KeepInventory Consequences
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Dying with keepInventory on finally has a price: your gear loses durability, your XP drains, and you respawn weakened — but survive long enough and you'll grow extra hearts.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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💔 KeepInventory Consequences
Playing with keepInventory on shouldn't be free.
You love your builds, your pets, your long-term world — you play with keepInventory on, and that's fine. But dying stopped meaning anything. This mod brings the fear back without ever taking your items: every death extracts a toll, and every respawn leaves a mark.
Behavior-only: no new items, no new blocks, no commands, no world data. Your world stays 100% vanilla-compatible — remove the mod at any time and nothing breaks. Perfect for long-running "forever worlds".
⚰️ The Toll (on every death)
You keep your items… but death takes its cut:
- 🛡️ Worn armor and carried gear lose 40% of their current remaining durability (configurable, 0–100%). Items never break — at least 1 durability always survives, so your beloved pickaxe is wounded, never lost.
- ✨ Your XP is drained — all levels and progress (configurable).
🩸 The Mark (after you respawn)
Wherever you respawn — bed, respawn anchor, or world spawn — your body remembers:
- 🐌 Slowness II • 🗡️ Weakness II • 🍖 Hunger II • ⛏️ Mining Fatigue I
- One shared random duration between 5 and 10 minutes (each effect and amplifier configurable)
❤️ Vitality (risk & reward)
- Stay alive and your body grows stronger: up to +3 extra hearts, earned half a heart at a time.
- Die, and you temporarily lose a heart — it regrows over time, if you can stay alive.
- Built on vanilla attribute modifiers, so Golden Apples, Notch Apples, Absorption, Regeneration and Totems of Undying all work exactly as in vanilla.
⚖️ Fair by design
- Penalties only apply while the
keepInventorygamerule is ON — turn it off and the mod goes fully dormant. - Totem of Undying saves are never punished (you didn't die!).
- Returning from the End is not a death — no penalty.
- Items with Unbreakable/no durability are untouched.
⚙️ Configuration
Everything is configurable via Mod Menu (Cloth Config screen) or config/keepinventory-consequences.json: master switch, each penalty on/off, durability %, item scope, XP %, debuff levels and duration range, vitality pacing and limits, chat messages.
Localized in English and Português (Brasil).
📦 Requirements
- Fabric Loader + Fabric API
- Cloth Config
- Mod Menu (optional — for the config screen)
Install on the server for multiplayer (clients need nothing), or just in your mods folder for singleplayer.
Source code and issue tracker coming to GitHub soon.
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