Jousting
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Adds lances and jousting mechanics
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new weapons, which may add unique mechanics or abilities.
Focuses on or is balanced for player versus player combat and competition.
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Description
Adds lances and jousting mechanics!
Join the discord! https://discord.gg/4v8W9tM
Support the creator on patreon: https://www.patreon.com/bePatron?u=21395298
Support the creator on kofi: https://ko-fi.com/stepsword
Features:
- 6 lances (Netherite included, 1.16.4 only)
- Each lance has a weight and attack value
- Hold right click while on a horse to charge with your lance - this will slowly accelerate your speed to a max limit, at which point you will be forced to slow down. How long you can charge for is dependent on the weight of the lance. Heavier lances are much more difficult to time properly, but have a better chance of unseating the opponent.
- When charging, will damage and knockback opponents you collide with
- Will automatically dismount other opponents (if they have no lance, or have been forced to stop charging due to the heaviness of their lance)
- When charging an opponent who is also charging, a "joust" will occur, and only one of the two jousters will be dismounted, depending on their speed, the weight of their lance, and the attack damage of their lance.
- When charging an opponent with a shield, your lance will take significant durability damage.
Thanks to @qsefthuopq#6643 (Discord) for the Chinese translation!
Thanks to @gost#0198 (Discord) for the Russian translation!
Thanks to @dong1692 (Twitter) for the Japanese translation!
Thanks to @Geno#5185 (Discord) for the Brazilian Portuguese translation!
Thanks to @red1854th#5375 (Discord) for the Korean translation!
Features:
-
6 lances (Netherite included, 1.16.4 only)
-
Each lance has a weight and attack value
-
Hold right click while on a horse to charge with your lance - this will slowly accelerate your speed to a max limit, at which point you will be forced to slow down. How long you can charge for is dependent on the weight of the lance. Heavier lances are much more difficult to time properly, but have a better chance of unseating the opponent.
-
When charging, will damage and knockback opponents you collide with
-
Will automatically dismount other opponents (if they have no lance, or have been forced to stop charging due to the heaviness of their lance)
-
When charging an opponent who is also charging, a "joust" will occur, and only one of the two jousters will be dismounted, depending on their speed, the weight of their lance, and the attack damage of their lance.
-
When charging an opponent with a shield, your lance will take significant durability damage.
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