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Kindred Origins

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Kindred Origins

By DocBlackWolfOwner

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A Massive Balance Patch for the Origins Mod reliying in Origins-Legacy mod

Mod Loaders
Minecraft

About

Description

Kindred Origins

Reworks Origins Legacy classes and adds eight new kits for Minecraft 1.21.11 (Fabric + Origins Legacy 1.12.8+).

New Origins

Golemborn

Impact 3. Big metal body. You eat ore and scrap, not bread.

Ferrivore: metal items and blocks feed you (nuggets, scraps, blocks, golden food). Eating blocks can buff you. Sneak to place without eating. Ironskin, strong arms, and a heavier colossus build give armor, stone-breaking power, and reach. Barehanded hits can throw people; a held weapon blocks that. Armor is limited to lighter sets (leather/chainmail, or none in some metal states). You don't drown, and knockback hits you less.

Ghastling

Impact 1. Soft Nether floater.

Primary fires a slow, heavy fireball (~10s cooldown). You are very light and a bit bulkier than a normal player. Hunger drains faster. Your model sits slightly translucent.

Infested

Impact 2. Tiny silverfish bloodline.

Toggle Burrow to tunnel through most blocks (bedrock and obsidian stop you). Sneak while burrowing to dig down; fall damage is ignored in that state. Getting hit while standing on stone summons silverfish. You are small and have less health. Sunlight blinds you, and staying out of blocks burns hunger. A pumpkin or mob head on your head helps in bright light. You get night vision underground.

Dragonkin

Impact 2. Wings, breath, meat.

You have natural wings. Hold Primary for a flame jet that burns and knocks back while breath fuel lasts. Secondary launches you upward from ground or glide (~20s cooldown). Scales give natural armor. Strong in the air, heavy and awkward on landing. Meat only. Immune to indirectMagic damage (things like lingering potion clouds). Faint ender particles.

Winterkin

Impact 3. Two meters: form fuel and thaw.

Primary toggles Blizzard Form: fly as freezing wind, invisible, armor hidden, phase through mobs, no damage in or out. Needs both meters. Either empty and the form ends. Secondary casts Whiteout, a 15s storm that freezes, blinds, hungers, and weakens enemies inside (you are safe). Right-click ice to eat it and refill thaw; sneak to place ice. Freeze and powder snow do not hurt you. Sun and fire melt you as thaw drops. You take 25% more damage overall, double from fire/lava, and exhaust a bit faster.

Leviathan Spawn

Impact 3. Sea titan juvenile. Bite, bank Mass, grow.

Primary bites your aim target for Mass (kills pay more). Secondary digests Mass into hunger and healing, and can push you into Apex when conditions line up. In Apex, bites heal instead of granting Mass. Body stats scale with Mass. Strong aquatic kit: water breathing, water vision, aqua affinity, aquatic movement, conduit power on land, air from water bottles. Raw meat and fish only; heated raw meat heals. No natural regen.

Mantis Shrimp

Impact 3. One Stamina bar for punch and dash.

Primary dumps the full bar into a short-cone cavitation punch. Secondary dashes forward: 30 Stamina in water (works while swimming), 35 on land and only while grounded. Smaller body with natural armor, a bit frailer and slower. Held weapons deal 2 less damage; bare claws are fine. Water breathing, water vision, ignore-water weight, slow falling underwater, aquatic movement, conduit power on land, air from potions. Meat only.

Groveborn

Impact 2. Sun pacifist. Farm and support over fighting.

Stand in sunlight to fill Sunblood. Nearby players regain hunger while you are charged. The bar only drops when you spend it. Primary places a floating light orb for 60s (25 Sun, one at a time). Secondary spends 45 Sun to heal nearby living creatures, repair worn armor on nearby players, and bone-meal crops/grass. Crouch + right-click heals a mob or player for 4 HP (small Sun cost) without breaking peace. Standing right-click gleans full kill loot from a creature without killing it (costs 2 hunger shanks, once per creature, bosses blocked). Normal hostiles ignore you until you hurt something; peace returns after a while. Bosses always aggro. Stand still in sun to nudge crops and grass. Climb walls, take half fall damage, sometimes get extra crops on harvest. Lower max health, double fire damage, vegetarian.

Base Origin Reworks

  • Avian: No egg laying. Adds Roost, Egg Shot, Egg Sting.
  • Arachnid: Fragile is -4 HP instead of -6.
  • Feline: No Weak Arms. Adds Stalk and Soft Paws. Cat Vision works with Stalk.
  • Elytrian: No claustrophobia or extra kinetic damage. Adds Wing Flap, Expert Flier, Brittle Frame.
  • Shulk: Adds Shell Stance.
  • Enderian: Adds Ender Reflex. Pearl cooldown reworked.
  • Phantom: Adds Intangibility, Loss of Concentration, Ectoplasm drain.