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Just Copy It
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Just Copy It
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Enhances building mechanics and tools.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
Enhances game performance and optimizes resource usage.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
What to expect in Just Copy It 2:
- Using the .schematic files for compatabilities with the schematic libraries
- Power replaced with payment whenever there is no power mods or configured in config
- Holographic preview
- Overall bug fixes, optimizations
Just Copy It
Just copy it is an mod that will allow you to re-create your structures in other worlds or to build faster an large amount of walls / buildings. Without using cheats, you can use this mod in survival.
For modpacks this mod can be used as an reward system wich can give an structure without resources or power needed and the blueprint will be removed after using it.
Do you find a bug please report it on the github or join the discord for any help.
The mod need an external energy source from another mod.
Discord: https://discord.gg/fnjV9jj
Terms of use
You can use this mod freely in modpacks, please insert the link and creator in the description or credits.
Re-posting this mod on other websites is allowed if you add the creator name and link to curseforge download links / page.
Commands
/jci help / ? - shows commands that can be used
/jci memorycard help / ? - give you information how to give memorycards
/jci reload - reload filters, blacklist
Config file
You can change the cost of memorycard upgrade and the base use of energy.
Also is it possible to limit the marker range with a default of 64. keep in mind 1 blueprint with more then 10.000 blocks will have some lag(client) and save(it delete the card or where it is in) problems.
energy {
# Base cost of building a block, default: 16
D:energy_base=16.0
# Multiply energy for every memorycard, default x1.5
D:energy_memorycard_multiplier=1.5
}
markers {
# Max range markers can link to each other, default: 64
I:marker_range=64
}
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