Community listing page, reviews may not be monitored by the author.
Kimetsu Configs
No reviews yet
An addon for the Kimetsu No Yaiba mod made by Orca. It adds a bunch of configurations to make multiplayer and general playing more enjoyable.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
I made this mod because it was too easy to progress in the mod for me and my friends so I decided to make it harder and eventually it just became something to put my simple ideas into to make it more interesting but then I thought I should share it with everyone else.
Needs to go with the KNY mod along with its dependencies.
Latest version adds:
- Transparent world – Lets you see hitboxes and deflects Nth projectiles.
- Demon-kill tier scaling – adjust how many demon kills unlock each blade tier
- Corps rank scaling – adjust how many kill-points are needed for each rank
- Slayer Mark damage scaling – adjust the cumulative damage needed to earn the mark
- Crimson blade kill scaling - adjust the cumulative kills needed for Crimson blade skill
- Full heal on Mark activation – optional instant heal when the mark turns on
- Mark fade dmg – optional amount, non-lethal damage when the mark fades (has an overlay to warn)
- Emergency low-HP auto-activation – mark can auto-trigger once near death (before it's earned normally)
- Mark cooldown – stops the mark from being reactivated immediately after it fades
- Demon/Slayer hybrid restriction – can't be both a demon and a Demon Slayer at once (toggleable per player)
- Debug logging – optional console logs of scaled progress and a list of "behind the scenes" to investigate problems in the mod
All configurable and can be disabled, if theres any bugs report with the debug logging and let me know any bugs you come across
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources