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Jujutsu ReBalanced (JJRB)

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Jujutsu ReBalanced (JJRB)

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Jujutsu Rebalanced delivers a refined Cursed Technique system with a custom CT creator, enhanced combat balance, and reworked progression, allowing players to design and integrate their own techniques into a more dynamic gameplay experience.

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Type
Mod
License
All Rights Reserved
Latest Version
jujutsurebalanced-1.0.4.99995.jar
Authors
CurseForge
Modrinth

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About

Description

JujutsuRebalanced

(DISCLAIMER THE MOD IS VERY W.I.P)

Ever felt like some Cursed Techniques in JujutsuCraft are way too strong or way too weak? Or maybe you're running a server and want full control over what your players can do with their abilities? That's exactly what this mod is for.

JujutsuRebalanced gives you a complete in game editor to tweak every single Cursed Technique and ability across JujutsuCraft and its addon mods. Change costs, cooldowns, damage, range, charge times, stat multipliers, and more. Everything is done through a clean GUI, no config files needed.


What You Can Do

Open the editor with /cteditor and you'll see every CT in the game listed with its stats. Click on any technique to start editing. For each CT you can change the Cursed Energy cap per rank, CE regen rate, and base stat multipliers for damage, defense and speed. These stats scale with the player's sorcerer rank so higher ranked sorcerers get more out of their technique.

Every ability inside a CT is fully editable too. You can adjust the CE cost, cooldown in ticks, damage and range multipliers, charge time, and toggle whether it counts as passive or physical. You can also lock abilities behind a specific sorcerer rank or a custom Minecraft advancement, or just disable them entirely.

Want to create your own CT from scratch? The editor lets you do that too. Custom techniques start at ID 1000 and up so they never conflict with the base mod.


Mod Compatibility

This isn't just for base JujutsuCraft. JujutsuRebalanced automatically picks up CTs from:

JujutsuCraftS (JJSK)
JujutsuAlm 

Each mod's techniques are color coded in the editor so you always know where a CT comes from. All of these are optional dependencies so JujutsuRebalanced works fine with just base JujutsuCraft installed.


Commands

/jjrb to open a menu where you can select which menu you wanna open

/jjrb cteditor opens the balance editor GUI

/jjrb cursedtooleditor opens a editor to create own cursed tools

/jjrb misc to open misc settings
/jjrb player to edit players
/jujutsurebalanced ct set <player> <id> assigns a Cursed Technique to a player
/jujutsurebalanced ct get <player> shows what technique a player currently has
/jujutsurebalanced ct remove <player> removes a player's technique

All commands require OP!

Requirements

JujutsuCraft(REQUIRED)
AlmirionCore(REQUIRED)

Both are auto installed!

JJSK, JJAlm are optional and have compability included.

Other cool Mods/Texturepacks
If you wanna see which spawn egg is which without hovering over check this texturepack out;
Techno's Jujutsu Spawn Eggs which requires the Orca's Spawn Egg Tint Disabler mod


If you find any bugs or have feature requests feel free to join my discord server
Click me to join

JujutsuRebalanced

Ever felt like some Cursed Techniques in JujutsuCraft are way too strong or way too weak? Or maybe you're running a server and want full control over what your players can do with their abilities? That's exactly what this mod is for.

JujutsuRebalanced gives you a complete in game editor to tweak every single Cursed Technique and ability across JujutsuCraft and its addon mods. Change costs, cooldowns, damage, range, charge times, stat multipliers, and more. Everything is done through a clean GUI, no config files needed.

**What You Can Do ** Open the editor with /cteditor and you'll see every CT in the game listed with its stats. Click on any technique to start editing. For each CT you can change the Cursed Energy cap per rank, CE regen rate, and base stat multipliers for damage, defense and speed. These stats scale with the player's sorcerer rank so higher ranked sorcerers get more out of their technique.

Every ability inside a CT is fully editable too. You can adjust the CE cost, cooldown in ticks, damage and range multipliers, charge time, and toggle whether it counts as passive or physical. You can also lock abilities behind a specific sorcerer rank or a custom Minecraft advancement, or just disable them entirely.

Want to create your own CT from scratch? The editor lets you do that too. Custom techniques start at ID 1000 and up so they never conflict with the base mod.

**Mod Compatibility ** This isn't just for base JujutsuCraft. JujutsuRebalanced automatically picks up CTs from:

JujutsuCraftS (JJSK) JujutsuCraftV (JJCV) JujutsuAlm 

Each mod's techniques are color coded in the editor so you always know where a CT comes from. All of these are optional dependencies so JujutsuRebalanced works fine with just base JujutsuCraft installed.

**Commands ** /cteditor opens the balance editor GUI /jujutsurebalanced ct set assigns a Cursed Technique to a player /jujutsurebalanced ct get shows what technique a player currently has /jujutsurebalanced ct remove removes a player's technique

All commands require OP!

**Requirements ** JujutsuCraft(REQUIRED) AlmirionCore(REQUIRED)

Both are auto installed!

JJSK, JJCV, JJAlm are optional and have compability included.

**Other cool Mods/Texturepacks **If you wanna see which spawn egg is which without hovering over check this texturepack out; Techno's Jujutsu Spawn Eggs which requires the Orca's Spawn Egg Tint Disabler mod

If you find any bugs or have feature requests feel free to join my discord server Discord

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  • image2.png
    image2.png image2.png
  • CT editor gui
    CT editor gui

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~94,000
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~92,000
Modrinth
~2,000
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Modrinth
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