Jerotes Warehouse

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Jerotes Warehouse

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This is Jerotes_ Mod Dependencies

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
jerotes-1.20.1-1.3.1.1.jar
Authors
CurseForge
Modrinth

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About

Description

Overview

This mod is a universal required dependency for the "Copper Carved Company" series of mods (such as Jerotes Village v1.1.5+). Some features have been moved here to improve compatibility between various mods.

Open source, anyone can create extensions for this series.Exploration Eye

Content

  • Certain javelin-type items and beast-armor-type items originally from Jerotes Village have been moved here;
  • Restored the spear-type items from version 1.21.1;
  • Debugging test creatures, the Creative Claw, and the Exploration Eye;
  • When certain creatures have an inventory, they can use bows, crossbows, tridents, throwables, arrows, etc., from their inventory and switch items from it—making them "omni-capable creatures." As of mod version 1.2.3, they can also use firearms from the TACZ mod;
  • Two-handed weapons that can block, suitable for polearm-type weapons used on foot (pikes), as well as hammer-type and dagger-type weapons;
  • Items that apply buffs when any creature holds them and attacks;
  • Universal datapack tags that will be used across Jerotes-created mods, e.g., "jerotes:humanoid";
  • And more...

Overview

This mod is a universal required dependency for the "Copper Carved Company" series of mods (such as Jerotes Village v1.1.5+). Some features have been moved here to improve compatibility between various mods.

Open source, anyone can create extensions for this series.Replace this with a description![Exploration Eye]

Content

  • Certain javelin-type items and beast-armor-type items originally from Jerotes Village have been moved here;
  • Restored the spear-type items from version 1.21.1;
  • Debugging test creatures, the Creative Claw, and the Exploration Eye;
  • When certain creatures have an inventory, they can use bows, crossbows, tridents, throwables, arrows, etc., from their inventory and switch items from it—making them "omni-capable creatures." As of mod version 1.2.3, they can also use firearms from the TACZ mod;
  • Two-handed weapons that can block, suitable for polearm-type weapons used on foot (pikes), as well as hammer-type and dagger-type weapons;
  • Items that apply buffs when any creature holds them and attacks;
  • Universal datapack tags that will be used across Jerotes-created mods, e.g., "jerotes:humanoid";
  • And more...

Screenshots

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  • Fake Player
    Fake Player Fake Player
  • Pike
    Pike Pike
  • Exploration Eye
    Exploration Eye Exploration Eye
  • Pike
    Pike
  • Fake Player
    Fake Player
  • Exploration Eye
    Exploration Eye

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~250,000
Total Downloads
CurseForge
~170,000
Modrinth
~79,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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