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Wizard Villagers!
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UnOfficial Port of MrSterner's GuardVillagers to 1.21.1 that adds GuardVillagers that can use spells!
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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Description
Fixes & New Features
- Guards can now shoot normally using the crossbow (no more glitching out and not firing)
- Guards can now use the bow goal from MrSterner's code
- Spell Engine, Wizards, Spellblades and Such compat!
- Guards can use Wands & Spellblades
- Basic Wands allow guards to use basic spells (e.g., Fireball)
- Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
- No friendly fire for spells!
- Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced
Spells (NEW)
- Guards depending on the weapon they spawn with will get a scroll based on their weapon's school (melee = melee spell, fire = fire spells)
Spells (Outdated)
Wizards
- Basic: Fireball, Frost Shard, Arcane Bolt
- Advanced: Meteor, Blizzard, Arcane Missles
Spellblades and Such
- Basic: Fire, Frost, Arcane Spellstrike
- Advanced: Fire, Frost, Arcane Burst
Elemental Wizards RPG (OPTIONAL)
- Basic: Air Cutter, Water Whip, Stone Spear
- Advanced: Aeroburst, Explosive Bubbles, Shattering Stone
Archers (OPTIONAL)
- New guards will have a chance to get this skill -> Magic Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Archers Expansion (OPTIONAL)
- New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Paladins & Priests || LnE Paladins (OPTIONAL)
- New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier
By default, the config sets the base drop-chance of equipment to 0.
Dependencies
Support
Need help or want to report a bug?
- Join our Discord server
- Or open an issue on our GitHub Issue Tracker
Showcase
Here's a video of around 30 guards fighting a Wither:
Fixes & New Features
- Guards can now shoot normally using the crossbow (no more glitching out and not firing)
- Guards can now use the bow goal from MrSterner's code
- Spell Engine, Wizards, Spellblades and Such compat!
- Guards can use Wands & Spellblades
- Basic Wands allow guards to use basic spells (e.g., Fireball)
- Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
- No friendly fire for spells!
- Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced
Spells
Wizards
Spellblades and Such
Elemental Wizards RPG (OPTIONAL)
Archers (OPTIONAL)
- New guards will have a chance to get this skill -> Magic Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Archers Expansion (OPTIONAL)
- New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Paladins & Priests || LnE Paladins (OPTIONAL)
- New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier
By default, the config sets the base drop-chance of equipment to 0.
Dependencies
Support
Need help or want to report a bug?
- Join our Discord server
- Or open an issue on our GitHub Issue Tracker
Showcase
Here's a video of around 30 guards fighting a Wither:
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