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Wizard Villagers!
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UnOfficial Port of MrSterner's GuardVillagers to 1.21.1 that adds GuardVillagers that can use spells!
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Must be installed on both the client and the server.
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Description
Fixes & New Features
- Guards can now shoot normally using the crossbow (no more glitching out and not firing)
- Guards can now use the bow goal from MrSterner's code
- Spell Engine, Wizards, Spellblades and Such compat!
- Guards can use Wands & Spellblades
- Basic Wands allow guards to use basic spells (e.g., Fireball)
- Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
- No friendly fire for spells!
- Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced
Spells (NEW)
- Guards depending on the weapon they spawn with will get a scroll based on their weapon's school (melee = melee spell, fire = fire spells)
Spells (Outdated)
Wizards
- Basic: Fireball, Frost Shard, Arcane Bolt
- Advanced: Meteor, Blizzard, Arcane Missles
Spellblades and Such
- Basic: Fire, Frost, Arcane Spellstrike
- Advanced: Fire, Frost, Arcane Burst
Elemental Wizards RPG (OPTIONAL)
- Basic: Air Cutter, Water Whip, Stone Spear
- Advanced: Aeroburst, Explosive Bubbles, Shattering Stone
Archers (OPTIONAL)
- New guards will have a chance to get this skill -> Magic Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Archers Expansion (OPTIONAL)
- New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Paladins & Priests || LnE Paladins (OPTIONAL)
- New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier
By default, the config sets the base drop-chance of equipment to 0.
Dependencies
Support
Need help or want to report a bug?
- Join our Discord server
- Or open an issue on our GitHub Issue Tracker
Showcase
Here's a video of around 30 guards fighting a Wither:
Fixes & New Features
- Guards can now shoot normally using the crossbow (no more glitching out and not firing)
- Guards can now use the bow goal from MrSterner's code
- Spell Engine, Wizards, Spellblades and Such compat!
- Guards can use Wands & Spellblades
- Basic Wands allow guards to use basic spells (e.g., Fireball)
- Netherite Wands allow guards to use enhanced spells (e.g., Meteor)
- No friendly fire for spells!
- Fire, Frost, and Arcane Wands & Staffs are considered basic, while their Netherite and Tier 4 versions are advanced
Spells
Wizards
Spellblades and Such
Elemental Wizards RPG (OPTIONAL)
Archers (OPTIONAL)
- New guards will have a chance to get this skill -> Magic Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Archers Expansion (OPTIONAL)
- New guards will have a chance to get this skill -> Fan of Fire, Artic Volley, Enchanted Crystal Arrow
- Base 5% to trigger and scales up with Ranged Damage up to 15%
Paladins & Priests || LnE Paladins (OPTIONAL)
- New guards will have a chance to get holy skills like holy prevention (LnE), circle of healing, barrier
By default, the config sets the base drop-chance of equipment to 0.
Dependencies
Support
Need help or want to report a bug?
- Join our Discord server
- Or open an issue on our GitHub Issue Tracker
Showcase
Here's a video of around 30 guards fighting a Wither:
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