Kinetic Weapons
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Adds uniquely eerie weapons to the game & a new ore that can only be found in the Deep Dark.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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CREDIT TO KAUPENJOE FOR THE AMAZING TUTORIALS!!!! (and @69cowboyrider69 on Tiktok for egdre…)
Adds Kinetic Weapons to Minecraft. This mod is mostly for my friends so it's pretty incomplete. None of the purely-resilient items can be crafted in survival. If you truly must, /give yourself a Durable Blaze Rod, Handle, And Breeze Rod, as well as the torn instructions.
SPEAR OF RESILIENCE:
Functions mostly as a spear with additional usage as a trident when crouching during the spears weary charge phase (once it visibly starts rotating/shaking). Does NOT take saturation when lunging. Is crafted from the Durable spear, and by extension the Durable Blaze Rod. This one probably has the lengthiest crafting process, depending on your world's build height, as the weapon only accepts an Enflamed and Suffocated Dura Spear. Requires Infusing template.
ENFLAMATION:
Throw it in lava in the nether.
SUFFOCATION:
Go to Nether build limit above the roof. Place an End Crystal on obsidian that is exactly at build height (The obsidian, not the crystal. The crystal itself will be slightly above). Throw the spear on the ground so it can be exploded by the end crystal. It is recommended to build some scaffolding around your Crystal structure so your Dura Spear does not fall off. Once your spear's item entity has been blown up, it will gain the suffocated tag.
Recipe also requires a Semi-Durable Trident. These are easier to craft and consist of basic steps.
MACE OF RESILIENCE:
Functions as a typical Mace with additional life-ending capabilities. Above 37 blocks is a guaranteed Totem pop. Above 75 will breach a totem and kill your opponent regardless. Absorbs fall damage. If the user has 2 stacks of Wind Charges in their inventory, they will be able to generate them from a right click with a longer usage cooldown than normal. Requires Dura Blaze Rod and Torn Instructions. Also requires infusing template.
The Mace has a multitude of unique steps, but they are relatively straightforward. To craft a vessel, you must blast 2 Neth blocks into dense netherite ingots. Spikes are made from dripstone & Trial keys. Two Heavy Panels are made from using a stonecutter on a heavy core.
SWORD OF RESILIENCE:
The most straightforward of the three. Blocks like a shield and Disables like an axe. Crafting Recipe involves no unique steps, at least that need to be explained even with JEI.
THE STAFF OF RESILIENCE:
Crafted from the three resilient weapons combined. Will automatically turn time to night and cause indefinite rain. Offhanding this item turns it into a strong defensive tool, granting stagnant Resistance III and the ability to riptide. Mainhanding this item turns it into a beastly offensive weapon, granting stagnant Strength II and the ability to throw and mace. Has lunge built in. Absorbs fall damage. Has a weak spear charge and high attack damage.
Karynium is found in Deep Dark. It is the main crafting component for most items featured in this mod. It is difficult to find. Visibly looks like a blue and red crack in deepslate. I'd recommend NOT using fullbright, as it makes the mod a lot more challenging, but do as you please.
CREDIT TO KAUPENJOE FOR THE AMAZING TUTORIALS!!!! (and @69cowboyrider69 on Tiktok for egdre...)
Adds Kinetic Weapons to Minecraft. This mod is mostly for my friends so it's pretty incomplete. None of the purely-resilient items can be crafted in survival. If you truly must, /give yourself a Durable Blaze Rod, Handle, And Breeze Rod, as well as the torn instructions.
SPEAR OF RESILIENCE:
Functions mostly as a spear with additional usage as a trident when crouching during the spears weary charge phase (once it visibly starts rotating/shaking). Does NOT take saturation when lunging. Is crafted from the Durable spear, and by extension the Durable Blaze Rod. This one probably has the lengthiest crafting process, depending on your world's build height, as the weapon only accepts an Enflamed and Suffocated Dura Spear. Requires Infusing template.
ENFLAMATION:
Throw it in lava in the nether.
SUFFOCATION:
Go to Nether build limit above the roof. Place an End Crystal on obsidian that is exactly at build height (The obsidian, not the crystal. The crystal itself will be slightly above). Throw the spear on the ground so it can be exploded by the end crystal. It is recommended to build some scaffolding around your Crystal structure so your Dura Spear does not fall off. Once your spear's item entity has been blown up, it will gain the suffocated tag.
Recipe also requires a Semi-Durable Trident. These are easier to craft and consist of basic steps.
MACE OF RESILIENCE:
Functions as a typical Mace with additional life-ending capabilities. Above 37 blocks is a guaranteed Totem pop. Above 75 will breach a totem and kill your opponent regardless. Absorbs fall damage. If the user has 2 stacks of Wind Charges in their inventory, they will be able to generate them from a right click with a longer usage cooldown than normal. Requires Dura Blaze Rod and Torn Instructions. Also requires infusing template.
The Mace has a multitude of unique steps, but they are relatively straightforward. To craft a vessel, you must blast 2 Neth blocks into dense netherite ingots. Spikes are made from dripstone & Trial keys. Two Heavy Panels are made from using a stonecutter on a heavy core.
SWORD OF RESILIENCE:
The most straightforward of the three. Blocks like a shield and Disables like an axe. Crafting Recipe involves no unique steps, at least that need to be explained even with JEI.
THE STAFF OF RESILIENCE:
Crafted from the three resilient weapons combined. Will automatically turn time to night and cause indefinite rain. Offhanding this item turns it into a strong defensive tool, granting stagnant Resistance III and the ability to riptide. Mainhanding this item turns it into a beastly offensive weapon, granting stagnant Strength II and the ability to throw and mace. Has lunge built in. Absorbs fall damage. Has a weak spear charge and high attack damage.
Karynium is found in Deep Dark. It is the main crafting component for most items featured in this mod. It is difficult to find. Visibly looks like a blue and red crack in deepslate. I'd recommend NOT using fullbright, as it makes the mod a lot more challenging, but do as you please.
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