Wizard Villagers!

Quick rating

Community listing page, reviews here may not be monitored by the author.

Wizard Villagers!

By KevzCzOwner

No reviews yet

UnOfficial Port of MrSterner's GuardVillagers to 1.21.1 that adds GuardVillagers that can use spells!

Magic
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
CUSTOM LICENSE
Latest Version
Wizard Villagers [FABRIC] [1.21.1] - [1.2.2+1.21.1]

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

This is an unofficial fork and 1.21.1 port of MrSterner's GuardVillagers. Find the original Fabric port here and the original Forge version here.


Fixes & New Features

  • Guards can now shoot normally using the crossbow (no more glitching out and not firing)
  • Guards can now use the bow goal from MrSterner's code
  • Spell Engine, Wizards, Spellblades and Such compat!
    • Guards can use Wands & Spellblades
    • Basic Wands allow guards to use basic spells (e.g., Fireball)
    • Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
    • No friendly fire for spells!
    • Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced

Spells (NEW)

  • Guards depending on the weapon they spawn with will get a scroll based on their weapon's school (melee = melee spell, fire = fire spells)

Spells (Outdated)

Wizards

Fire, Frost, Arcane wand / staff for Basic
Netherite wand / staff, Ruby Fire, Smaragdant Frost, Crystal Arcane staff for Advanced
  • Basic: Fireball, Frost Shard, Arcane Bolt
  • Advanced: Meteor, Blizzard, Arcane Missles

Spellblades and Such

Fire, Frost, Arcane Spellblade for Basic
Fire, Frost, Arcane Claymore for Advanced
  • Basic: Fire, Frost, Arcane Spellstrike
  • Advanced: Fire, Frost, Arcane Burst

Elemental Wizards RPG (OPTIONAL)

Air, Aqua, Terra wand / staff for Basic
Netherite wand / staff, Aeternium Wind, Crystal Aqua, Ruby Terra staff for Advanced
  • Basic: Air Cutter, Water Whip, Stone Spear
  • Advanced: Aeroburst, Explosive Bubbles, Shattering Stone

Archers (OPTIONAL)

  • New guards will have a chance to get this skill -> Magic Arrow
  • Base 5% to trigger and scales up with Ranged Damage up to 15%

Archers Expansion (OPTIONAL)

  • New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
  • Base 5% to trigger and scales up with Ranged Damage up to 15%

Paladins & Priests || LnE Paladins (OPTIONAL)

  • New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier

By default, the config sets the base drop-chance of equipment to 0.


Dependencies


Support

Need help or want to report a bug?


Showcase

Here's a video of around 30 guards fighting a Wither:

This is an unofficial fork and 1.21.1 port of MrSterner's GuardVillagers. Find the original Fabric port here and the original Forge version here.

Fixes & New Features

  • Guards can now shoot normally using the crossbow (no more glitching out and not firing)
  • Guards can now use the bow goal from MrSterner's code
  • Spell Engine, Wizards, Spellblades and Such compat!
    • Guards can use Wands & Spellblades
    • Basic Wands allow guards to use basic spells (e.g., Fireball)
    • Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
    • No friendly fire for spells!
    • Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced

Spells

Wizards

Fire, Frost, Arcane wand / staff for Basic
Netherite wand / staff, Ruby Fire, Smaragdant Frost, Crystal Arcane staff for Advanced
- Basic: Fireball, Frost Shard, Arcane Bolt - Advanced: Meteor, Blizzard, Arcane Missles

Spellblades and Such

Fire, Frost, Arcane Spellblade for Basic
Fire, Frost, Arcane Claymore for Advanced
- Basic: Fire, Frost, Arcane Spellstrike - Advanced: Fire, Frost, Arcane Burst

Elemental Wizards RPG (OPTIONAL)

Air, Aqua, Terra wand / staff for Basic
Netherite wand / staff, Aeternium Wind, Crystal Aqua, Ruby Terra staff for Advanced
- Basic: Air Cutter, Water Whip, Stone Spear - Advanced: Aeroburst, Explosive Bubbles, Shattering Stone

Archers (OPTIONAL)

  • New guards will have a chance to get this skill -> Magic Arrow
  • Base 5% to trigger and scales up with Ranged Damage up to 15%

Archers Expansion (OPTIONAL)

  • New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
  • Base 5% to trigger and scales up with Ranged Damage up to 15%

Paladins & Priests || LnE Paladins (OPTIONAL)

  • New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier

By default, the config sets the base drop-chance of equipment to 0.


Dependencies


Support

Need help or want to report a bug?


Showcase

Here's a video of around 30 guards fighting a Wither:

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~280,000
Total Downloads
CurseForge
~270,000
Modrinth
~5,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works