KubeJS GT Dynamic Render
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Addon for adding GregTech CEu Modern renderers with KubeJS
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Used for mods with little to no gameplay elements.
Related to the GregTech mod, known for its extremely complex and challenging tech progression, usually requiring thousands of hours of gameplay.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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GTRenderJSEvents.registerModelsForRender(event => {
event.register("kubejs:obj/space");
event.register("kubejs:obj/star");
event.register("kubejs:obj/foo");
event.register("kubejs:obj/bar");
event.register("kubejs:obj/baz");
});
in startup_scripts (gregtech multiblockmachine registry)
// before
.workableCasingModel(
"gtceu:block/casings/solid/machine_casing_stable_titanium",
"gtceu:block/multiblock/implosion_compressor"
);
// You will use this instead of that.
// after
.model(
GTMachineModels.createWorkableCasingMachineModel(
"gtceu:block/casings/solid/machine_casing_stable_titanium",
"gtceu:block/multiblock/implosion_compressor"
)["andThen(java.util.function.Consumer)"](b =>
b.addDynamicRenderer(() => KubeJSDynamicRender.of("kubejs:example"))
)
);
in client_scripts
const OverlayTexture = Java.loadClass("net.minecraft.client.renderer.texture.OverlayTexture");
const RenderType = Java.loadClass("net.minecraft.client.renderer.RenderType");
const LightTexture = Java.loadClass("net.minecraft.client.renderer.LightTexture");
GTRenderJSEvents.registerDynamicRender(event => {
event.create(
"kubejs:example",
/**
*@param {Internal.RenderBuilder<Internal.WorkableElectricMultiblockMachine,{ someValue:string }>} builder
*/
builder => {
// default: raw => raw
// By using this API, you can utilize arguments with type safety and default values.
// The result of this function is cached.
builder.prepareBindings(raw => {
return {
someValue: raw.someValue || "default value",
};
});
builder.render(ctx => {
// you can use bindings here
console.log(ctx.binding.someValue);
// const light = ctx.packedLight;
// const overlay = ctx.packedOverlay;
const machine = ctx.machine;
const poseStack = ctx.poseStack;
const buffer = ctx.buffer;
var tick = machine.getOffsetTimer() + ctx.partialTick;
// offsets
var x = 0.5,
y = 0.5,
z = 0.5;
switch (machine.getFrontFacing()) {
case Direction.NORTH:
z = 16.5;
break;
case Direction.SOUTH:
z = -15.5;
break;
case Direction.WEST:
x = 16.5;
break;
case Direction.EAST:
x = -15.5;
break;
}
poseStack.pushPose();
poseStack.translate(x, y, z);
renderOuterSpaceShell(poseStack, buffer.getBuffer(RenderType.solid()));
poseStack.popPose();
});
const shouldRender = machine => machine.isFormed();
builder
.viewDistance(256)
.shouldRender(shouldRender)
.shouldRenderOffScreen(shouldRender)
.renderBoundingBox(() => {
// todo ちゃんとやる
const rad = 32;
return AABB.of(-rad, -rad, -rad, rad, rad, rad);
});
}
);
});
/**
* @param {Internal.PoseStack} poseStack
* @param {Internal.MultiBufferSource} buffer
* @param {number} scale
*/
function renderOuterSpaceShell(poseStack, buffer) {
const scale = 0.01 * 17.5;
poseStack.pushPose();
poseStack.scale(scale, scale, scale);
const rt = RenderType.solid();
BakedModelRenderer.renderModel(poseStack.last(), buffer.getBuffer(rt), getBakedModel("kubejs:obj/space"), rt);
poseStack.popPose();
}
/**
* @param {ResourceLocation_} id
*/
function getBakedModel(id) {
// In the context of KubeJS, Client = Minecraft.getInstance()
return Client.getModelManager().getModel(id);
}
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