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JourneyMap Waypoints to Xaero
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Import a JourneyMap waypoint export into Xaero's Minimap sets without retyping coordinates.
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Description
Turn a JourneyMap waypoint export into Xaero's Minimap waypoint sets, so the markers you already collected do not have to be placed again by hand.
The mod reads the ZIP that JourneyMap exports (its JSON waypoint data), not JourneyMap's own files or classes. JourneyMap does not need to be installed when you import. Xaero's Minimap is required, and without it the import reports a missing dependency and changes nothing.
How to use
- In JourneyMap, export your waypoints as a ZIP.
- Put the ZIP in
config/kuronami-waypoint-bridge/. - Bind Import JourneyMap waypoints in Controls (it is unbound by default) and press it in a world, or run
/jmwaypoints import.
The newest ZIP in the folder is imported. Groups become waypoint sets, colours are rounded to Xaero's palette, and icons become the first character of the waypoint name. The processed ZIP moves to config/kuronami-waypoint-bridge/imported/ so it is not imported twice.
Limits
- One direction only: JourneyMap to Xaero. For Xaero to JourneyMap, JourneyMap's own ExternalWaypointFinder already covers it.
- Not a live sync. Nothing is imported until you press the key or run the command.
- Existing waypoints and sets are never replaced. Duplicates with the same set, name, and coordinates are skipped.
- A
:in a group name becomes:in the set name, because Xaero uses:as a field separator. Two groups that differ only by:vs:become one set. - Line breaks, tabs, and other ISO control characters in a waypoint name become spaces. A
:in a waypoint name is kept. - Client-side only. No server code and no packets.
Built for NeoForge 1.21.1. Checked with Xaero's Minimap 26.5.0 and JourneyMap 6.0.9.

Paid commissions for videos, streams and servers. Send me your idea: [email protected]

All Rights Reserved. You may include and distribute this mod in modpacks. Redistributing the mod on its own, distributing modified versions, or reusing its code is not allowed.
Bugs and questions: comment on the CurseForge page, or DM @kuronami333 on X.
Source code: https://github.com/KURONAMI333/jm-waypoints-to-xaero
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