KeepInventory Consequences

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KeepInventory Consequences

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Dying with keepInventory on finally has a price: your gear loses durability, your XP drains, and you respawn weakened — but survive long enough and you'll grow extra hearts.

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Mod
Latest Version
1.1.0 for Minecraft 1.21.11
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💔 KeepInventory Consequences

Playing with keepInventory on shouldn't be free.

You love your builds, your pets, your long-term world — you play with keepInventory on, and that's fine. But dying stopped meaning anything. This mod brings the fear back without ever taking your items: every death extracts a toll, and every respawn leaves a mark.

Behavior-only: no new items, no new blocks, no commands, no world data. Your world stays 100% vanilla-compatible — remove the mod at any time and nothing breaks. Perfect for long-running "forever worlds".


⚰️ The Toll (on every death)

You keep your items… but death takes its cut:

  • 🛡️ Worn armor and carried gear lose 40% of their current remaining durability (configurable, 0–100%). Items never break — at least 1 durability always survives, so your beloved pickaxe is wounded, never lost.
  • Your XP is drained — all levels and progress (configurable).

🩸 The Mark (after you respawn)

Wherever you respawn — bed, respawn anchor, or world spawn — your body remembers:

  • 🐌 Slowness II • 🗡️ Weakness II • 🍖 Hunger II • ⛏️ Mining Fatigue I
  • One shared random duration between 5 and 10 minutes (each effect and amplifier configurable)

❤️ Vitality (risk & reward)

  • Stay alive and your body grows stronger: up to +3 extra hearts, earned half a heart at a time.
  • Die, and you temporarily lose a heart — it regrows over time, if you can stay alive.
  • Built on vanilla attribute modifiers, so Golden Apples, Notch Apples, Absorption, Regeneration and Totems of Undying all work exactly as in vanilla.

⚖️ Fair by design

  • Penalties only apply while the keepInventory gamerule is ON — turn it off and the mod goes fully dormant.
  • Totem of Undying saves are never punished (you didn't die!).
  • Returning from the End is not a death — no penalty.
  • Items with Unbreakable/no durability are untouched.

⚙️ Configuration

Everything is configurable via Mod Menu (Cloth Config screen) or config/keepinventory-consequences.json: master switch, each penalty on/off, durability %, item scope, XP %, debuff levels and duration range, vitality pacing and limits, chat messages.

Localized in English and Português (Brasil).

📦 Requirements

Install on the server for multiplayer (clients need nothing), or just in your mods folder for singleplayer.


Source code and issue tracker coming to GitHub soon.

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  • Extra hearts
    Extra hearts
  • 1st death
    1st death You lose your XP, your items lose durability (they won't break, but they can reach 1 point of durability depending on how much you die without recovering them, so keep that in mind), and you get sick.
  • Sickness
    Sickness
  • After some deaths in a row
    After some deaths in a row You'd better stay in your home and recover yourself and your gear.

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