Smart Knight Bodyguard Corps
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Plant a banner, and five knights will guard your turf with their lives.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes educational content aimed towards newer modded Minecraft players, usually guiding the player through specific mods.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Knight Guards (骑士保镖) v2.1 – Supported Languages
English | 中文 | Français | Español | Deutsch | 日本語 | Português | 한국어 | Русский
English
Overview
Knight Guards adds five recruitable knights and a command banner to guard your base. Knights automatically patrol and attack hostile mobs within a designated area. The mod also includes a Knight Capture Egg to store and relocate knights, and a Knight Scroll (edible paper) that serves as a quick in‑game manual.
Command Banner (Outpost Banner)
- Crafting: 1 Golden Sword + 1 Diamond Sword + 1 Netherite Sword + 4 Gold Blocks + 2 Diamond Blocks (shaped).
- Placement: Only one banner per dimension is allowed. Placing a second one fails.
- Effect: A ring of flame particles appears at a 30‑block radius (requires all particles enabled).
- Important: The banner cannot be recovered once placed.
- Tooltip (yellow): "Place a banner to define the knights' guard area. Note that only one banner can be active in the same area, so placing multiple banners is pointless. Caution: the banner cannot be recovered once placed. Note: you must enable all particles to see the range ring. Reminder: Knights may appear to stand still if they are targeting a monster stuck underground (e.g., in a cave). You can go to the knight's location to find and manually eliminate the monster. If the monster is a common mob like a zombie or skeleton, the knight will eventually kill it remotely after locking on for a while. In general, don't worry too much if a knight seems idle – their AI is designed to handle any deadlocks. Enjoy your game!"
Knights (Spawn Eggs)
All knight spawn eggs are one‑time consumables. Recipes are unlocked automatically upon joining a world. Each knight type can only exist once at a time; spawning another of the same type will fail.
Shared Traits:
- Immune to all potion effects.
- Immune to fall damage.
- Can step up 10 blocks without jumping.
- Can jump across gaps up to 10 blocks wide.
- Move at full speed in water.
- Never attack players, even if provoked.
- Can detect targets through walls.
- Prioritize monsters that are attacking a player.
- Auto‑regenerate health over time.
- Weapons and armour are invisible and never drop.
- Each knight is bound to a banner; if no banner exists, they become completely stationary.
Knight Stats (displayed on spawn eggs in green text):
| Knight | Weapon | Armour / Special | Health | Speed | Heal Interval | Heal Amount | Attack Damage | Attack Speed |
|---|---|---|---|---|---|---|---|---|
| White Knight | Stone Sword (Sharpness I) | None | 130 | 0.31 | 200 ticks | 3 HP | 1.0 | 20 ticks (1s) |
| Gray Knight | Iron Sword (Sharpness V) | Hidden Iron (Prot 0, Thorn 0) | 130 | 0.32 | 200 ticks | 4 HP | 1.0 | 20 ticks (1s) |
| Black Knight | Netherite Sword (Sharpness V) | Hidden Netherite (Prot 0, Thorn 0) | 130 | 0.33 | 200 ticks | 4 HP | 1.0 | 20 ticks (1s) |
| Heavy Axe Guard | Dual Netherite Axe (Sharp X) | Netherite (Prot V, Thorn 255), Knockback Immune | 275 | 0.38 | 20 ticks | 1 HP | 1.75 | 20 ticks (1s) |
| Temple Knight | Netherite Sword (Sharp XV) | Netherite (Prot IV, Thorn 0), Knockback Immune | 90 | 0.9 | 20 ticks | 1 HP | 1.3 | 10 ticks (0.5s) |
Heal Interval = game ticks between health restoration. Heal Amount = HP restored each interval.
Knight Capture Egg
- Crafting: 1 Golden Sword + 3 Lapis Blocks + 2 Diamond Blocks + 3 Gold Blocks → 1 Capture Egg.
- Usage:
- Right‑click a knight to capture it (max 5 knights per egg). Message: "Captured <name>"
- Right‑click ground within 10 blocks (2 air blocks above) to release the last captured knight (LIFO order). If that knight type already exists in the world, it is automatically skipped and the next one is attempted. Message: "Released <name>"
- Visual: Egg glows when occupied. Hover text shows stored knights in deep blue (release order).
- Non‑stackable. Capacity: 5.
Knight Scroll
- Appearance: Paper. Name colour: yellow (uncommon).
- Hover text:
- White text: summary of mod rules and stats.
- Last line in dark purple: "Or you can just eat this scroll and pretend nothing happened."
- Edible: Right‑click to consume. Restores 1 hunger point and 1 saturation. Can be eaten even when hunger is full.
Knight AI & Rules
- Patrol & Attack Range: Knights patrol within 30 blocks of the banner. They engage enemies up to 40 blocks from the banner.
- Target Scan: Every 0.5 seconds, scans up to 80 blocks around themselves. Only targets with vertical difference ≤10 blocks are considered.
- Priority: First, mobs attacking players; then nearest.
- Out‑of‑Bounds: If a knight moves outside the 30‑block safe zone for more than 3 seconds, it is forced to return to the banner.
- Stuck Mob Cleanup (Common Mobs Only): If a common hostile (Zombie, Skeleton, Creeper, Spider, Drowned, etc.) is targeted but unreachable (distance > 1 block):
- If the target is outside the 30‑block safe zone, it is killed after 0.5 seconds of being stuck.
- If the target is inside the 30‑block safe zone, it is killed after 10 seconds.
- Banner Search: Knights scan a 60‑block radius (full world height) every 15 seconds. If no banner is found, they stand still.
- Idle Appearance: Knights may stand still if they are tracking a monster trapped in a cave. You can find the cave by the knight's position, or wait for the automatic cleanup.
Commands
/knight_guards get banner_pos <type>– Shows the coordinates of the banner linked to a knight type (white,gray,black,heavy,temple)./knight_guards get target <type>– Shows the current attack target of that knight.
Configuration
The flame particle ring can be disabled in config/knight_guards-client.toml by setting showBannerParticles = false.
Notes
- Banner and knights must be in the same dimension.
- All recipes are automatically unlocked on first login.
- Knights do not attack players under any circumstance.
- The capture egg will skip already‑existing knights when releasing.
中文
概述
骑士保镖模组添加了五名可招募骑士和一块指挥旗。骑士会在旗帜周围自动巡逻并攻击敌对生物,保护你的基地。模组还提供了骑士收容蛋用于储存和转移骑士,以及可食用的骑士卷宗(纸)作为游戏内说明书。
指挥旗(驻扎中心)
- 合成配方: 1 金剑 + 1 钻石剑 + 1 下界合金剑 + 4 金块 + 2 钻石块(有序合成)。
- 放置: 每个维度只能放置一个战旗。放置第二个会失败并提示。
- 效果: 在半径 30 格处产生火焰粒子圆环(需粒子效果全开)。
- 重要: 战旗放置后不可回收。
- 物品提示(黄色): “找地方放置一个战旗,你就可以管理这些骑士的驻扎范围了,注意同区域内只有一个战旗可以生效,这意味着放置多个战旗是无意义的.注意:战旗不可被回收。注:粒子效果全开时你才可以看得见战旗规定的范围。提醒:骑士可能会被矿洞中的怪物吸引物但又对其无可奈何而看似是在发呆,您可以找到发呆的骑士所在位置,那里即是怪物所在矿洞的地方,您可以手动消灭这个怪物,或者如果这个怪物属于僵尸或者骷髅等普通小怪,骑士锁定它们一段时间还没杀死后它们会被骑士隔空杀灭,总体来说,不用太担心骑士们不动,它们的逻辑是没有死胡同的.祝游玩开心”
骑士(刷怪蛋)
所有刷怪蛋为一次性消耗品,进入世界时自动解锁配方。每种骑士同时只能存在一只,重复使用同类型蛋会失败。
共同特性:
- 免疫所有药水效果。
- 免疫摔落伤害。
- 可直接走上 10 格高的方块。
- 可跳跃越过 10 格宽的坑洞。
- 水中移动速度不减。
- 永不攻击玩家,即使被攻击。
- 可隔墙探测目标。
- 优先攻击正在攻击玩家的怪物。
- 随时间自动回血。
- 武器和盔甲隐藏(不可见)且不掉落。
- 每位骑士绑定一个战旗;若无战旗则完全静止。
骑士详细属性(刷怪蛋上以绿色细字显示):
| 骑士 | 武器 | 护甲 / 特殊 | 生命 | 速度 | 回血间隔 | 回血量 | 攻击力 | 攻击速度 |
|---|---|---|---|---|---|---|---|---|
| 白骑士 | 石剑(锋利 I) | 无 | 130 | 0.31 | 200 tick | 3 点 | 1.0 | 20 tick (1秒) |
| 灰骑士 | 铁剑(锋利 V) | 隐藏铁甲(保护0 荆棘0) | 130 | 0.32 | 200 tick | 4 点 | 1.0 | 20 tick (1秒) |
| 黑骑士 | 下界合金剑(锋利 V) | 隐藏下界合金甲(保护0 荆棘0) | 130 | 0.33 | 200 tick | 4 点 | 1.0 | 20 tick (1秒) |
| 重斧禁卫 | 双持下界合金斧(锋利 X) | 下界合金甲(保护V 荆棘255),击退免疫 | 275 | 0.38 | 20 tick | 1 点 | 1.75 | 20 tick (1秒) |
| 圣殿骑士 | 下界合金剑(锋利 XV) | 下界合金甲(保护IV 荆棘0),击退免疫 | 90 | 0.9 | 20 tick | 1 点 | 1.3 | 10 tick (0.5秒) |
回血间隔:每次恢复之间的游戏刻。回血量:每次恢复的生命值。
骑士收容蛋
- 合成配方: 1 金剑 + 3 青金石块 + 2 钻石块 + 3 金块 → 1 骑士收容蛋。
- 用途:
- 右键骑士可将其收纳(最多 5 个),提示“已收纳 <名称>”。
- 在 10 格内右键地面(上方需 2 格空气)释放最后收纳的骑士(后进先出)。如果该类型骑士已存在于世界,会自动跳过并尝试下一个。提示“已释放 <名称>”。
- 视觉: 有内容时蛋会闪烁附魔光效。悬浮文字以深蓝色显示内部骑士列表(释放顺序)。
- 不可堆叠。 容量:5。
骑士卷宗
- 外观: 纸。名称颜色:黄色(稀有度罕见)。
- 悬停文字:
- 白色文字:模组规则与属性摘要。
- 最后一行深紫色:“或者你也可以吃掉这个卷宗,当做无事发生”
- 可食用: 右键吃掉。恢复 1 点饱食度与 1 点饱和度。饥饿值满时也可食用。
骑士 AI 与规则
- 巡逻与攻击范围: 骑士在战旗 30 格内巡逻,攻击距离战旗 40 格内的敌人。
- 目标扫描: 每 0.5 秒扫描自身周围 80 格,仅考虑垂直距离 ≤10 格的目标。
- 优先级: 先锁定攻击玩家的怪物,然后选择最近的。
- 越界: 若骑士离开 30 格安全区超过 3 秒,强制返回战旗。
- 隔空杀灭(仅普通小怪): 当普通敌对生物(僵尸、骷髅、苦力怕、蜘蛛等)被锁定但无法接近(距离>1格)时:
- 若目标在战旗 30 格安全区外,卡住 0.5 秒后直接杀死。
- 若目标在战旗 30 格安全区内,卡住 10 秒后杀死。
- 战旗搜索: 骑士每 15 秒在水平 60 格、全高度范围内搜索战旗。未找到则静止。
- 发呆现象: 骑士有时会在原地“发呆”,实际可能锁定了矿洞里的怪物。你可以前往骑士位置寻找矿洞,或等待自动清除。
指令
/knight_guards get banner_pos <type>– 查询指定骑士(white/gray/black/heavy/temple)绑定的战旗坐标。/knight_guards get target <type>– 查询该骑士的当前攻击目标。
配置
可在 config/knight_guards-client.toml 中设置 showBannerParticles = false 关闭火焰粒子圆环。
注意事项
- 战旗与骑士必须在同一维度。
- 所有配方在首次登录时自动解锁。
- 骑士在任何情况下都不会攻击玩家。
- 收容蛋释放时会自动跳过已存在的骑士类型。
Français
Aperçu
Knight Guards ajoute cinq chevaliers recrutables et une bannière de commandement pour garder votre base. Les chevaliers patrouillent et attaquent les créatures hostiles. Le mod inclut un Œuf de Capture et un Parchemin de Chevalier (papier comestible).
Bannière de commandement
- Artisanat : 1 épée en or + 1 épée en diamant + 1 épée en Netherite + 4 blocs d'or + 2 blocs de diamant (ordonné).
- Placement : Une seule bannière par dimension. Placer une deuxième échoue.
- Effet : Anneau de particules de feu à 30 blocs (particules activées).
- Important : La bannière est irrécupérable.
- Tooltip (jaune) : "Placez une bannière pour définir la zone de garde. Une seule bannière active à la fois. La bannière ne peut pas être récupérée. Activez toutes les particules pour voir l'anneau. Les chevaliers peuvent sembler inactifs s'ils ciblent un monstre coincé sous terre."
Chevaliers (Œufs d'apparition)
Œufs à usage unique. Un seul exemplaire de chaque type peut exister simultanément.
Traits communs : Immunité aux potions, aux dégâts de chute, franchissement de 10 blocs, saut de 10 blocs, vitesse aquatique complète, n'attaquent jamais les joueurs, détection à travers les murs, régénération automatique, équipement invisible.
Statistiques des chevaliers (affichées en vert sur l'œuf) :
| Chevalier | Arme | Armure / Spécial | Santé | Vitesse | Intervalle de soin | Soin | Dégâts | Vitesse d'attaque |
|---|---|---|---|---|---|---|---|---|
| Chevalier Blanc | Épée en pierre (Tranchant I) | Aucune | 130 | 0.31 | 200 ticks | 3 PV | 1.0 | 20 ticks (1s) |
| Chevalier Gris | Épée en fer (Tranchant V) | Fer caché (Prot 0, Épines 0) | 130 | 0.32 | 200 ticks | 4 PV | 1.0 | 20 ticks (1s) |
| Chevalier Noir | Épée en Netherite (Tranchant V) | Netherite caché (Prot 0, Épines 0) | 130 | 0.33 | 200 ticks | 4 PV | 1.0 | 20 ticks (1s) |
| Garde à hache lourde | Double hache en Netherite (Tranchant X) | Netherite (Prot V, Épines 255), immunité au recul | 275 | 0.38 | 20 ticks | 1 PV | 1.75 | 20 ticks (1s) |
| Chevalier du Temple | Épée en Netherite (Tranchant XV) | Netherite (Prot IV, Épines 0), immunité au recul | 90 | 0.9 | 20 ticks | 1 PV | 1.3 | 10 ticks (0.5s) |
Œuf de Capture
Stocke jusqu'à 5 chevaliers. Relâche le dernier capturé (LIFO), saute les types déjà présents.
Parchemin de Chevalier
Papier au nom jaune. Texte blanc (règles) et ligne violette comestible. Restaure 1 faim, 1 saturation, même rassasié.
IA des chevaliers
Patrouille 30 blocs, attaque 40 blocs. Scan vertical 10 blocs. Nettoyage automatique des créatures communes coincées (0.5s hors zone sûre, 10s dans la zone).
Commandes
/knight_guards get banner_pos <type> et /knight_guards get target <type>
Español
Resumen
Añade 5 caballeros y un estandarte de mando. Incluye un huevo de captura y un pergamino comestible.
Estandarte de mando
- Receta: 1 espada de oro + 1 de diamante + 1 de netherita + 4 bloques de oro + 2 de diamante.
- Uno por dimensión, irrecuperable.
- Anillo de fuego a 30 bloques.
- Descripción (amarillo): "Coloca el estandarte para definir el área de guardia. Solo uno activo. No se puede recuperar. Los caballeros pueden parecer inactivos si el enemigo está bajo tierra."
Caballeros (Huevos de generación)
Huevos de un solo uso. Solo uno de cada tipo a la vez.
Rasgos comunes: Inmunidad a pociones, caída, paso de 10 bloques, salto de 10, velocidad de nado completa, no atacan jugadores, detectan a través de muros, regeneración automática, equipo invisible.
Estadísticas (texto verde en el huevo):
| Caballero | Arma | Armadura / Especial | Salud | Velocidad | Intervalo de cura | Cura | Daño | Velocidad de ataque |
|---|---|---|---|---|---|---|---|---|
| Caballero Blanco | Espada de piedra (Filo I) | Ninguna | 130 | 0.31 | 200 ticks | 3 PV | 1.0 | 20 ticks (1s) |
| Caballero Gris | Espada de hierro (Filo V) | Hierro oculto (Prot 0, Espinas 0) | 130 | 0.32 | 200 ticks | 4 PV | 1.0 | 20 ticks (1s) |
| Caballero Negro | Espada de netherita (Filo V) | Netherita oculta (Prot 0, Espinas 0) | 130 | 0.33 | 200 ticks | 4 PV | 1.0 | 20 ticks (1s) |
| Guardia Hacha Pesada | Hacha de netherita doble (Filo X) | Netherita (Prot V, Espinas 255), inmune a empuje | 275 | 0.38 | 20 ticks | 1 PV | 1.75 | 20 ticks (1s) |
| Caballero del Templo | Espada de netherita (Filo XV) | Netherita (Prot IV, Espinas 0), inmune a empuje | 90 | 0.9 | 20 ticks | 1 PV | 1.3 | 10 ticks (0.5s) |
Huevo de captura
Almacena hasta 5 caballeros, libera el último, salta los existentes.
Pergamino del caballero
Papel comestible, nombre amarillo, texto blanco y línea morada. Restaura 1 hambre, 1 saturación.
IA de caballeros
Patrulla 30, ataque 40. Escaneo vertical 10. Limpieza automática de mobs comunes (0.5s fuera de zona, 10s dentro).
Comandos
/knight_guards get banner_pos <tipo> y /knight_guards get target <tipo>
Deutsch
Übersicht
Fügt fünf Ritter und ein Kommandobanner hinzu, sowie ein Einfang-Ei und eine essbare Schriftrolle.
Kommandobanner
- Rezept: 1 Goldschwert + 1 Diamantschwert + 1 Netheritschwert + 4 Goldblöcke + 2 Diamantblöcke.
- Ein Banner pro Dimension, nicht abbaubar.
- Flammenring auf 30 Blöcken.
- Tooltip (gelb): "Platziere das Banner, um das Schutzgebiet zu definieren. Nur ein Banner aktiv. Kann nicht zurückerhalten werden. Ritter können untätig wirken, wenn sie ein Monster unter der Erde orten."
Ritter (Spawn-Eier)
Einmal verwendbar. Ein Ritter jedes Typs gleichzeitig.
Gemeinsame Merkmale: Immunität gegen Tränke, Fallschaden, 10-Block-Schritt, 10-Block-Sprung, volle Wassergeschwindigkeit, greifen nie Spieler an, Wanddurchsicht, automatische Heilung, unsichtbare Ausrüstung.
Ritter-Statistiken (grüner Text auf dem Ei):
| Ritter | Waffe | Rüstung / Besonderes | Leben | Geschw. | Heilintervall | Heilung | Schaden | Angriffsgeschw. |
|---|---|---|---|---|---|---|---|---|
| Weißer Ritter | Steinschwert (Schärfe I) | Keine | 130 | 0.31 | 200 ticks | 3 HP | 1.0 | 20 ticks (1s) |
| Grauer Ritter | Eisenschwert (Schärfe V) | Versteckt Eisen (Schutz 0, Dornen 0) | 130 | 0.32 | 200 ticks | 4 HP | 1.0 | 20 ticks (1s) |
| Schwarzer Ritter | Netheritschwert (Schärfe V) | Versteckt Netherit (Schutz 0, Dornen 0) | 130 | 0.33 | 200 ticks | 4 HP | 1.0 | 20 ticks (1s) |
| Schwere Axtwache | Doppel-Netheritaxt (Schärfe X) | Netherit (Schutz V, Dornen 255), rückstoßimmun | 275 | 0.38 | 20 ticks | 1 HP | 1.75 | 20 ticks (1s) |
| Tempelritter | Netheritschwert (Schärfe XV) | Netherit (Schutz IV, Dornen 0), rückstoßimmun | 90 | 0.9 | 20 ticks | 1 HP | 1.3 | 10 ticks (0.5s) |
Einfang-Ei
Speichert bis zu 5 Ritter, gibt den letzten gefangenen frei, überspringt bereits existierende.
Ritter-Schriftrolle
Essbares Papier, gelber Name, weiße Regeln und lila Hinweis. Stellt 1 Hunger, 1 Sättigung wieder her.
Ritter-KI
Patrouille 30, Kampf 40. Vertikales Scannen 10. Automatische Säuberung von gewöhnlichen Mobs (0,5 s außerhalb, 10 s innerhalb).
Befehle
/knight_guards get banner_pos <Typ> und /knight_guards get target <Typ>
日本語
概要
5体の騎士と指令旗、捕獲卵、食べられる騎士の巻物を追加します。
指令旗
- レシピ: 金の剣1、ダイヤの剣1、ネザライトの剣1、金ブロック4、ダイヤブロック2。
- 次元ごとに1つのみ、回収不可。
- 30ブロック先に炎の輪。
- ツールチップ(黄): "設置して騎士の守備範囲を設定。同エリアに1つのみ有効。回収不可。洞窟内の敵で立ち止まることがあります。"
騎士(スポーンエッグ)
使い切り。同タイプは1体のみ。
共通特性: 毒無効、落下無効、10ブロック歩行・跳躍、水中速度減衰なし、プレイヤーを攻撃しない、壁越し検知、自動回復、装備不可視。
騎士の能力(卵に緑色で表示):
| 騎士 | 武器 | 防具 / 特殊 | HP | 速度 | 回復間隔 | 回復量 | 攻撃力 | 攻撃速度 |
|---|---|---|---|---|---|---|---|---|
| 白騎士 | 石の剣 (ダメージ増加 I) | なし | 130 | 0.31 | 200 ticks | 3 | 1.0 | 20 ticks (1秒) |
| 灰色騎士 | 鉄の剣 (ダメージ増加 V) | 隠し鉄 (保護0, 棘0) | 130 | 0.32 | 200 ticks | 4 | 1.0 | 20 ticks (1秒) |
| 黒騎士 | ネザライトの剣 (ダメージ増加 V) | 隠しネザライト (保護0, 棘0) | 130 | 0.33 | 200 ticks | 4 | 1.0 | 20 ticks (1秒) |
| 重斧衛兵 | ネザライトの斧2本 (ダメージ増加 X) | ネザライト (保護V, 棘255), ノックバック無効 | 275 | 0.38 | 20 ticks | 1 | 1.75 | 20 ticks (1秒) |
| 聖殿騎士 | ネザライトの剣 (ダメージ増加 XV) | ネザライト (保護IV, 棘0), ノックバック無効 | 90 | 0.9 | 20 ticks | 1 | 1.3 | 10 ticks (0.5秒) |
捕獲卵
最大5体収容、後入れ先出しで解放。既存タイプはスキップ。
騎士の巻物
食べられる紙。名前は黄色、白い説明と紫の一言。満腹でも食べられ、満腹度1回復。
騎士AI
30ブロック巡回、40ブロック攻撃。垂直スキャン10。通常Mobの自動排除(安全圏外0.5秒、内10秒)。
コマンド
/knight_guards get banner_pos <タイプ> と /knight_guards get target <タイプ>
Português
Visão Geral
Adiciona cinco cavaleiros, um estandarte, um ovo de captura e um pergaminho comestível.
Estandarte de Comando
- Receita: 1 espada de ouro + 1 de diamante + 1 de netherite + 4 blocos de ouro + 2 de diamante.
- Um por dimensão, irrecuperável.
- Anel de fogo a 30 blocos.
- Dica (amarelo): "Coloque o estandarte para definir a área de guarda. Apenas um ativo. Não pode ser recuperado. Cavaleiros podem parar se o alvo estiver no subsolo."
Cavaleiros (Ovos de geração)
Uso único. Um de cada tipo por vez.
Traços comuns: Imune a poções, dano de queda, sobe 10 blocos, pula 10, velocidade total na água, não ataca jogadores, detecta através de paredes, regeneração automática, equipamento invisível.
Estatísticas (texto verde no ovo):
| Cavaleiro | Arma | Armadura / Especial | Vida | Velocidade | Intervalo de cura | Cura | Dano | Velocidade de ataque |
|---|---|---|---|---|---|---|---|---|
| Cavaleiro Branco | Espada de pedra (Afiação I) | Nenhuma | 130 | 0.31 | 200 ticks | 3 PV | 1.0 | 20 ticks (1s) |
| Cavaleiro Cinza | Espada de ferro (Afiação V) | Ferro oculto (Proteção 0, Espinhos 0) | 130 | 0.32 | 200 ticks | 4 PV | 1.0 | 20 ticks (1s) |
| Cavaleiro Negro | Espada de netherite (Afiação V) | Netherite oculta (Proteção 0, Espinhos 0) | 130 | 0.33 | 200 ticks | 4 PV | 1.0 | 20 ticks (1s) |
| Guarda de Machado Pesado | Machado de netherite duplo (Afiação X) | Netherite (Proteção V, Espinhos 255), imune a repulsão | 275 | 0.38 | 20 ticks | 1 PV | 1.75 | 20 ticks (1s) |
| Cavaleiro do Templo | Espada de netherite (Afiação XV) | Netherite (Proteção IV, Espinhos 0), imune a repulsão | 90 | 0.9 | 20 ticks | 1 PV | 1.3 | 10 ticks (0.5s) |
Ovo de Captura
Armazena até 5, libera o último, pula tipos já existentes.
Pergaminho do Cavaleiro
Papel comestível, nome amarelo, texto branco e linha roxa. Restaura 1 fome e 1 saturação.
IA dos Cavaleiros
Patrulha 30, ataque 40. Varredura vertical 10. Limpeza automática de mobs comuns (0,5s fora, 10s dentro).
Comandos
/knight_guards get banner_pos <tipo> e /knight_guards get target <tipo>
한국어
개요
5명의 기사, 지휘 깃발, 포획 알, 먹을 수 있는 기사 두루마리를 추가합니다.
지휘 깃발
- 제작법: 금검1, 다이아검1, 네더라이트검1, 금블록4, 다이아블록2.
- 차원당 하나, 회수 불가.
- 30블록 불꽃 고리.
- 툴팁(노랑): "기사의 경비 구역을 설정합니다. 하나만 활성화됩니다. 회수할 수 없습니다. 동굴 속 몹 때문에 기사가 멈춰 보일 수 있습니다."
기사 (생성 알)
일회용. 각 유형당 하나만 존재.
공통 특성: 물약 면역, 추락 면역, 10블록 계단, 10블록 점프, 수중 속도 저하 없음, 플레이어 공격 안 함, 벽 통과 탐지, 자동 회복, 장비 투명.
기사 능력치 (알에 초록색 텍스트):
| 기사 | 무기 | 갑옷 / 특수 | 생명력 | 속도 | 치유 간격 | 치유량 | 공격력 | 공격 속도 |
|---|---|---|---|---|---|---|---|---|
| 백기사 | 돌검 (날카로움 I) | 없음 | 130 | 0.31 | 200틱 | 3 | 1.0 | 20틱 (1초) |
| 회색기사 | 철검 (날카로움 V) | 숨겨진 철 (보호0, 가시0) | 130 | 0.32 | 200틱 | 4 | 1.0 | 20틱 (1초) |
| 흑기사 | 네더라이트검 (날카로움 V) | 숨겨진 네더라이트 (보호0, 가시0) | 130 | 0.33 | 200틱 | 4 | 1.0 | 20틱 (1초) |
| 중갑 도끼 경비 | 네더라이트 도끼 양손 (날카로움 X) | 네더라이트 (보호V, 가시255), 밀치기 면역 | 275 | 0.38 | 20틱 | 1 | 1.75 | 20틱 (1초) |
| 성전 기사 | 네더라이트검 (날카로움 XV) | 네더라이트 (보호IV, 가시0), 밀치기 면역 | 90 | 0.9 | 20틱 | 1 | 1.3 | 10틱 (0.5초) |
포획 알
최대 5마리 저장, 마지막 포획한 기사부터 방출, 이미 존재하는 유형은 건너뜀.
기사 두루마리
종이, 이름 노랑, 흰색 설명과 보라색 농담. 배고픔 1, 포만감 1 회복, 배부를 때도 가능.
기사 AI
30블록 순찰, 40블록 공격. 수직 스캔 10. 일반 몹 자동 제거 (안전 구역 밖 0.5초, 안 10초).
명령어
/knight_guards get banner_pos <type> 및 /knight_guards get target <type>
Русский
Обзор
Добавляет пять рыцарей, командное знамя, яйцо захвата и съедобный свиток.
Командное знамя
- Рецепт: 1 золотой меч + 1 алмазный меч + 1 незеритовый меч + 4 золотых блока + 2 алмазных блока.
- Одно на измерение, не восстанавливается.
- Огненное кольцо на 30 блоков.
- Подсказка (жёлтая): "Поставьте знамя, чтобы обозначить зону охраны. Активно только одно. Знамя нельзя подобрать. Рыцари могут стоять на месте, если цель под землёй."
Рыцари (Яйца появления)
Одноразовые. Одновременно только один рыцарь каждого типа.
Общие черты: Иммунитет к зельям, урону от падения, шаг 10 блоков, прыжок 10 блоков, полная скорость в воде, не атакуют игроков, видят сквозь стены, авто‑регенерация, невидимое снаряжение.
Характеристики (зелёный текст на яйце):
| Рыцарь | Оружие | Броня / Особое | Здоровье | Скорость | Интервал лечения | Лечение | Урон | Скорость атаки |
|---|---|---|---|---|---|---|---|---|
| Белый рыцарь | Каменный меч (Острота I) | Нет | 130 | 0.31 | 200 тиков | 3 HP | 1.0 | 20 тиков (1с) |
| Серый рыцарь | Железный меч (Острота V) | Скрытая железо (Защита 0, Шипы 0) | 130 | 0.32 | 200 тиков | 4 HP | 1.0 | 20 тиков (1с) |
| Чёрный рыцарь | Незеритовый меч (Острота V) | Скрытый незерит (Защита 0, Шипы 0) | 130 | 0.33 | 200 тиков | 4 HP | 1.0 | 20 тиков (1с) |
| Тяжёлый топорник | Два незеритовых топора (Острота X) | Незерит (Защита V, Шипы 255), невосприимчивость к отбрасыванию | 275 | 0.38 | 20 тиков | 1 HP | 1.75 | 20 тиков (1с) |
| Храмовый рыцарь | Незеритовый меч (Острота XV) | Незерит (Защита IV, Шипы 0), невосприимчивость к отбрасыванию | 90 | 0.9 | 20 тиков | 1 HP | 1.3 | 10 тиков (0.5с) |
Яйцо захвата
Вмещает до 5 рыцарей, выпускает последнего пойманного, пропускает уже существующие типы.
Рыцарский свиток
Съедобная бумага, жёлтое название, белый текст и фиолетовая фраза. Восстанавливает 1 голод и 1 насыщение даже при полном голоде.
ИИ рыцарей
Патруль 30, атака 40. Вертикальное сканирование 10. Авто‑уничтожение застрявших обычных мобов (0.5с вне зоны, 10с внутри).
Команды
/knight_guards get banner_pos <тип> и /knight_guards get target <тип>
Knight Guards
English
Knight Guards adds five recruitable knights and a command banner that defines their patrol area. The knights autonomously protect the area around the banner from hostile mobs.
What the mod does
- Adds the Command Banner block. When placed, it emits a visible particle circle (radius 30 blocks) and serves as the center of a guarded zone.
- Adds five knight types, each spawned via its own spawn egg:
- White Knight — Stone sword (Sharpness V), no armor.
- Gray Knight — Iron sword (Sharpness V), invisible iron armor.
- Black Knight — Netherite sword (Sharpness V), invisible netherite armor.
- Heavy Axe Guard — Dual netherite axes (Sharpness X), invisible Protection V & Thorns V netherite armor, knockback immunity.
- Temple Knight — Netherite sword (Sharpness XV), invisible Protection IV netherite armor, knockback immunity, fastest attack speed.
- All knights share the following behavior:
- They patrol within 30 blocks of a command banner and attack hostile mobs within 40 blocks.
- They can detect mobs through walls.
- They prioritize mobs that are attacking a player.
- If a knight strays too far from its banner, it returns after 3 seconds.
- Without a banner, a knight stands still.
- Knights do not attack players, even if attacked.
- Knights are immune to potion effects and regain health over time.
- Only one knight of each type can exist at a time.
- A command
/knight_guards get banner_pos <type>shows the banner coordinates of a given knight type, and/knight_guards get target <type>shows its current target. - Spawn eggs are crafted via shaped recipes involving iron, gold, diamonds, netherite, and other materials. Recipes are automatically unlocked when joining a world.
Why use this mod
It provides a customizable, autonomous defense system for bases or villages. The knights follow clear rules and stay within a defined area, making them predictable guards. The mod is purely a quality‑of‑life addition and does not alter vanilla gameplay balance beyond adding new defensive options.
Important notes
- The command banner requires an iron sword and a beacon to craft, making it a mid‑to‑late‑game block.
- Knight spawn eggs are consumed upon use and have shaped crafting recipes that scale in cost.
- The flame particle circle can be disabled individually via the mod’s client config (
showBannerParticles). - Hostile mobs treat knights as valid targets with the same priority as players (distance‑based).
- Knights cannot leave their banner’s 40‑block chase range, and they ignore mobs farther than 10 blocks above or below them to avoid getting stuck on unreachable enemies.
中文
骑士保镖模组添加了五名可招募的骑士和一个界定巡逻范围的指挥旗。骑士会在旗帜周围自动守护区域,攻击敌对生物。
模组功能
- 添加了 驻扎中心(指挥旗)方块。放置后会在半径 30 格处显示火焰粒子圆环,作为守卫区域中心。
- 添加了 五种骑士,各通过刷怪蛋生成:
- 白骑士 — 石剑(锋利 V),无盔甲。
- 灰骑士 — 铁剑(锋利 V),隐藏铁甲。
- 黑骑士 — 下界合金剑(锋利 V),隐藏下界合金甲。
- 重斧禁卫 — 双持下界合金斧(锋利 X),隐藏保护 V + 荆棘 V 下界合金甲,击退免疫。
- 圣殿骑士 — 下界合金剑(锋利 XV),隐藏保护 IV 下界合金甲,击退免疫,攻击速度最快。
- 所有骑士共享以下行为:
- 在指挥旗 30 格内巡逻,攻击 40 格内的敌对生物。
- 可以隔墙探测目标。
- 优先攻击正在攻击玩家的怪物。
- 若离开旗帜过远,3 秒后强制返回。
- 无旗帜时原地静止。
- 不攻击玩家,即使被玩家攻击也不反击。
- 免疫药水效果,随时间恢复生命。
- 每种骑士同时只能存在一只。
- 提供指令
/knight_guards get banner_pos <类型>查询指定骑士的驻扎中心坐标,/knight_guards get target <类型>查询其当前目标。 - 刷怪蛋通过有序合成获得,配方涉及铁、金、钻石、下界合金等材料。进入世界时自动解锁配方。
使用理由
它为基地或村庄提供了一个可配置的自动化防御系统。骑士行为规则明确,不会离开划定区域,是可靠的守卫。模组仅为便利性添加,不会影响游戏整体平衡。
下载前须知
- 指挥旗需要铁剑和信标合成,属于中后期方块。
- 骑士刷怪蛋为一次性消耗品,合成配方成本递增。
- 火焰粒子圆环可在模组客户端配置(
showBannerParticles)中单独关闭。 - 敌对生物将骑士视为与玩家同优先级的目标(基于距离选择攻击)。
- 骑士不会追出指挥旗 40 格范围,且会忽略垂直距离超过 10 格的目标,以避免被不可达怪物卡住。
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