a handful of item design inspirations, the entire mod is solo-developed. The goal was to prove my ability to independently complete a large-scale mod.
Overworld
Villager Metal series — items, armor and tools made of copper, iron and Villager Metal.
Village Block series
The Village Block is crafted from Logs, Iron Ingots and a Crafting Table, and can be combined with different items to create more than 20 new Village Blocks — for example Hunter-Bow, Shopkeeper-Emerald, Physician-Milk and Conscription-Iron Sword.

Copper-carved mercenary series
Copper-carved villager items can be obtained by trading with or crafting from the Conscription villager, along with creatures such as the Carved Villager, which actively attacks monsters.

Other items
Several spear weapons, the Wheelbarrow, the Spear Machine and more.

Second Round World
Use the Second Round World Key on a Block of Villager Metal to convert it into a Second Round World Block. Place Second Round World Blocks in a Nether-portal shape (2x3 is not required — 2x2 works too), then use the key again to activate the teleportation gate.


The Second Round World contains 12 biomes, each with different new creatures and items (one of which is unfinished):
Bitter Cold & Corrosiver


Purple Desert & Purple Sand Hag


Endless Ocean & Gemstone Malignasaur


Bright Grassland & Bright Land Beast


Drought Fire & Serpon Combat Executer


Harmonious Wonderland

Sand Beach

Damaged Ruins

Unknown Deep

Virtual Cave

Wilderness Woodland

Notes
- I am a non-native English speaker with limited English proficiency, so I rely on machine translation.
- In the future, a new boss will be added to each biome. Three new bosses have been completed so far.
- Boss difficulty in this mod is closely tied to the game difficulty.
- Most new profession villagers do not have additional trade items — refreshing will not bring up extra trades. Some professions, such as the Messenger, are atmosphere professions and have fewer trades.
- Villager trade balance may need adjustment; feedback is welcome.
- Although my technical ability is limited, the mod (including sound effects and other tweaks) will be gradually improved.
- If you encounter a bug, please report it.
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